Player Matchup

Sylvanus
Sylvanus
CapRum
Sylvanus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 162L
1,426 Elo+
Solo
Khepri
Khepri
DankoPanko_
Khepri
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,438 Elo+
Party 1
Chaac
Chaac
KubratKhan
Chaac
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
494W - 503L
1,473 Elo+
Solo
Cthulhu
Cthulhu
LAYZ__Y
Cthulhu
Level 106
God Stats
1W - 1L
1,081 SR
Queue Stats
18W - 15L
1,428 Elo+
Party 1
Ishtar
Ishtar
magolinio
Ishtar
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 130L
1,386 Elo+
Solo
Team Averages
Level 126
1,416 SR
1,430 Elo+

VS

Team Averages
Level 85
1,517 SR
1,507 Elo+
Ra
Ra
Flashkiki
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 94L
1,454 Elo+
Solo
Artemis
Artemis
MrPiggieHimself
Artemis
Level 40
God Stats
2W - 0L
1,760 SR
Queue Stats
98W - 26L
1,703 Elo+
Solo
Hera
Hera
MrsBerserker83
Hera
Level 104
God Stats
10W - 5L
1,789 SR
Queue Stats
602W - 612L
1,532 Elo+
Solo
Agni
Agni
Redjayblue
Agni
Level 27
God Stats
1W - 1L
1,254 SR
Queue Stats
27W - 57L
1,322 Elo+
Solo
Kumbhakarna
Kumbhakarna
Vito63Outlaws
Kumbhakarna
Level 149
God Stats
1W - 1L
1,285 SR
Queue Stats
111W - 108L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CapRum
Sylvanus
14
2 / 4 / 6
8,757
796
7,310
16,023
16,144
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
15
2 / 4 / 6
8,386
762
4,937
17,241
19,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
14
3 / 4 / 4
7,817
711
10,552
12,296
11,638
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
LAYZ__Y
Cthulhu
16
4 / 4 / 6
9,469
861
12,259
14,447
19,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
magolinio
Ishtar
12
0 / 3 / 4
6,929
630
8,598
8,871
3,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 12
8,648
786
9,118
8,819
3,915
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 2 / 9
10,235
930
24,387
9,769
4,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 2 / 8
9,646
877
9,989
8,471
5,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 9
8,507
773
8,567
7,038
3,001
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Vito63Outlaws
Kumbhakarna
15
4 / 1 / 10
9,146
831
5,294
18,992
12,598
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
11
Kills
19
19
Deaths
12
26
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CapRum
Sylvanus
2
4
6
1.25
L
Khepri
2
4
6
1.25
W
2
4
12
2
L
Chaac
3
4
4
1.25
L
Cthulhu
LAYZ__Y
Cthulhu
4
4
6
1.75
W
7
2
9
5.75
W
4
2
8
4
W
2
3
9
2.17
W
Kumbhakarna
Vito63Outlaws
Kumbhakarna
4
1
10
9
L
Ishtar
magolinio
Ishtar
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,656
Damage
57,355
68,878
Taken
53,089
71,199
Mitigated
29,551
22,614
Healing
25,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CapRum
Sylvanus
7,310
2,302
5,005
4,809
16,023
16,144
30
5,846
9,788
13,416
0
L
Khepri
4,937
422
378
3,010
17,241
19,718
0
7,530
9,379
9,670
0
W
9,118
1,267
2,924
2,331
8,819
3,915
231
4,299
4,520
19,347
0
L
Chaac
10,552
238
1,788
2,807
12,296
11,638
41
6,939
5,169
0
18,383
L
Cthulhu
LAYZ__Y
Cthulhu
12,259
867
649
1,209
14,447
19,752
27
6,937
7,392
26,964
0
W
24,387
12,547
1,569
3,263
9,769
4,989
2,256
4,856
4,913
0
36,847
W
9,989
2,177
1,326
2,528
8,471
5,048
1,274
4,332
4,139
24,372
0
W
8,567
610
517
1,029
7,038
3,001
827
3,166
3,872
15,949
0
W
Kumbhakarna
Vito63Outlaws
Kumbhakarna
5,294
449
856
8,686
18,992
12,598
215
7,853
11,139
11,948
0
L
Ishtar
magolinio
Ishtar
8,598
5,361
552
2,407
8,871
3,947
776
4,307
4,182
0
18,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,358
Gold Earned
46,182
94
Minions Killed
135
0
Camps Cleared
0
879,525
Distance Traveled
1,011,932
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,757
796
12
1
0
146,369
0
L
Khepri
8,386
762
3
0
0
195,382
0
W
Ra
8,648
786
18
2
0
208,344
0
L
Chaac
7,817
711
25
2
0
203,494
2
L
Cthulhu
9,469
861
35
3
0
204,831
0
W
Artemis
10,235
930
29
3
0
184,696
0
W
Hera
9,646
877
52
5
0
197,099
0
W
Agni
8,507
773
18
2
0
196,567
0
W
Kumbhakarna
9,146
831
18
2
0
225,226
0
L
Ishtar
6,929
630
19
2
0
129,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role