Player Matchup

Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
Tylertron1
Ymir
Silver I
Level 105
God Stats
1W - 0L
1,490 SR
Queue Stats
43W - 64L
1,154 MMR
Solo
Anubis
Anubis
Gold III
UDiedByANoob
Anubis
Gold III
Level 159
God Stats
17W - 12L
1,679 SR
Queue Stats
290W - 285L
1,330 MMR
Solo
Xbalanque
Xbalanque
Silver I
Wafflix
Xbalanque
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 202L
1,295 MMR
Solo
Kali
Kali
Gold III
mi-nouuuu
Kali
Gold III
Level 157
God Stats
6W - 3L
1,535 SR
Queue Stats
153W - 157L
1,318 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,541 SR
1,319 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 118
1,631 SR
1,312 MMR
Aphrodite
Aphrodite
Gold V
David12219
Aphrodite
Gold V
Level 135
God Stats
19W - 19L
1,544 SR
Queue Stats
346W - 385L
1,299 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
I_AM_CHEDDA
Sun Wukong
Silver I
Level 126
God Stats
8W - 9L
1,533 SR
Queue Stats
68W - 74L
1,284 MMR
Solo
Skadi
Skadi
Bronze III
KQ Galaxr
Skadi
Bronze III
Level 69
God Stats
0W - 1L
1,675 SR
Queue Stats
0W - 3L
1,354 MMR
Party 1
Poseidon
Poseidon
Bronze III
Master0fDemize
Poseidon
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,354 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
TermiNeitoR-0811
Ao Kuang
Bronze III
Level 122
God Stats
10W - 8L
1,904 SR
Queue Stats
120W - 127L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
3 / 0 / 2
8,956
640
10,391
10,906
6,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 2 / 10
7,702
550
3,949
10,585
9,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
14
11 / 2 / 3
9,182
656
14,199
7,929
4,222
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Wafflix
Xbalanque
13
3 / 2 / 2
7,900
564
9,979
9,945
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kali
15
4 / 1 / 7
9,164
655
7,970
14,332
7,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
LokiJormungandrBakasuraChang'e

VS

Bans
BacchusBastetThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
David12219
Aphrodite
10
0 / 3 / 0
6,395
457
3,760
12,011
8,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
I_AM_CHEDDA
Sun Wukong
13
1 / 2 / 1
6,615
473
4,699
13,001
7,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
KQ Galaxr
Skadi
10
0 / 6 / 1
6,088
435
6,032
12,501
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
10
1 / 7 / 2
6,111
437
7,896
9,985
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 5 / 0
8,279
591
8,497
16,505
5,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
23
Kills
7
7
Deaths
23
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
2
4
L
Aphrodite
David12219
Aphrodite
0
3
0
0
L
Sun Wukong
I_AM_CHEDDA
Sun Wukong
1
2
1
0.75
L
Skadi
KQ Galaxr
Skadi
0
6
1
0.08
L
Poseidon
1
7
2
0.29
L
5
5
0
1
W
2
2
10
3.5
W
Anubis
11
2
3
6.25
W
Xbalanque
Wafflix
Xbalanque
3
2
2
2
W
Kali
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,488
Damage
30,884
53,697
Taken
64,003
30,825
Mitigated
27,488
18,109
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,391
1,358
70
4,265
10,906
6,741
331
1,936
8,970
0
70,892
L
Aphrodite
David12219
Aphrodite
3,760
364
1,224
4,246
12,011
8,586
0
3,391
8,620
26,712
0
L
Sun Wukong
I_AM_CHEDDA
Sun Wukong
4,699
818
0
3,959
13,001
7,184
0
425
12,576
0
52,557
L
Skadi
KQ Galaxr
Skadi
6,032
3,437
0
1,760
12,501
3,487
4
2,170
10,331
0
32,839
L
Poseidon
7,896
1,009
0
740
9,985
2,546
0
6,988
2,997
37,898
0
L
8,497
1,863
0
4,453
16,505
5,685
0
5,174
11,331
55,286
0
W
3,949
605
347
2,662
10,585
9,297
112
5,224
5,361
19,249
0
W
Anubis
14,199
1,157
0
2,839
7,929
4,222
0
4,972
2,957
72,772
0
W
Xbalanque
Wafflix
Xbalanque
9,979
6,679
0
4,069
9,945
3,522
728
1,619
8,326
0
59,806
W
Kali
7,970
3,833
0
3,857
14,332
7,043
138
6,402
7,930
0
82,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,904
Gold Earned
33,488
452
Minions Killed
298
0
Camps Cleared
0
1,393,020
Distance Traveled
1,334,002
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,956
640
115
8
0
294,440
3
L
Aphrodite
6,395
457
29
2
0
254,484
4
L
Sun Wukong
6,615
473
58
4
0
297,587
0
L
Skadi
6,088
435
51
4
0
245,593
0
L
Poseidon
6,111
437
68
5
0
249,375
2
L
Ao Kuang
8,279
591
92
7
0
286,963
0
W
Ymir
7,702
550
29
2
0
267,571
2
W
Anubis
9,182
656
106
8
0
262,073
3
W
Xbalanque
7,900
564
85
6
0
232,331
3
W
Kali
9,164
655
117
8
0
336,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role