Player Matchup

Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Ari2040
Vulcan
Level 47
God Stats
7W - 6L
1,632 SR
Queue Stats
140W - 76L
1,573 Elo+
Solo
Neith
Neith
KoreanGoblin
Neith
Level 109
God Stats
83W - 79L
1,530 SR
Queue Stats
243W - 253L
1,493 Elo+
Party 3
Bakasura
Bakasura
igotlice
Bakasura
Level 142
God Stats
0W - 1L
1,814 SR
Queue Stats
21W - 23L
1,649 Elo+
Party 3
Atlas
Atlas
joshthelandlord
Atlas
Level 189
God Stats
3W - 6L
1,468 SR
Queue Stats
311W - 322L
1,498 Elo+
Party 3
Team Averages
Level 126
1,589 SR
1,543 Elo+

VS

Team Averages
Level 112
1,599 SR
1,596 Elo+
Sol
Sol
AntonioVidal
Sol
Level 67
God Stats
20W - 9L
1,660 SR
Queue Stats
260W - 232L
1,527 Elo+
Party 1
Surtr
Surtr
Hyp3rSh4dow
Surtr
Level 106
God Stats
10W - 8L
1,578 SR
Queue Stats
133W - 79L
1,628 Elo+
Party 2
Achilles
Achilles
JustAnotherTTV
Achilles
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 39L
1,668 Elo+
Party 2
Poseidon
Poseidon
Smackathons
Poseidon
Level 94
God Stats
25W - 21L
1,612 SR
Queue Stats
250W - 230L
1,607 Elo+
Solo
Awilix
Awilix
SmashDatAshh
Awilix
Level 166
God Stats
35W - 19L
1,646 SR
Queue Stats
631W - 561L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 5 / 0
4,574
457
3,366
9,407
5,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Ari2040
Vulcan
10
0 / 0 / 0
5,322
532
4,178
5,070
1,915
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 0
5,977
598
3,575
4,542
1,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
igotlice
Bakasura
9
2 / 2 / 1
5,587
559
4,458
10,952
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 2 / 4
5,577
558
3,401
7,798
5,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,028
603
4,565
5,098
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 1
6,952
695
8,298
8,126
4,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
10
2 / 1 / 1
6,030
603
4,159
6,318
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Smackathons
Poseidon
11
0 / 2 / 0
6,117
612
2,909
6,133
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
11
5 / 2 / 2
6,253
625
4,617
7,849
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
10
10
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
W
0
2
1
0.25
L
Vulcan
Ari2040
Vulcan
0
0
0
0
W
3
0
1
3.5
W
Achilles
2
1
1
2.5
L
4
1
0
4
W
Poseidon
Smackathons
Poseidon
0
2
0
0
W
Awilix
5
2
2
3
L
Bakasura
igotlice
Bakasura
2
2
1
1.25
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,978
Damage
24,548
37,769
Taken
33,524
18,894
Mitigated
15,378
10,763
Healing
9,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,366
1,064
0
3,071
9,407
5,126
0
284
9,123
0
23,035
W
4,565
2,184
0
2,035
5,098
1,599
68
1,574
3,359
55,081
0
L
Vulcan
Ari2040
Vulcan
4,178
387
0
2,180
5,070
1,915
0
1,292
3,778
34,695
0
W
8,298
3,559
0
1,877
8,126
4,303
28
0
7,632
878
48,531
W
Achilles
4,159
488
0
2,993
6,318
4,819
0
2,449
3,694
0
15,180
L
3,575
1,483
0
801
4,542
1,677
0
1,741
2,801
0
38,037
W
Poseidon
Smackathons
Poseidon
2,909
242
0
1,475
6,133
1,879
0
1,961
3,523
66,523
0
W
Awilix
4,617
1,771
0
1,306
7,849
2,778
0
1,212
6,414
0
41,617
L
Bakasura
igotlice
Bakasura
4,458
2,978
0
2,848
10,952
4,845
0
1,798
9,154
0
31,075
L
3,401
1,470
0
1,863
7,798
5,331
0
2,734
5,064
14,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,037
Gold Earned
31,380
269
Minions Killed
385
0
Camps Cleared
0
1,021,095
Distance Traveled
1,089,219
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,574
457
30
3
0
163,237
2
W
Sol
6,028
603
99
10
0
182,847
2
L
Vulcan
5,322
532
83
8
0
217,597
4
W
Surtr
6,952
695
81
8
0
215,027
0
W
Achilles
6,030
603
17
2
0
244,699
0
L
Neith
5,977
598
61
6
0
172,641
3
W
Poseidon
6,117
612
130
13
0
214,263
0
W
Awilix
6,253
625
58
6
0
232,383
1
L
Bakasura
5,587
559
77
8
0
243,351
0
L
Atlas
5,577
558
18
2
0
224,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role