Player Matchup

Osiris
Osiris
CitizenBruh
Osiris
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,104 Elo+
Party 1
Scylla
Scylla
SniperhoodlumOG
Scylla
Level 61
God Stats
0W - 1L
1,446 SR
Queue Stats
130W - 98L
1,410 Elo+
Solo
Xbalanque
Xbalanque
simplsimon
Xbalanque
Level 69
God Stats
7W - 17L
1,279 SR
Queue Stats
17W - 30L
1,219 Elo+
Party 1
Team Averages
Level 65
1,408 SR
1,244 Elo+

VS

Team Averages
Level 115
1,382 SR
1,404 Elo+
Sol
Sol
ChelsDivaDoll
Sol
Level 157
God Stats
4W - 3L
1,383 SR
Queue Stats
84W - 77L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
deadlyallie
Zhong Kui
Level 116
God Stats
5W - 3L
1,262 SR
Queue Stats
41W - 52L
1,413 Elo+
Solo
Odin
Odin
xXDeadlyDzireXx
Odin
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 74L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
9
0 / 2 / 4
7,869
656
4,687
10,747
11,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 4 / 1
9,209
767
10,908
7,971
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
simplsimon
Xbalanque
11
1 / 1 / 3
8,589
716
7,010
8,490
3,371
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
9,209
767
9,157
9,481
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
deadlyallie
Zhong Kui
11
1 / 4 / 4
8,582
715
6,454
9,959
7,266
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 2
9,646
804
6,833
9,449
8,652
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
4
Kills
7
7
Deaths
4
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Osiris
0
2
4
1
L
3
4
1
0.88
W
Zhong Kui
deadlyallie
Zhong Kui
1
4
4
0.75
L
Xbalanque
simplsimon
Xbalanque
1
1
3
2.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,605
Damage
22,444
27,208
Taken
28,889
18,282
Mitigated
19,786
3,393
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,157
2,617
98
6,249
9,481
3,868
839
3,430
5,805
53,462
4,041
L
Osiris
4,687
1,499
0
1,470
10,747
11,485
0
6,599
4,148
0
14,313
L
10,908
888
0
423
7,971
3,426
0
4,916
3,055
41,791
0
W
Zhong Kui
deadlyallie
Zhong Kui
6,454
162
288
1,931
9,959
7,266
0
3,317
6,436
30,594
0
L
Xbalanque
simplsimon
Xbalanque
7,010
1,494
0
1,500
8,490
3,371
22
3,985
4,505
0
29,100
W
6,833
904
0
690
9,449
8,652
0
3,884
5,287
0
19,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,667
Gold Earned
27,437
113
Minions Killed
160
0
Camps Cleared
0
641,121
Distance Traveled
624,375
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,209
767
93
8
0
214,904
0
L
Osiris
7,869
656
11
1
0
220,857
0
L
Scylla
9,209
767
53
4
0
195,286
0
W
Zhong Kui
8,582
715
53
4
0
188,010
2
L
Xbalanque
8,589
716
49
4
0
224,978
0
W
Odin
9,646
804
14
1
0
221,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role