Player Matchup

Geb
Geb
Gold III
 
Geb
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold III
Sylverstar
Chronos
Gold III
Level 165
God Stats
6W - 5L
1,761 SR
Queue Stats
221W - 209L
1,552 MMR
Solo
Mercury
Mercury
Platinum V
TricoDie_
Mercury
Platinum V
Level 144
God Stats
33W - 20L
1,652 SR
Queue Stats
904W - 897L
1,562 MMR
Solo
Hou Yi
Hou Yi
Gold V
beerdog
Hou Yi
Gold V
Level 149
God Stats
1W - 2L
1,644 SR
Queue Stats
18W - 16L
1,475 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,611 SR
1,518 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,516 SR
1,499 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Crunkfunkskunk
Scylla
Gold V
Level 145
God Stats
1W - 4L
1,480 SR
Queue Stats
36W - 37L
1,535 MMR
Solo
Ravana
Ravana
Gold I
Monkeylord6084
Ravana
Gold I
Level 122
God Stats
6W - 5L
1,600 SR
Queue Stats
312W - 322L
1,506 MMR
Solo
Apollo
Apollo
Bronze III
Ronin Eden
Apollo
Bronze III
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 14L
1,466 MMR
Solo
Ymir
Ymir
Gold III
Toxiic_Xiiki
Ymir
Gold III
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 114L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 0 / 4
5,509
551
3,534
7,139
4,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tyr
 
Tyr
9
0 / 0 / 4
5,125
513
3,832
6,832
3,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
Sylverstar
Chronos
10
4 / 0 / 0
6,078
608
7,190
5,112
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
TricoDie_
Mercury
10
0 / 2 / 0
5,896
590
849
7,924
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
beerdog
Hou Yi
11
4 / 0 / 1
6,123
612
6,049
6,230
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliSusanoThanatosYu HuangAo Kuang

VS

Bans
MartichorasHerculesAnubisHachimanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 2 / 1
5,395
540
1,917
7,837
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 1 / 0
5,412
541
3,123
3,570
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 1
6,650
665
5,126
2,721
1,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
Ronin Eden
Apollo
8
0 / 4 / 0
4,853
485
3,569
9,800
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
5,098
510
2,551
6,874
5,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
4
2
W
Tyr
 
Tyr
0
0
4
2
L
Arachne
 
Arachne
0
2
1
0.25
L
1
1
0
1
L
1
0
1
1.5
L
Apollo
Ronin Eden
Apollo
0
4
0
0
W
Chronos
Sylverstar
Chronos
4
0
0
4
L
0
1
0
0
W
Mercury
TricoDie_
Mercury
0
2
0
0
W
Hou Yi
beerdog
Hou Yi
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,454
Damage
16,286
33,237
Taken
30,802
13,819
Mitigated
14,746
12,736
Healing
8,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,534
803
1,433
2,536
7,139
4,222
0
1,678
5,433
14,560
0
W
Tyr
 
Tyr
3,832
773
0
2,158
6,832
3,171
0
346
6,414
0
31,830
L
Arachne
 
Arachne
1,917
1,549
0
2,092
7,837
3,309
0
3,042
4,795
0
33,211
L
3,123
491
0
500
3,570
1,194
0
850
2,720
37,212
0
L
5,126
1,258
0
1,310
2,721
1,330
240
38
2,683
0
51,470
L
Apollo
Ronin Eden
Apollo
3,569
2,320
0
3,020
9,800
3,679
0
2,873
6,927
0
26,979
W
Chronos
Sylverstar
Chronos
7,190
1,666
0
1,540
5,112
1,899
0
2,103
2,847
51,480
0
L
2,551
603
0
1,636
6,874
5,234
0
3,921
2,953
17,340
0
W
Mercury
TricoDie_
Mercury
849
166
0
2,870
7,924
2,182
0
214
7,710
0
46,306
W
Hou Yi
beerdog
Hou Yi
6,049
3,702
0
2,199
6,230
2,345
0
1,049
5,159
0
42,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,731
Gold Earned
27,408
325
Minions Killed
307
0
Camps Cleared
0
1,082,728
Distance Traveled
1,051,756
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,509
551
16
2
0
209,530
1
W
Tyr
5,125
513
51
5
0
246,064
0
L
Arachne
5,395
540
61
6
0
229,522
0
L
Scylla
5,412
541
76
8
0
212,548
2
L
Ravana
6,650
665
101
10
0
211,252
2
L
Apollo
4,853
485
39
4
0
188,223
0
W
Chronos
6,078
608
97
10
0
218,785
1
L
Ymir
5,098
510
30
3
0
210,211
4
W
Mercury
5,896
590
86
9
0
235,408
0
W
Hou Yi
6,123
612
75
8
0
172,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role