Player Matchup

Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DeezzyEazzy
Hercules
Level 204
God Stats
4W - 4L
1,631 SR
Queue Stats
232W - 201L
1,562 Elo+
Solo
Ymir
Ymir
Healer Main9131
Ymir
Level 155
God Stats
16W - 11L
1,699 SR
Queue Stats
376W - 370L
1,546 Elo+
Party 3
Thor
Thor
Idxntfxde
Thor
Level 158
God Stats
1W - 2L
1,699 SR
Queue Stats
95W - 105L
1,488 Elo+
Party 3
Merlin
Merlin
tengriii
Merlin
Level 156
God Stats
11W - 11L
1,566 SR
Queue Stats
313W - 291L
1,491 Elo+
Solo
Team Averages
Level 165
1,619 SR
1,517 Elo+

VS

Team Averages
Level 108
1,578 SR
1,533 Elo+
Awilix
Awilix
Grizzzlydawg
Awilix
Level 108
God Stats
2W - 0L
1,750 SR
Queue Stats
114W - 97L
1,586 Elo+
Party 1
Izanami
Izanami
Legacyyyyy
Izanami
Level 109
God Stats
3W - 1L
1,578 SR
Queue Stats
184W - 165L
1,583 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Syyklone
Kumbhakarna
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
TacJewy
Amaterasu
Level 66
God Stats
9W - 4L
1,548 SR
Queue Stats
147W - 135L
1,461 Elo+
Party 2
Ra
Ra
Tarkovisbetter
Ra
Level 118
God Stats
4W - 1L
1,512 SR
Queue Stats
13W - 15L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 5 / 2
8,154
510
8,191
13,247
4,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
DeezzyEazzy
Hercules
14
0 / 0 / 1
8,289
518
8,601
11,280
12,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 0 / 3
7,849
491
4,799
11,534
10,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
12
1 / 4 / 2
7,312
457
6,472
13,326
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
tengriii
Merlin
14
2 / 2 / 2
8,280
518
11,960
9,217
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
7 / 1 / 2
9,754
610
13,045
13,458
6,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Legacyyyyy
Izanami
15
3 / 1 / 4
9,209
576
11,055
12,129
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Syyklone
Kumbhakarna
11
0 / 0 / 6
7,093
443
3,333
14,243
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
TacJewy
Amaterasu
15
0 / 0 / 1
9,225
577
6,622
15,792
12,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 2 / 5
7,775
486
6,656
9,260
4,392
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
4
Kills
11
11
Deaths
4
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
2
0.2
L
Hercules
DeezzyEazzy
Hercules
0
0
1
0.5
W
Awilix
7
1
2
8
L
1
0
3
2.5
L
Thor
1
4
2
0.5
W
Izanami
Legacyyyyy
Izanami
3
1
4
5
W
Kumbhakarna
Syyklone
Kumbhakarna
0
0
6
3
W
Amaterasu
TacJewy
Amaterasu
0
0
1
0.5
W
1
2
5
1.75
L
Merlin
tengriii
Merlin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,023
Damage
40,711
58,604
Taken
64,882
36,185
Mitigated
40,896
14,777
Healing
21,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,191
3,241
0
3,087
13,247
4,637
0
811
12,436
0
79,442
L
Hercules
DeezzyEazzy
Hercules
8,601
3,320
0
5,900
11,280
12,383
0
703
10,577
0
63,731
W
Awilix
13,045
4,937
0
1,190
13,458
6,923
0
3,842
9,388
0
109,863
L
4,799
882
0
3,269
11,534
10,600
0
3,162
8,255
19,818
0
L
Thor
6,472
1,926
0
750
13,326
5,200
0
2,455
10,871
0
53,830
W
Izanami
Legacyyyyy
Izanami
11,055
7,544
0
4,946
12,129
5,368
471
1,969
10,096
0
91,436
W
Kumbhakarna
Syyklone
Kumbhakarna
3,333
118
0
2,452
14,243
11,771
0
5,293
8,652
14,184
0
W
Amaterasu
TacJewy
Amaterasu
6,622
4,148
0
10,961
15,792
12,442
0
817
14,929
0
75,243
W
6,656
529
658
1,511
9,260
4,392
0
3,976
5,058
67,789
0
L
Merlin
tengriii
Merlin
11,960
182
170
1,601
9,217
3,365
0
2,585
6,476
70,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,884
Gold Earned
43,056
474
Minions Killed
593
0
Camps Cleared
0
1,506,285
Distance Traveled
1,650,374
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,154
510
140
9
0
281,114
0
L
Hercules
8,289
518
115
7
0
280,611
0
W
Awilix
9,754
610
139
9
0
371,078
3
L
Ymir
7,849
491
19
1
0
308,955
3
L
Thor
7,312
457
81
5
0
332,755
5
W
Izanami
9,209
576
156
10
0
290,953
1
W
Kumbhakarna
7,093
443
23
1
0
316,877
2
W
Amaterasu
9,225
577
154
10
0
321,826
0
W
Ra
7,775
486
121
8
0
349,640
0
L
Merlin
8,280
518
119
7
0
302,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role