Player Matchup

Danzaburou
Danzaburou
DemonMode88
Danzaburou
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 11L
1,549 Elo+
Party 1
Bellona
Bellona
DrGreenThumb16
Bellona
Level 5
God Stats
4W - 4L
1,698 SR
Queue Stats
86W - 91L
1,467 Elo+
Party 2
Ix Chel
Ix Chel
Marchey_
Ix Chel
Level 129
God Stats
2W - 2L
1,731 SR
Queue Stats
267W - 250L
1,503 Elo+
Party 2
Fenrir
Fenrir
MyYellowBuff
Fenrir
Level 147
God Stats
15W - 20L
1,514 SR
Queue Stats
483W - 470L
1,522 Elo+
Solo
Thor
Thor
Sydate
Thor
Level 203
God Stats
8W - 13L
1,465 SR
Queue Stats
543W - 531L
1,568 Elo+
Party 1
Team Averages
Level 99
1,582 SR
1,522 Elo+

VS

Team Averages
Level 94
1,511 SR
1,521 Elo+
Danzaburou
Danzaburou
BTRxShredder
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,553 Elo+
Party 3
Ares
Ares
HypeBounce
Ares
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,546 Elo+
Party 3
Anubis
Anubis
Quarma Noir
Anubis
Level 49
God Stats
24W - 19L
1,535 SR
Queue Stats
117W - 124L
1,457 Elo+
Party 4
Arachne
Arachne
Quarma Vert
Arachne
Level 59
God Stats
59W - 33L
1,692 SR
Queue Stats
189W - 167L
1,542 Elo+
Party 4
Tyr
Tyr
TheChubbyGamer0
Tyr
Level 134
God Stats
0W - 2L
1,327 SR
Queue Stats
56W - 57L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DemonMode88
Danzaburou
12
6 / 0 / 2
7,416
742
8,215
4,379
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 0 / 0
6,394
639
2,294
6,627
5,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Marchey_
Ix Chel
11
1 / 0 / 1
5,926
593
2,808
4,461
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
10
1 / 2 / 7
6,247
625
3,715
6,464
3,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
Sydate
Thor
11
3 / 2 / 3
6,520
652
7,009
9,310
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BTRxShredder
Danzaburou
9
1 / 4 / 1
5,242
524
2,488
7,425
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 3
5,079
508
2,768
7,886
5,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
10
0 / 2 / 2
5,344
534
3,056
6,059
2,419
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Quarma Vert
Arachne
11
3 / 2 / 0
6,381
638
3,162
8,957
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 1 / 0
5,232
523
3,317
7,523
6,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
4
4
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BTRxShredder
Danzaburou
1
4
1
0.38
W
Danzaburou
DemonMode88
Danzaburou
6
0
2
7
W
1
0
0
1
L
0
3
3
0.5
W
Ix Chel
Marchey_
Ix Chel
1
0
1
1.5
W
Fenrir
1
2
7
2.25
L
Anubis
0
2
2
0.5
L
Arachne
Quarma Vert
Arachne
3
2
0
1.5
W
Thor
Sydate
Thor
3
2
3
2.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,041
Damage
14,791
31,241
Taken
37,850
16,537
Mitigated
20,662
10,703
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BTRxShredder
Danzaburou
2,488
1,156
0
2,099
7,425
2,423
0
0
7,425
0
33,673
W
Danzaburou
DemonMode88
Danzaburou
8,215
4,126
0
1,481
4,379
1,919
890
589
3,790
0
63,182
W
2,294
1,051
0
3,151
6,627
5,717
0
0
6,627
0
40,401
L
2,768
387
0
2,308
7,886
5,598
0
427
7,395
10,698
0
W
Ix Chel
Marchey_
Ix Chel
2,808
109
586
2,237
4,461
1,473
0
2,391
2,070
40,827
0
W
Fenrir
3,715
826
0
2,277
6,464
3,951
14
1,777
4,687
0
14,585
L
Anubis
3,056
0
0
2,273
6,059
2,419
0
1,449
4,398
35,686
0
L
Arachne
Quarma Vert
Arachne
3,162
2,021
0
2,782
8,957
3,540
0
634
8,301
0
49,705
W
Thor
Sydate
Thor
7,009
1,852
0
971
9,310
3,477
0
1,067
8,243
0
54,177
L
3,317
706
0
3,035
7,523
6,682
0
0
7,523
0
29,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,503
Gold Earned
27,278
381
Minions Killed
279
0
Camps Cleared
0
971,317
Distance Traveled
1,026,733
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,242
524
66
7
0
186,878
0
W
Danzaburou
7,416
742
112
11
0
201,699
3
W
Bellona
6,394
639
77
8
0
163,880
0
L
Ares
5,079
508
16
2
0
191,947
1
W
Ix Chel
5,926
593
83
8
0
177,953
0
W
Fenrir
6,247
625
26
3
0
207,641
0
L
Anubis
5,344
534
59
6
0
194,331
0
L
Arachne
6,381
638
84
8
0
240,380
0
W
Thor
6,520
652
83
8
0
220,144
0
L
Tyr
5,232
523
54
5
0
213,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role