Player Matchup

Merlin
Merlin
ByakuKangai
Merlin
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,263 Elo+
Party 2
Ishtar
Ishtar
KDotSerious
Ishtar
Level 150
God Stats
3W - 9L
1,208 SR
Queue Stats
62W - 83L
1,285 Elo+
Party 2
Mulan
Mulan
uglymalone
Mulan
Level 85
God Stats
3W - 5L
1,500 SR
Queue Stats
48W - 54L
1,316 Elo+
Party 2
Team Averages
Level 80
1,403 SR
1,288 Elo+

VS

Team Averages
Level 93
1,396 SR
1,425 Elo+
Anubis
Anubis
Sl4yer_Thunder_
Anubis
Level 139
God Stats
20W - 14L
1,604 SR
Queue Stats
654W - 664L
1,415 Elo+
Party 1
Sobek
Sobek
YannX-_-X
Sobek
Level 81
God Stats
31W - 33L
1,349 SR
Queue Stats
340W - 347L
1,407 Elo+
Party 1
Hun Batz
Hun Batz
deltariuss
Hun Batz
Level 59
God Stats
2W - 4L
1,236 SR
Queue Stats
31W - 24L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 11 / 6
10,301
687
8,579
15,942
3,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
13
3 / 6 / 4
10,898
727
15,722
15,340
5,231
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
14
4 / 3 / 2
11,230
749
6,150
16,289
12,094
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 8
12,363
824
14,979
10,979
6,472
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
YannX-_-X
Sobek
16
7 / 2 / 12
13,051
870
6,661
20,967
26,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
deltariuss
Hun Batz
15
6 / 1 / 8
12,743
850
15,909
13,839
8,185
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
7
Kills
20
20
Deaths
7
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
11
6
0.27
L
Ishtar
3
6
4
0.83
W
7
4
8
2.75
W
Sobek
YannX-_-X
Sobek
7
2
12
6.5
W
Hun Batz
deltariuss
Hun Batz
6
1
8
10
L
Mulan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,451
Damage
37,549
47,571
Taken
45,785
20,661
Mitigated
40,833
8,773
Healing
15,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,579
1,052
0
1,184
15,942
3,336
0
9,134
6,808
36,355
0
L
Ishtar
15,722
9,158
0
3,582
15,340
5,231
0
6,327
9,013
0
59,588
W
14,979
372
0
3,490
10,979
6,472
871
2,288
8,691
61,688
0
W
Sobek
YannX-_-X
Sobek
6,661
594
59
5,228
20,967
26,176
364
3,849
17,118
23,911
0
W
Hun Batz
deltariuss
Hun Batz
15,909
5,545
19
7,011
13,839
8,185
1,448
2,764
11,075
0
50,920
L
Mulan
6,150
834
0
4,007
16,289
12,094
0
6,570
9,719
0
25,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,429
Gold Earned
38,157
149
Minions Killed
155
0
Camps Cleared
0
669,812
Distance Traveled
810,965
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,301
687
62
4
0
203,290
0
L
Ishtar
10,898
727
62
4
0
208,296
1
W
Anubis
12,363
824
82
5
0
238,805
0
W
Sobek
13,051
870
14
1
0
290,730
3
W
Hun Batz
12,743
850
59
4
0
281,430
0
L
Mulan
11,230
749
25
2
0
258,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role