Player Matchup

Arachne
Arachne
 
Arachne
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Heavendayo
Achilles
Level 158
God Stats
5W - 11L
1,464 SR
Queue Stats
31W - 40L
1,439 Elo+
Solo
Anhur
Anhur
ThePantyRaider
Anhur
Level 149
God Stats
2W - 3L
1,551 SR
Queue Stats
134W - 120L
1,512 Elo+
Party 2
Scylla
Scylla
WABBITFEET
Scylla
Level 116
God Stats
3W - 1L
1,636 SR
Queue Stats
131W - 107L
1,516 Elo+
Party 2
Nu Wa
Nu Wa
orlando10597201
Nu Wa
Level 158
God Stats
36W - 21L
1,651 SR
Queue Stats
393W - 400L
1,523 Elo+
Solo
Team Averages
Level 159
1,560 SR
1,498 Elo+

VS

Team Averages
Level 94
1,434 SR
1,485 Elo+
Bacchus
Bacchus
HeyMikaylaa
Bacchus
Level 157
God Stats
3W - 2L
1,809 SR
Queue Stats
130W - 165L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
ItsParzifal
Gilgamesh
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,534 Elo+
Party 1
He Bo
He Bo
Litbug
He Bo
Level 104
God Stats
1W - 1L
1,304 SR
Queue Stats
54W - 41L
1,486 Elo+
Solo
Aphrodite
Aphrodite
Thankyounext6909
Aphrodite
Level 29
God Stats
1W - 2L
1,196 SR
Queue Stats
6W - 16L
1,334 Elo+
Party 1
Artemis
Artemis
ThundrMuffn
Artemis
Level 27
God Stats
3W - 4L
1,364 SR
Queue Stats
7W - 8L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 2 / 0
4,685
937
1,491
4,252
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
Heavendayo
Achilles
9
1 / 0 / 0
4,388
878
2,069
2,745
1,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 1
4,784
957
2,301
1,993
743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
WABBITFEET
Scylla
11
0 / 0 / 3
4,825
965
2,730
2,342
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 1
4,544
909
3,669
2,660
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HeyMikaylaa
Bacchus
10
0 / 0 / 2
4,796
959
2,084
4,106
3,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
ItsParzifal
Gilgamesh
10
3 / 0 / 0
5,092
1,018
2,970
3,316
2,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
Litbug
He Bo
10
0 / 1 / 1
4,702
940
2,773
3,458
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
5
0 / 0 / 0
2,352
470
0
0
0
Artemis
ThundrMuffn
Artemis
9
0 / 3 / 1
4,163
833
1,086
4,880
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
3
Kills
3
3
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
2
0
0.5
W
Achilles
Heavendayo
Achilles
1
0
0
1
L
Bacchus
HeyMikaylaa
Bacchus
0
0
2
1
L
Gilgamesh
ItsParzifal
Gilgamesh
3
0
0
3
L
He Bo
Litbug
He Bo
0
1
1
0.5
L
Aphrodite
0
0
0
0
W
1
0
1
1.5
L
Artemis
ThundrMuffn
Artemis
0
3
1
0.17
W
Scylla
WABBITFEET
Scylla
0
0
3
1.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,260
Damage
8,913
13,992
Taken
15,760
5,805
Mitigated
7,501
3,073
Healing
4,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,491
1,181
0
710
4,252
2,022
0
920
3,214
0
13,460
W
Achilles
Heavendayo
Achilles
2,069
190
0
195
2,745
1,260
116
1,026
1,613
0
5,439
L
Bacchus
HeyMikaylaa
Bacchus
2,084
616
0
1,708
4,106
3,032
0
2,183
1,898
10,222
0
L
Gilgamesh
ItsParzifal
Gilgamesh
2,970
650
0
725
3,316
2,093
0
878
2,402
0
13,659
L
He Bo
Litbug
He Bo
2,773
56
0
1,228
3,458
1,025
0
1,143
2,165
18,575
0
L
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
W
2,301
1,344
0
959
1,993
743
220
682
1,228
0
14,114
L
Artemis
ThundrMuffn
Artemis
1,086
333
0
421
4,880
1,351
0
1,888
2,896
0
8,862
W
Scylla
WABBITFEET
Scylla
2,730
218
0
770
2,342
850
0
986
1,321
13,176
0
W
3,669
2,785
0
439
2,660
930
799
1,243
1,342
18,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,226
Gold Earned
21,105
133
Minions Killed
100
0
Camps Cleared
0
571,503
Distance Traveled
481,382
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,685
937
30
6
0
92,934
0
W
Achilles
4,388
878
7
1
0
137,586
2
L
Bacchus
4,796
959
15
3
0
124,102
0
L
Gilgamesh
5,092
1,018
33
7
0
127,200
0
L
He Bo
4,702
940
43
9
0
126,954
0
L
Aphrodite
2,352
470
0
0
0
0
0
W
Anhur
4,784
957
34
7
0
118,333
0
L
Artemis
4,163
833
9
2
0
103,126
0
W
Scylla
4,825
965
34
7
0
123,387
0
W
Nu Wa
4,544
909
28
6
0
99,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role