Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Devdaman02
Kukulkan
Level 122
God Stats
6W - 2L
1,663 SR
Queue Stats
167W - 157L
1,504 Elo+
Party 1
Bacchus
Bacchus
Lady PenGwen
Bacchus
Level 214
God Stats
10W - 4L
1,700 SR
Queue Stats
525W - 550L
1,463 Elo+
Solo
Ares
Ares
Mini D Rock
Ares
Level 155
God Stats
9W - 6L
1,566 SR
Queue Stats
207W - 198L
1,509 Elo+
Party 1
Eset
Eset
XxLbreulxX
Eset
Level 101
God Stats
1W - 1L
1,208 SR
Queue Stats
187W - 212L
1,419 Elo+
Solo
Team Averages
Level 144
1,527 SR
1,479 Elo+

VS

Team Averages
Level 106
1,680 SR
1,465 Elo+
Kukulkan
Kukulkan
DrMrSirIII
Kukulkan
Level 149
God Stats
0W - 2L
1,725 SR
Queue Stats
167W - 140L
1,447 Elo+
Solo
Vulcan
Vulcan
GeorgeBuss4
Vulcan
Level 125
God Stats
2W - 5L
1,641 SR
Queue Stats
276W - 294L
1,449 Elo+
Solo
Ao Kuang
Ao Kuang
Guyverpro77
Ao Kuang
Level 86
God Stats
8W - 3L
1,744 SR
Queue Stats
379W - 398L
1,525 Elo+
Solo
Artio
Artio
OG__Ninja__
Artio
Level 128
God Stats
1W - 1L
1,790 SR
Queue Stats
208W - 201L
1,483 Elo+
Party 2
Surtr
Surtr
pyrite_Games
Surtr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 114L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 2 / 16
9,429
857
15,995
8,430
4,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
Devdaman02
Kukulkan
16
3 / 2 / 15
9,945
904
12,123
6,388
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Lady PenGwen
Bacchus
15
4 / 2 / 17
9,272
843
5,765
10,557
13,196
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 3 / 14
9,712
883
7,930
11,296
14,519
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 3 / 9
9,154
832
7,306
7,899
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrMrSirIII
Kukulkan
17
2 / 2 / 3
9,270
843
12,276
6,469
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
15
1 / 4 / 7
8,679
789
7,420
6,745
3,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Guyverpro77
Ao Kuang
15
5 / 4 / 4
8,996
818
6,294
10,861
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 6 / 6
7,223
657
3,463
14,087
16,265
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 7 / 3
8,700
791
5,041
15,175
16,732
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
35
23
Kills
12
12
Deaths
23
71
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
16
6.5
W
Kukulkan
Devdaman02
Kukulkan
3
2
15
5.25
L
Kukulkan
DrMrSirIII
Kukulkan
2
2
3
1.75
L
Vulcan
1
4
7
1.13
L
Ao Kuang
Guyverpro77
Ao Kuang
5
4
4
1.75
W
Bacchus
Lady PenGwen
Bacchus
4
2
17
6.25
W
7
3
14
4.67
L
0
6
6
0.5
W
4
3
9
2.83
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,119
Damage
34,494
44,570
Taken
53,337
40,251
Mitigated
50,546
9,880
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
15,995
9,196
293
879
8,430
4,917
2,430
6,019
2,362
0
30,115
W
Kukulkan
Devdaman02
Kukulkan
12,123
632
345
223
6,388
3,400
825
4,252
2,012
34,002
0
L
Kukulkan
DrMrSirIII
Kukulkan
12,276
373
1,737
641
6,469
3,239
0
4,172
2,073
37,315
0
L
Vulcan
7,420
1,434
255
456
6,745
3,019
0
4,604
1,936
22,112
0
L
Ao Kuang
Guyverpro77
Ao Kuang
6,294
1,330
372
2,103
10,861
11,291
0
6,296
4,126
7,976
0
W
Bacchus
Lady PenGwen
Bacchus
5,765
264
1,223
2,589
10,557
13,196
0
4,629
5,795
13,973
0
W
7,930
146
792
1,141
11,296
14,519
319
6,852
4,224
8,656
0
L
3,463
576
424
871
14,087
16,265
0
7,667
5,913
4,285
588
W
7,306
433
1,706
689
7,899
4,219
846
6,573
1,232
18,951
0
L
5,041
1,828
10
1,374
15,175
16,732
0
8,635
6,165
80
10,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,512
Gold Earned
42,868
156
Minions Killed
118
0
Camps Cleared
0
1,017,659
Distance Traveled
968,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,429
857
31
3
0
207,227
0
W
Kukulkan
9,945
904
64
6
0
198,619
0
L
Kukulkan
9,270
843
65
6
0
205,017
0
L
Vulcan
8,679
789
36
3
0
209,979
0
L
Ao Kuang
8,996
818
4
0
0
188,806
0
W
Bacchus
9,272
843
14
1
0
203,894
0
W
Ares
9,712
883
5
0
0
222,106
0
L
Artio
7,223
657
3
0
0
201,893
0
W
Eset
9,154
832
42
4
0
185,813
0
L
Surtr
8,700
791
10
1
0
162,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role