Player Matchup

Chiron
Chiron
HateList
Chiron
Level 140
God Stats
3W - 5L
1,319 SR
Queue Stats
67W - 93L
1,546 Elo+
Party 1
Tyr
Tyr
Nightwink525
Tyr
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 185L
1,500 Elo+
Solo
Lancelot
Lancelot
Trees3n
Lancelot
Level 157
God Stats
1W - 1L
1,769 SR
Queue Stats
156W - 148L
1,583 Elo+
Solo
Geb
Geb
WillYouPlees
Geb
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 101L
1,522 Elo+
Party 1
Yu Huang
Yu Huang
grasman63
Yu Huang
Level 142
God Stats
1W - 3L
1,876 SR
Queue Stats
268W - 230L
1,612 Elo+
Solo
Team Averages
Level 146
1,593 SR
1,553 Elo+

VS

Team Averages
Level 114
1,528 SR
1,520 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CantPlayRat
Izanami
Level 40
God Stats
1W - 0L
1,306 SR
Queue Stats
8W - 8L
1,479 Elo+
Solo
Nike
Nike
NJYeet52
Nike
Level 88
God Stats
16W - 11L
1,598 SR
Queue Stats
162W - 141L
1,592 Elo+
Solo
Hun Batz
Hun Batz
mau0214
Hun Batz
Level 151
God Stats
2W - 0L
1,736 SR
Queue Stats
118W - 113L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HateList
Chiron
9
1 / 3 / 0
5,386
539
5,714
8,637
2,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 4 / 0
5,016
502
2,233
9,105
6,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Trees3n
Lancelot
10
0 / 3 / 1
5,463
546
3,469
9,485
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,023
502
3,782
8,161
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
grasman63
Yu Huang
9
0 / 3 / 0
5,280
528
5,496
6,274
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 1 / 4
6,526
653
6,863
4,709
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
 
Terra
9
1 / 0 / 5
5,859
586
3,823
9,471
5,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
CantPlayRat
Izanami
12
4 / 0 / 4
7,192
719
8,339
8,101
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
11
3 / 0 / 1
6,871
687
5,071
8,239
5,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
mau0214
Hun Batz
11
3 / 0 / 4
6,195
620
2,490
7,025
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
15
15
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
1
4
6
W
Terra
 
Terra
1
0
5
3.5
W
Izanami
CantPlayRat
Izanami
4
0
4
6
L
Chiron
HateList
Chiron
1
3
0
0.33
W
Nike
3
0
1
3.5
L
0
4
0
0
L
Lancelot
Trees3n
Lancelot
0
3
1
0.17
L
0
2
1
0.25
L
Yu Huang
grasman63
Yu Huang
0
3
0
0
W
Hun Batz
mau0214
Hun Batz
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,694
Damage
26,586
41,662
Taken
37,545
20,396
Mitigated
18,568
10,195
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,863
792
0
1,000
4,709
1,800
0
2,089
2,484
44,558
0
W
Terra
 
Terra
3,823
1,317
1,253
3,275
9,471
5,530
0
3,295
6,034
17,095
0
W
Izanami
CantPlayRat
Izanami
8,339
5,834
0
4,252
8,101
3,150
831
2,060
6,009
0
61,921
L
Chiron
HateList
Chiron
5,714
2,710
200
1,550
8,637
2,678
0
662
7,975
0
39,563
W
Nike
5,071
939
0
1,469
8,239
5,457
0
0
8,239
0
51,520
L
2,233
148
0
925
9,105
6,345
0
0
9,105
0
27,369
L
Lancelot
Trees3n
Lancelot
3,469
701
0
3,796
9,485
3,803
0
2,707
6,535
0
42,651
L
3,782
597
0
2,108
8,161
5,285
0
3,726
4,317
13,816
0
L
Yu Huang
grasman63
Yu Huang
5,496
1,212
0
1,616
6,274
2,285
0
3,076
3,044
43,390
0
W
Hun Batz
mau0214
Hun Batz
2,490
756
0
4,737
7,025
2,631
0
1,462
5,501
0
41,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,168
Gold Earned
32,643
293
Minions Killed
374
0
Camps Cleared
0
1,032,028
Distance Traveled
1,008,415
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,526
653
87
9
0
191,786
2
W
Terra
5,859
586
20
2
0
199,299
2
W
Izanami
7,192
719
105
11
0
182,198
3
L
Chiron
5,386
539
62
6
0
196,586
0
W
Nike
6,871
687
82
8
0
176,178
2
L
Tyr
5,016
502
40
4
0
209,654
1
L
Lancelot
5,463
546
79
8
0
231,892
1
L
Geb
5,023
502
11
1
0
217,065
0
L
Yu Huang
5,280
528
101
10
0
176,831
1
W
Hun Batz
6,195
620
80
8
0
258,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role