Player Matchup

Bacchus
Bacchus
IcedEm
Bacchus
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,449 Elo+
Party 1
Janus
Janus
desireclipzzz
Janus
Level 115
God Stats
1W - 0L
1,541 SR
Queue Stats
16W - 9L
1,511 Elo+
Party 1
Bakasura
Bakasura
lxTKxl
Bakasura
Level 62
God Stats
12W - 6L
1,584 SR
Queue Stats
28W - 20L
1,388 Elo+
Party 1
Team Averages
Level 63
1,542 SR
1,450 Elo+

VS

Team Averages
Level 79
1,512 SR
1,269 Elo+
Chernobog
Chernobog
M4sterM3ister
Chernobog
Level 11
God Stats
0W - 3L
1,325 SR
Queue Stats
3W - 19L
976 Elo+
Party 2
Osiris
Osiris
NicRatOfficial
Osiris
Level 58
God Stats
11W - 5L
1,664 SR
Queue Stats
60W - 50L
1,384 Elo+
Party 2
Zeus
Zeus
essentialc
Zeus
Level 169
God Stats
0W - 2L
1,548 SR
Queue Stats
97W - 97L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IcedEm
Bacchus
14
6 / 2 / 6
10,771
769
11,419
13,877
16,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 1 / 8
10,612
758
10,021
5,256
2,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
lxTKxl
Bakasura
13
5 / 3 / 5
10,590
756
8,167
10,422
5,296
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
M4sterM3ister
Chernobog
11
1 / 6 / 5
9,162
654
4,224
11,731
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 3
9,525
680
4,804
14,674
12,699
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
2 / 4 / 2
10,121
723
10,802
6,515
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
14
Kills
5
6
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
IcedEm
Bacchus
6
2
6
4.5
L
Chernobog
M4sterM3ister
Chernobog
1
6
5
0.58
L
2
4
3
0.88
W
3
1
8
7
L
2
4
2
0.75
W
Bakasura
lxTKxl
Bakasura
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,607
Damage
19,830
29,555
Taken
32,920
24,172
Mitigated
19,322
3,911
Healing
1,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
IcedEm
Bacchus
11,419
1,312
0
1,784
13,877
16,818
0
4,843
9,034
33,076
0
L
Chernobog
M4sterM3ister
Chernobog
4,224
2,632
0
689
11,731
4,269
0
7,782
3,361
0
13,748
L
4,804
961
0
0
14,674
12,699
186
8,265
5,788
0
25,520
W
10,021
641
0
930
5,256
2,058
0
1,510
3,746
56,285
0
L
10,802
831
0
412
6,515
2,354
0
5,634
820
52,287
0
W
Bakasura
lxTKxl
Bakasura
8,167
6,127
0
1,197
10,422
5,296
0
4,690
5,732
0
21,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,973
Gold Earned
28,808
160
Minions Killed
137
0
Camps Cleared
0
778,493
Distance Traveled
647,877
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,771
769
34
2
0
251,647
0
L
Chernobog
9,162
654
17
1
0
186,317
0
L
Osiris
9,525
680
20
1
0
236,728
1
W
Janus
10,612
758
80
6
0
263,284
0
L
Zeus
10,121
723
100
7
0
224,832
0
W
Bakasura
10,590
756
46
3
0
263,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role