Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Megumi129814
Bastet
Level 104
God Stats
2W - 2L
1,304 SR
Queue Stats
41W - 30L
1,546 Elo+
Solo
Ix Chel
Ix Chel
RYD1888
Ix Chel
Level 106
God Stats
1W - 1L
1,267 SR
Queue Stats
55W - 60L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
RedneckWiskey
Sun Wukong
Level 149
God Stats
12W - 6L
1,616 SR
Queue Stats
1,292W - 1,294L
1,406 Elo+
Party 2
Charon
Charon
buchen89
Charon
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 197L
1,392 Elo+
Solo
Team Averages
Level 109
1,437 SR
1,453 Elo+

VS

Team Averages
Level 121
1,429 SR
1,390 Elo+
Anubis
Anubis
BigTazz66
Anubis
Level 176
God Stats
7W - 19L
1,144 SR
Queue Stats
701W - 760L
1,424 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Chemikill
Morgan Le Fay
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,322 Elo+
Party 1
Terra
Terra
KayEllBxNYC
Terra
Level 204
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 285L
1,434 Elo+
Solo
Scylla
Scylla
Leviamon_X
Scylla
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,323 Elo+
Party 1
Kali
Kali
SynodicSquid
Kali
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
5 / 3 / 13
9,230
923
7,051
10,701
11,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
16
7 / 2 / 13
9,191
919
15,192
10,685
4,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
RYD1888
Ix Chel
16
5 / 1 / 20
9,173
917
15,569
6,044
3,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RedneckWiskey
Sun Wukong
14
3 / 4 / 12
8,443
844
7,797
11,438
11,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charon
buchen89
Charon
17
7 / 2 / 18
10,277
1,028
7,859
10,464
11,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BigTazz66
Anubis
13
2 / 4 / 2
6,968
697
7,116
8,598
4,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Chemikill
Morgan Le Fay
13
2 / 5 / 4
7,473
747
6,814
9,941
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 7 / 6
7,871
787
3,465
19,592
16,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Leviamon_X
Scylla
14
4 / 6 / 2
8,402
840
7,392
11,136
4,485
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 6
7,330
733
4,300
10,619
4,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
30
27
Kills
10
12
Deaths
27
76
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
3
13
3.83
L
Anubis
BigTazz66
Anubis
2
4
2
0.75
L
Morgan Le Fay
Chemikill
Morgan Le Fay
2
5
4
0.8
L
1
7
6
0.57
L
Scylla
Leviamon_X
Scylla
4
6
2
0.83
W
Bastet
7
2
13
6.75
W
Ix Chel
RYD1888
Ix Chel
5
1
20
15
W
Sun Wukong
RedneckWiskey
Sun Wukong
3
4
12
2.25
L
1
5
6
0.8
W
Charon
buchen89
Charon
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,468
Damage
29,087
49,332
Taken
59,886
42,875
Mitigated
34,213
15,366
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,051
1,184
450
1,370
10,701
11,449
0
5,804
4,897
22,147
0
L
Anubis
BigTazz66
Anubis
7,116
214
371
1,828
8,598
4,405
0
4,299
4,125
13,768
0
L
Morgan Le Fay
Chemikill
Morgan Le Fay
6,814
567
41
1,265
9,941
4,536
0
5,921
3,651
19,767
0
L
3,465
1,025
1,750
2,462
19,592
16,415
60
8,784
10,509
6,157
0
L
Scylla
Leviamon_X
Scylla
7,392
879
931
1,301
11,136
4,485
0
5,395
5,613
16,804
0
W
Bastet
15,192
5,056
1,245
2,830
10,685
4,667
962
6,904
3,781
0
22,197
W
Ix Chel
RYD1888
Ix Chel
15,569
2,473
3,425
2,069
6,044
3,244
1,260
3,199
2,845
24,716
0
W
Sun Wukong
RedneckWiskey
Sun Wukong
7,797
1,598
287
1,521
11,438
11,860
0
5,660
5,778
743
13,504
L
4,300
1,826
387
1,993
10,619
4,372
0
5,268
5,274
0
10,784
W
Charon
buchen89
Charon
7,859
877
530
1,639
10,464
11,655
746
3,220
7,244
16,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,314
Gold Earned
38,044
99
Minions Killed
89
0
Camps Cleared
0
1,030,642
Distance Traveled
894,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,230
923
28
3
0
182,992
0
L
Anubis
6,968
697
8
1
0
163,018
0
L
Morgan Le Fay
7,473
747
31
3
0
166,362
0
L
Terra
7,871
787
6
1
0
187,079
0
L
Scylla
8,402
840
24
2
0
191,247
0
W
Bastet
9,191
919
14
1
0
234,848
0
W
Ix Chel
9,173
917
16
2
0
206,528
0
W
Sun Wukong
8,443
844
18
2
0
196,792
0
L
Kali
7,330
733
20
2
0
187,141
0
W
Charon
10,277
1,028
23
2
0
209,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role