Player Matchup

Sun Wukong
Sun Wukong
Aetuso
Sun Wukong
Level 60
God Stats
19W - 20L
1,456 SR
Queue Stats
87W - 108L
1,396 Elo+
Party 1
Fafnir
Fafnir
HabKeinSupport
Fafnir
Level 128
God Stats
9W - 10L
1,665 SR
Queue Stats
171W - 192L
1,447 Elo+
Solo
Fenrir
Fenrir
Pimpompea
Fenrir
Level 40
God Stats
0W - 2L
1,275 SR
Queue Stats
25W - 28L
1,492 Elo+
Solo
Janus
Janus
SingularPath
Janus
Level 49
God Stats
12W - 12L
1,489 SR
Queue Stats
215W - 197L
1,451 Elo+
Solo
Anhur
Anhur
xDewhurst
Anhur
Level 87
God Stats
3W - 2L
1,375 SR
Queue Stats
108W - 105L
1,446 Elo+
Party 1
Team Averages
Level 73
1,452 SR
1,447 Elo+

VS

Team Averages
Level 82
1,508 SR
1,470 Elo+
Bacchus
Bacchus
 
Bacchus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AshtonKyleRTyp
Pele
Level 49
God Stats
3W - 3L
1,381 SR
Queue Stats
164W - 151L
1,438 Elo+
Solo
Hou Yi
Hou Yi
Jena_Zocker
Hou Yi
Level 99
God Stats
1W - 1L
1,542 SR
Queue Stats
11W - 8L
1,505 Elo+
Solo
Lancelot
Lancelot
Stalek
Lancelot
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
194W - 214L
1,433 Elo+
Solo
Zeus
Zeus
sargento_manu3
Zeus
Level 92
God Stats
12W - 3L
1,617 SR
Queue Stats
160W - 156L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aetuso
Sun Wukong
8
1 / 0 / 0
5,239
524
1,969
6,670
3,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 3 / 0
4,723
472
1,237
6,775
5,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Pimpompea
Fenrir
8
1 / 4 / 0
5,210
521
4,776
6,988
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
5,052
505
3,075
3,728
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
xDewhurst
Anhur
8
0 / 4 / 0
4,938
494
2,352
6,604
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
3 / 0 / 4
5,531
553
2,274
6,802
4,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 5
5,354
535
2,520
7,130
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
9
3 / 0 / 4
5,303
530
6,066
5,530
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Stalek
Lancelot
10
3 / 3 / 1
5,969
597
2,983
8,759
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 0 / 2
5,322
532
4,413
3,412
866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
11
12
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
4
5
L
Sun Wukong
Aetuso
Sun Wukong
1
0
0
1
W
0
0
5
2.5
L
0
3
0
0
W
Hou Yi
3
0
4
5
L
Fenrir
Pimpompea
Fenrir
1
4
0
0.25
L
0
1
0
0
W
Lancelot
Stalek
Lancelot
3
3
1
1.17
W
2
0
2
3
L
Anhur
xDewhurst
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,409
Damage
18,256
30,765
Taken
31,633
13,530
Mitigated
12,109
4,385
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,274
196
189
2,556
6,802
4,847
0
918
5,860
13,663
0
L
Sun Wukong
Aetuso
Sun Wukong
1,969
521
0
1,582
6,670
3,074
426
1,335
5,335
0
25,950
W
2,520
454
0
3,894
7,130
2,066
0
712
6,396
0
34,892
L
1,237
144
0
797
6,775
5,042
0
2,576
4,199
11,577
0
W
Hou Yi
6,066
3,043
0
3,250
5,530
1,421
0
1,004
4,500
0
31,130
L
Fenrir
Pimpompea
Fenrir
4,776
966
0
584
6,988
2,166
0
0
6,988
0
21,800
L
3,075
392
0
500
3,728
1,096
0
909
2,819
26,000
0
W
Lancelot
Stalek
Lancelot
2,983
805
0
2,587
8,759
2,909
0
0
8,759
0
30,856
W
4,413
786
0
750
3,412
866
0
1,490
1,806
32,953
0
L
Anhur
xDewhurst
Anhur
2,352
1,334
0
922
6,604
2,152
400
1,867
4,737
0
36,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
27,479
217
Minions Killed
225
0
Camps Cleared
0
881,389
Distance Traveled
977,880
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,531
553
18
2
0
198,925
4
L
Sun Wukong
5,239
524
44
4
0
169,607
0
W
Pele
5,354
535
50
5
0
218,584
0
L
Fafnir
4,723
472
20
2
0
195,845
5
W
Hou Yi
5,303
530
45
5
0
180,516
0
L
Fenrir
5,210
521
33
3
0
206,033
0
L
Janus
5,052
505
63
6
0
176,455
0
W
Lancelot
5,969
597
48
5
0
193,346
4
W
Zeus
5,322
532
64
6
0
186,509
0
L
Anhur
4,938
494
57
6
0
133,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role