Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond IV
 
Morgan Le Fay
Diamond IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum II
 
Rama
Platinum II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Kariya21
Hun Batz
Platinum IV
Level 156
God Stats
3W - 5L
1,432 SR
Queue Stats
397W - 392L
1,753 MMR
Party 1
Jormungandr
Jormungandr
Platinum II
Phormy
Jormungandr
Platinum II
Level 136
God Stats
2W - 0L
1,844 SR
Queue Stats
533W - 546L
1,891 MMR
Solo
Horus
Horus
Platinum II
rotweisspink
Horus
Platinum II
Level 114
God Stats
114W - 97L
1,626 SR
Queue Stats
141W - 136L
1,889 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,581 SR
1,706 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,496 SR
1,732 MMR
Cupid
Cupid
Platinum I
 
Cupid
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum I
 
Ganesha
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum III
BeefyGeo
Charon
Platinum III
Level 54
God Stats
10W - 12L
1,439 SR
Queue Stats
356W - 357L
1,848 MMR
Solo
Janus
Janus
Platinum I
SPLTyr
Janus
Platinum I
Level 85
God Stats
4W - 5L
1,512 SR
Queue Stats
258W - 248L
1,905 MMR
Solo
Loki
Loki
Platinum IV
丶又十年
Loki
Platinum IV
Level 149
God Stats
9W - 11L
1,528 SR
Queue Stats
175W - 166L
1,908 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
1 / 1 / 2
5,002
715
2,848
3,678
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
 
Rama
8
0 / 1 / 1
4,509
644
1,916
3,517
1,013
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
Kariya21
Hun Batz
10
6 / 0 / 1
5,793
828
4,490
6,284
2,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
Phormy
Jormungandr
9
0 / 1 / 1
5,106
729
1,629
6,527
3,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 0 / 0
4,498
643
1,098
3,642
1,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MartichorasSusanoKali

VS

Bans
ThorAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
1 / 1 / 0
4,401
629
2,964
3,528
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
 
Ganesha
5
0 / 1 / 1
4,003
572
1,431
4,054
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
BeefyGeo
Charon
8
1 / 1 / 0
4,512
645
3,294
4,131
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
SPLTyr
Janus
9
1 / 1 / 0
4,931
704
2,125
3,858
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
4,455
636
2,040
6,296
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
2
2
W
Rama
 
Rama
0
1
1
0.5
L
Cupid
 
Cupid
1
1
0
1
L
Ganesha
 
Ganesha
0
1
1
0.5
L
Charon
BeefyGeo
Charon
1
1
0
1
W
Hun Batz
Kariya21
Hun Batz
6
0
1
6.5
W
Jormungandr
Phormy
Jormungandr
0
1
1
0.5
L
Janus
SPLTyr
Janus
1
1
0
1
W
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,981
Damage
11,854
23,648
Taken
21,867
10,615
Mitigated
8,021
8,695
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,848
153
0
1,000
3,678
1,396
0
1,027
2,587
34,948
0
W
Rama
 
Rama
1,916
1,788
0
1,556
3,517
1,013
0
896
2,621
0
33,619
L
Cupid
 
Cupid
2,964
2,064
84
1,941
3,528
931
0
0
3,528
0
25,300
L
Ganesha
 
Ganesha
1,431
110
0
1,482
4,054
1,938
0
0
4,054
8,935
0
L
Charon
BeefyGeo
Charon
3,294
941
0
1,114
4,131
2,258
0
1,555
2,576
21,047
110
W
Hun Batz
Kariya21
Hun Batz
4,490
2,678
0
1,000
6,284
2,423
0
980
5,216
0
38,649
W
Jormungandr
Phormy
Jormungandr
1,629
330
0
2,399
6,527
3,950
0
2,820
3,377
35,621
0
L
Janus
SPLTyr
Janus
2,125
264
0
934
3,858
1,181
0
1,479
2,265
35,013
0
W
1,098
490
470
2,270
3,642
1,833
26
535
3,107
0
6,166
L
2,040
391
0
2,853
6,296
1,713
0
1,189
4,967
0
24,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,908
Gold Earned
22,302
268
Minions Killed
230
0
Camps Cleared
0
769,861
Distance Traveled
757,326
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,002
715
71
10
0
161,502
0
W
Rama
4,509
644
60
9
0
146,684
0
L
Cupid
4,401
629
63
9
0
139,192
0
L
Ganesha
4,003
572
0
0
0
117,978
0
L
Charon
4,512
645
43
6
0
137,001
0
W
Hun Batz
5,793
828
60
9
0
174,028
0
W
Jormungandr
5,106
729
62
9
0
119,237
0
L
Janus
4,931
704
71
10
0
173,775
0
W
Horus
4,498
643
15
2
0
168,410
2
L
Loki
4,455
636
53
8
0
189,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role