Player Matchup

Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Doktor_Krpa
Thor
Level 147
God Stats
21W - 8L
1,527 SR
Queue Stats
274W - 255L
1,503 Elo+
Party 1
Poseidon
Poseidon
Jendrinjo
Poseidon
Level 141
God Stats
6W - 8L
1,455 SR
Queue Stats
205W - 194L
1,487 Elo+
Party 1
Anhur
Anhur
MadRelax
Anhur
Level 66
God Stats
11W - 8L
1,519 SR
Queue Stats
29W - 25L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
Robit5611
Kuzenbo
Level 145
God Stats
3W - 2L
1,560 SR
Queue Stats
186W - 155L
1,495 Elo+
Party 1
Team Averages
Level 121
1,512 SR
1,494 Elo+

VS

Team Averages
Level 108
1,519 SR
1,470 Elo+
Erlang Shen
Erlang Shen
AbrailRus
Erlang Shen
Level 122
God Stats
6W - 0L
1,725 SR
Queue Stats
192W - 174L
1,465 Elo+
Solo
Janus
Janus
Haiker
Janus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 70L
1,531 Elo+
Party 2
Ratatoskr
Ratatoskr
ReVoLt-Glurak
Ratatoskr
Level 84
God Stats
2W - 0L
1,710 SR
Queue Stats
19W - 21L
1,351 Elo+
Solo
Xbalanque
Xbalanque
Wa7chock
Xbalanque
Level 106
God Stats
2W - 1L
1,265 SR
Queue Stats
120W - 110L
1,525 Elo+
Party 2
Charon
Charon
lilyleapfrog
Charon
Level 103
God Stats
19W - 18L
1,394 SR
Queue Stats
276W - 250L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 2 / 0
7,747
484
5,068
13,007
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 1 / 1
8,547
534
8,173
16,632
10,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Poseidon
Jendrinjo
Poseidon
12
1 / 5 / 0
7,263
454
5,700
10,447
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
MadRelax
Anhur
10
3 / 1 / 1
7,092
443
4,739
8,110
2,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Robit5611
Kuzenbo
12
0 / 0 / 0
7,136
446
5,011
15,151
14,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AbrailRus
Erlang Shen
11
0 / 0 / 2
7,260
454
6,156
12,220
10,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
Haiker
Janus
15
5 / 1 / 0
9,137
571
5,787
7,071
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
ReVoLt-Glurak
Ratatoskr
14
3 / 2 / 2
8,539
534
7,868
12,133
4,716
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Wa7chock
Xbalanque
14
0 / 0 / 1
8,125
508
7,313
6,850
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charon
15
1 / 2 / 0
8,717
545
10,812
13,205
10,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
5
Kills
9
9
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Erlang Shen
AbrailRus
Erlang Shen
0
0
2
1
L
1
1
1
1.5
W
Janus
Haiker
Janus
5
1
0
5
L
Poseidon
Jendrinjo
Poseidon
1
5
0
0.2
L
Anhur
MadRelax
Anhur
3
1
1
3.5
W
Ratatoskr
ReVoLt-Glurak
Ratatoskr
3
2
2
2
L
Kuzenbo
Robit5611
Kuzenbo
0
0
0
0
W
Xbalanque
Wa7chock
Xbalanque
0
0
1
0.5
W
Charon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,691
Damage
37,936
63,347
Taken
51,479
35,657
Mitigated
31,037
19,807
Healing
11,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,068
2,368
0
5,772
13,007
4,719
0
935
12,050
88,646
0
W
Erlang Shen
AbrailRus
Erlang Shen
6,156
3,573
0
4,416
12,220
10,176
0
4,893
7,327
0
36,995
L
8,173
1,794
0
4,440
16,632
10,162
0
9,204
6,627
0
74,853
W
Janus
Haiker
Janus
5,787
143
0
490
7,071
2,375
1,100
2,454
4,617
67,685
0
L
Poseidon
Jendrinjo
Poseidon
5,700
456
0
750
10,447
3,264
254
3,177
7,105
47,778
0
L
Anhur
MadRelax
Anhur
4,739
2,367
0
2,912
8,110
2,642
0
1,078
6,886
0
35,459
W
Ratatoskr
ReVoLt-Glurak
Ratatoskr
7,868
2,588
0
500
12,133
4,716
0
5,148
6,985
0
81,434
L
Kuzenbo
Robit5611
Kuzenbo
5,011
2,180
0
5,933
15,151
14,870
0
238
14,871
37,243
0
W
Xbalanque
Wa7chock
Xbalanque
7,313
3,364
0
2,867
6,850
2,804
506
3,284
3,566
0
75,907
W
Charon
10,812
1,807
0
3,215
13,205
10,966
168
0
13,205
65,796
791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,785
Gold Earned
41,778
463
Minions Killed
512
0
Camps Cleared
0
1,368,271
Distance Traveled
1,580,592
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,747
484
121
8
0
284,677
0
W
Erlang Shen
7,260
454
36
2
0
314,219
1
L
Thor
8,547
534
128
8
0
288,644
0
W
Janus
9,137
571
134
8
0
332,351
0
L
Poseidon
7,263
454
94
6
0
297,614
1
L
Anhur
7,092
443
68
4
0
208,223
0
W
Ratatoskr
8,539
534
105
7
0
382,134
3
L
Kuzenbo
7,136
446
52
3
0
289,113
2
W
Xbalanque
8,125
508
133
8
0
297,646
4
W
Charon
8,717
545
104
7
0
254,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role