Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MrFlexaverde
Anubis
Level 127
God Stats
12W - 12L
1,582 SR
Queue Stats
183W - 191L
1,380 Elo+
Party 1
Terra
Terra
SHARP_ANTITODO
Terra
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 47L
1,433 Elo+
Solo
Skadi
Skadi
jimmystrik
Skadi
Level 111
God Stats
9W - 15L
1,427 SR
Queue Stats
156W - 167L
1,369 Elo+
Party 1
Bakasura
Bakasura
rendeloscielos
Bakasura
Level 145
God Stats
16W - 9L
1,544 SR
Queue Stats
264W - 270L
1,400 Elo+
Party 1
Team Averages
Level 126
1,511 SR
1,417 Elo+

VS

Team Averages
Level 53
1,507 SR
1,470 Elo+
Anubis
Anubis
Cook1eMonst3r
Anubis
Level 41
God Stats
21W - 16L
1,675 SR
Queue Stats
117W - 124L
1,379 Elo+
Party 2
Neith
Neith
Mrs_MazdaCX5
Neith
Level 50
God Stats
16W - 21L
1,555 SR
Queue Stats
20W - 35L
1,510 Elo+
Solo
Vamana
Vamana
PingazAndGash
Vamana
Level 47
God Stats
2W - 4L
1,477 SR
Queue Stats
7W - 12L
1,489 Elo+
Solo
Ares
Ares
VorteXP1
Ares
Level 63
God Stats
9W - 17L
1,330 SR
Queue Stats
196W - 208L
1,486 Elo+
Party 2
He Bo
He Bo
mikelon123
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 1
7,416
530
4,623
5,962
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
15
7 / 0 / 2
9,216
658
9,901
5,839
2,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 7
7,142
510
2,538
9,869
7,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
13
2 / 2 / 0
7,492
535
6,744
8,905
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
15
7 / 0 / 3
8,833
631
7,787
12,675
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,653
404
4,704
9,037
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 0 / 0
7,228
516
2,420
2,857
1,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
6,467
462
1,585
14,248
7,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
9
0 / 3 / 2
6,271
448
5,264
11,063
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
11
2 / 4 / 0
6,387
456
6,329
8,164
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
17
Kills
2
2
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
1
1.5
L
0
4
0
0
W
Anubis
7
0
2
8
L
0
0
0
0
L
0
6
0
0
W
0
0
7
3.5
L
Ares
0
3
2
0.33
W
Skadi
2
2
0
1
L
He Bo
2
4
0
0.5
W
Bakasura
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,593
Damage
20,302
43,250
Taken
45,369
22,501
Mitigated
22,742
17,487
Healing
6,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,623
275
0
1,500
5,962
2,514
953
1,459
4,503
59,919
0
L
4,704
346
0
1,596
9,037
3,272
0
3,580
4,869
32,942
0
W
Anubis
9,901
254
0
4,307
5,839
2,916
92
1,308
4,531
77,695
0
L
2,420
400
0
1,278
2,857
1,260
0
671
2,186
0
62,243
L
1,585
815
0
1,537
14,248
7,941
176
9,582
4,611
0
40,387
W
2,538
446
2,171
2,539
9,869
7,127
220
5,291
4,578
10,464
0
L
Ares
5,264
192
0
1,353
11,063
7,744
0
1,997
7,480
22,809
0
W
Skadi
6,744
1,959
0
1,069
8,905
3,958
0
5,452
3,453
0
60,367
L
He Bo
6,329
147
0
700
8,164
2,525
0
1,232
6,932
39,868
0
W
Bakasura
7,787
5,362
0
5,901
12,675
5,986
126
2,787
9,888
0
69,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,099
Gold Earned
32,006
469
Minions Killed
327
0
Camps Cleared
0
1,383,130
Distance Traveled
1,283,048
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,416
530
108
8
0
237,385
0
L
Anubis
5,653
404
67
5
0
258,012
0
W
Anubis
9,216
658
124
9
0
257,983
0
L
Neith
7,228
516
104
7
0
237,863
6
L
Vamana
6,467
462
62
4
0
261,009
0
W
Terra
7,142
510
11
1
0
282,528
3
L
Ares
6,271
448
14
1
0
265,412
4
W
Skadi
7,492
535
103
7
0
268,589
0
L
He Bo
6,387
456
80
6
0
260,752
0
W
Bakasura
8,833
631
123
9
0
336,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role