Player Matchup

Shiva
Shiva
Jeicsuli
Shiva
Level 129
God Stats
1W - 2L
1,521 SR
Queue Stats
315W - 306L
1,490 Elo+
Solo
Xbalanque
Xbalanque
Passmauffdoo
Xbalanque
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,493 Elo+
Solo
Hou Yi
Hou Yi
Risdekill
Hou Yi
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
238W - 222L
1,578 Elo+
Solo
Camazotz
Camazotz
TheErazer00
Camazotz
Level 146
God Stats
2W - 2L
1,599 SR
Queue Stats
136W - 146L
1,459 Elo+
Solo
The Morrigan
The Morrigan
donkojaiden
The Morrigan
Level 174
God Stats
14W - 8L
1,540 SR
Queue Stats
752W - 743L
1,519 Elo+
Solo
Team Averages
Level 133
1,532 SR
1,508 Elo+

VS

Team Averages
Level 128
1,545 SR
1,456 Elo+
Odin
Odin
AetysIITargaryen
Odin
Level 69
God Stats
4W - 3L
1,391 SR
Queue Stats
172W - 190L
1,451 Elo+
Solo
Chiron
Chiron
Grd-TORINO-85
Chiron
Level 157
God Stats
6W - 6L
1,441 SR
Queue Stats
631W - 640L
1,403 Elo+
Solo
Maui
Maui
JojolapinaX
Maui
Level 166
God Stats
9W - 5L
1,689 SR
Queue Stats
642W - 662L
1,595 Elo+
Solo
Vulcan
Vulcan
SCP1471xMal0
Vulcan
Level 129
God Stats
1W - 1L
1,702 SR
Queue Stats
36W - 41L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
XSecT1onX
Kuzenbo
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jeicsuli
Shiva
15
1 / 7 / 6
8,859
633
9,388
21,950
25,333
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Passmauffdoo
Xbalanque
18
3 / 5 / 7
10,667
762
16,377
16,275
9,580
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
Risdekill
Hou Yi
17
2 / 4 / 9
9,547
682
13,618
15,790
8,519
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Camazotz
TheErazer00
Camazotz
17
1 / 5 / 5
9,282
663
9,199
23,170
23,313
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
donkojaiden
The Morrigan
16
5 / 6 / 2
10,131
724
11,992
11,681
5,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 15
11,255
804
15,915
19,495
28,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

16
3 / 2 / 10
10,308
736
18,062
11,395
7,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

19
7 / 3 / 20
12,421
887
10,834
27,349
42,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
17
4 / 2 / 11
10,579
756
21,884
8,312
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
XSecT1onX
Kuzenbo
18
5 / 3 / 14
11,677
834
7,126
19,839
33,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
96
12
Kills
26
27
Deaths
12
29
Assists
70
Player
Kills
Deaths
Assists
KDA
W
7
2
15
7.25
W
3
2
10
4
L
Shiva
Jeicsuli
Shiva
1
7
6
0.57
W
7
3
20
5.67
L
Xbalanque
Passmauffdoo
Xbalanque
3
5
7
1.3
L
Hou Yi
Risdekill
Hou Yi
2
4
9
1.63
W
Vulcan
4
2
11
4.75
L
Camazotz
TheErazer00
Camazotz
1
5
5
0.7
W
Kuzenbo
XSecT1onX
Kuzenbo
5
3
14
4
L
The Morrigan
donkojaiden
The Morrigan
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,574
Damage
73,821
88,866
Taken
86,390
72,017
Mitigated
116,024
26,840
Healing
32,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,915
2,442
2,043
4,423
19,495
28,433
123
3,140
16,355
4,068
32,920
W
18,062
5,721
1,088
4,100
11,395
7,100
5,294
1,766
9,629
0
45,414
L
Shiva
Jeicsuli
Shiva
9,388
980
4,991
4,329
21,950
25,333
76
9,728
12,222
358
23,260
W
10,834
1,364
2,245
8,754
27,349
42,015
328
4,174
23,175
17,555
399
L
Xbalanque
Passmauffdoo
Xbalanque
16,377
8,590
617
2,294
16,275
9,580
1,656
6,268
10,007
37
42,255
L
Hou Yi
Risdekill
Hou Yi
13,618
8,270
623
3,302
15,790
8,519
1,609
7,533
8,257
0
30,859
W
Vulcan
21,884
11,593
1,220
1,296
8,312
5,063
614
1,960
6,352
51,865
0
L
Camazotz
TheErazer00
Camazotz
9,199
1,121
1,569
6,470
23,170
23,313
199
8,087
15,083
23
16,646
W
Kuzenbo
XSecT1onX
Kuzenbo
7,126
1,795
3,794
3,112
19,839
33,413
878
2,846
16,993
16,293
390
L
The Morrigan
donkojaiden
The Morrigan
11,992
722
1,231
1,414
11,681
5,272
0
8,183
3,448
23,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,486
Gold Earned
56,240
163
Minions Killed
154
0
Camps Cleared
0
1,229,336
Distance Traveled
1,300,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,255
804
21
2
0
277,321
0
W
Chiron
10,308
736
61
4
0
199,626
0
L
Shiva
8,859
633
16
1
0
255,764
0
W
Maui
12,421
887
14
1
0
267,270
0
L
Xbalanque
10,667
762
57
4
0
238,689
0
L
Hou Yi
9,547
682
37
3
0
247,506
0
W
Vulcan
10,579
756
47
3
0
300,823
0
L
Camazotz
9,282
663
15
1
0
261,274
0
W
Kuzenbo
11,677
834
11
1
0
255,926
0
L
The Morrigan
10,131
724
38
3
0
226,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role