Player Matchup

Agni
Agni
ALEDRAKO
Agni
Level 181
God Stats
26W - 20L
1,705 SR
Queue Stats
312W - 295L
1,570 Elo+
Solo
Skadi
Skadi
CapitanPrince
Skadi
Level 174
God Stats
2W - 0L
1,778 SR
Queue Stats
155W - 161L
1,533 Elo+
Solo
Erlang Shen
Erlang Shen
Girleide5220
Erlang Shen
Level 64
God Stats
8W - 15L
1,226 SR
Queue Stats
171W - 177L
1,497 Elo+
Solo
Mercury
Mercury
Rheydragneel
Mercury
Level 159
God Stats
1W - 1L
1,306 SR
Queue Stats
71W - 80L
1,568 Elo+
Solo
Ix Chel
Ix Chel
cucabelu1233
Ix Chel
Level 100
God Stats
5W - 5L
1,339 SR
Queue Stats
89W - 77L
1,506 Elo+
Solo
Team Averages
Level 136
1,471 SR
1,535 Elo+

VS

Team Averages
Level 122
1,303 SR
1,451 Elo+
Mulan
Mulan
Goold13
Mulan
Level 141
God Stats
105W - 93L
1,467 SR
Queue Stats
403W - 374L
1,431 Elo+
Solo
Raijin
Raijin
LucasTurboHD
Raijin
Level 137
God Stats
1W - 3L
1,287 SR
Queue Stats
218W - 218L
1,535 Elo+
Solo
Neith
Neith
Queiiimalento
Neith
Level 55
God Stats
0W - 5L
1,098 SR
Queue Stats
3W - 9L
1,268 Elo+
Solo
Khepri
Khepri
bistecaqsangra2
Khepri
Level 168
God Stats
1W - 2L
1,477 SR
Queue Stats
222W - 249L
1,529 Elo+
Solo
Shiva
Shiva
vmarreiros
Shiva
Level 108
God Stats
0W - 5L
1,188 SR
Queue Stats
378W - 360L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
6 / 1 / 3
10,299
542
15,636
14,092
5,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 2 / 5
9,847
518
16,100
14,572
6,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Girleide5220
Erlang Shen
14
2 / 2 / 5
8,840
465
9,060
21,093
19,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Rheydragneel
Mercury
18
5 / 2 / 6
10,715
564
17,631
19,876
8,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
cucabelu1233
Ix Chel
13
2 / 1 / 9
9,118
480
10,617
9,748
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Goold13
Mulan
15
3 / 5 / 4
9,323
491
22,448
22,442
14,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
15
1 / 6 / 5
8,644
455
7,831
17,563
9,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 3 / 0
6,330
333
2,714
6,908
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 1 / 4
8,639
455
6,571
18,855
18,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shiva
16
3 / 3 / 2
9,683
510
19,737
24,792
23,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
18
Kills
8
8
Deaths
18
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Agni
6
1
3
7.5
W
3
2
5
2.75
W
Erlang Shen
Girleide5220
Erlang Shen
2
2
5
2.25
L
Mulan
Goold13
Mulan
3
5
4
1
L
Raijin
1
6
5
0.58
L
0
3
0
0
W
Mercury
Rheydragneel
Mercury
5
2
6
4
L
1
1
4
3
W
Ix Chel
cucabelu1233
Ix Chel
2
1
9
6.5
L
Shiva
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,044
Damage
59,301
79,381
Taken
90,560
46,326
Mitigated
69,256
21,752
Healing
18,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
15,636
457
0
3,293
14,092
5,519
79
4,168
9,924
79,703
0
W
16,100
8,089
0
5,224
14,572
6,419
2,472
2,224
12,323
0
88,005
W
Erlang Shen
Girleide5220
Erlang Shen
9,060
5,329
0
5,146
21,093
19,869
0
1,589
19,501
0
51,866
L
Mulan
Goold13
Mulan
22,448
3,286
0
6,480
22,442
14,741
0
6,806
15,636
0
90,343
L
Raijin
7,831
523
0
493
17,563
9,403
0
5,615
11,948
61,356
0
L
2,714
626
0
922
6,908
2,430
0
888
6,020
0
23,617
W
Mercury
Rheydragneel
Mercury
17,631
9,812
0
700
19,876
8,214
0
4,014
15,815
0
106,899
L
6,571
954
2,052
2,247
18,855
18,849
0
7,221
11,634
28,514
0
W
Ix Chel
cucabelu1233
Ix Chel
10,617
1,924
4,823
2,566
9,748
6,305
240
2,585
7,082
29,931
0
L
Shiva
19,737
2,118
170
5,816
24,792
23,833
0
5,723
19,069
257
86,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,819
Gold Earned
42,619
487
Minions Killed
424
0
Camps Cleared
0
1,943,169
Distance Traveled
1,647,289
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,299
542
128
7
0
388,759
5
W
Skadi
9,847
518
138
7
0
334,551
0
W
Erlang Shen
8,840
465
65
3
0
379,794
2
L
Mulan
9,323
491
112
6
0
398,094
0
L
Raijin
8,644
455
121
6
0
337,859
7
L
Neith
6,330
333
39
2
0
170,784
0
W
Mercury
10,715
564
130
7
0
465,677
0
L
Khepri
8,639
455
38
2
0
395,737
6
W
Ix Chel
9,118
480
26
1
0
374,388
3
L
Shiva
9,683
510
114
6
0
344,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role