Player Matchup

Bastet
Bastet
Platinum V
Camonometry
Bastet
Platinum V
Level 163
God Stats
7W - 2L
1,609 SR
Queue Stats
194W - 189L
1,608 MMR
Party 2
Thoth
Thoth
Gold II
ElF4NT4SMA
Thoth
Gold II
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
86W - 80L
1,630 MMR
Solo
Shiva
Shiva
Gold IV
KylesMindset
Shiva
Gold IV
Level 89
God Stats
3W - 5L
1,626 SR
Queue Stats
34W - 37L
1,488 MMR
Party 3
Jormungandr
Jormungandr
Gold IV
PwnagePotato
Jormungandr
Gold IV
Level 123
God Stats
9W - 7L
1,631 SR
Queue Stats
18W - 17L
1,677 MMR
Party 3
Hachiman
Hachiman
Gold I
bigtimeswag89
Hachiman
Gold I
Level 172
God Stats
5W - 7L
1,500 SR
Queue Stats
215W - 214L
1,638 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,573 SR
1,608 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,526 SR
1,608 MMR
Ullr
Ullr
Gold IV
Devestati0n
Ullr
Gold IV
Level 120
God Stats
1W - 4L
1,444 SR
Queue Stats
19W - 18L
1,598 MMR
Party 1
Ah Puch
Ah Puch
Gold III
ItsRough
Ah Puch
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,661 MMR
Party 1
Charon
Charon
Gold III
SimplySauce
Charon
Gold III
Level 160
God Stats
5W - 3L
1,431 SR
Queue Stats
102W - 93L
1,581 MMR
Solo
Ne Zha
Ne Zha
Gold II
Testy48
Ne Zha
Gold II
Level 156
God Stats
11W - 15L
1,512 SR
Queue Stats
206W - 214L
1,599 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
matthew78
Sun Wukong
Gold II
Level 109
God Stats
14W - 10L
1,745 SR
Queue Stats
79W - 66L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
6 / 0 / 2
8,786
517
7,528
14,063
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thoth
15
1 / 1 / 7
9,008
530
11,844
4,678
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 3
8,790
517
7,208
11,410
9,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
PwnagePotato
Jormungandr
15
0 / 4 / 2
8,579
505
7,573
17,149
14,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
bigtimeswag89
Hachiman
16
6 / 2 / 2
9,673
569
10,365
12,734
5,339
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
BakasuraRavanaThor

VS

Bans
KaliAwilixSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,456
497
7,453
11,795
4,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
ItsRough
Ah Puch
14
1 / 2 / 0
8,188
482
6,138
8,276
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
12
0 / 2 / 1
7,028
413
6,257
16,564
10,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
Testy48
Ne Zha
14
1 / 5 / 1
8,253
485
4,970
15,368
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
matthew78
Sun Wukong
15
4 / 3 / 0
9,517
560
12,684
17,542
14,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
7
7
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
0
2
7
L
1
4
0
0.25
W
Thoth
1
1
7
4.5
L
Ah Puch
ItsRough
Ah Puch
1
2
0
0.5
W
3
0
3
4.5
W
Jormungandr
PwnagePotato
Jormungandr
0
4
2
0.25
L
Charon
0
2
1
0.25
L
Ne Zha
Testy48
Ne Zha
1
5
1
0.3
W
Hachiman
bigtimeswag89
Hachiman
6
2
2
3.5
L
Sun Wukong
matthew78
Sun Wukong
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,518
Damage
37,502
60,034
Taken
69,545
36,491
Mitigated
38,403
19,324
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
7,528
2,153
0
3,002
14,063
5,446
28
1,824
12,144
0
65,604
L
7,453
3,002
0
2,505
11,795
4,556
799
592
11,203
0
66,798
W
Thoth
11,844
450
0
986
4,678
2,103
0
2,362
2,259
78,097
0
L
Ah Puch
ItsRough
Ah Puch
6,138
376
0
783
8,276
2,691
0
3,671
4,605
58,573
0
W
7,208
1,418
388
3,280
11,410
9,310
0
5,429
5,624
0
38,790
W
Jormungandr
PwnagePotato
Jormungandr
7,573
1,851
0
4,691
17,149
14,293
178
500
16,607
77,151
169
L
Charon
6,257
1,070
0
2,422
16,564
10,516
0
6,319
10,245
23,002
122
L
Ne Zha
Testy48
Ne Zha
4,970
720
0
1,463
15,368
6,121
8
1,503
13,865
0
85,146
W
Hachiman
bigtimeswag89
Hachiman
10,365
6,194
0
6,977
12,734
5,339
522
1,887
10,794
0
76,294
L
Sun Wukong
matthew78
Sun Wukong
12,684
3,003
0
6,416
17,542
14,519
0
7,163
10,379
0
78,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,836
Gold Earned
41,442
535
Minions Killed
467
0
Camps Cleared
0
1,712,847
Distance Traveled
1,658,436
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,786
517
89
5
0
386,812
3
L
Ullr
8,456
497
107
6
0
307,514
5
W
Thoth
9,008
530
155
9
0
364,620
0
L
Ah Puch
8,188
482
98
6
0
332,592
0
W
Shiva
8,790
517
44
3
0
362,538
8
W
Jormungandr
8,579
505
128
8
0
302,552
3
L
Charon
7,028
413
26
2
0
353,672
4
L
Ne Zha
8,253
485
112
7
0
362,486
0
W
Hachiman
9,673
569
119
7
0
296,325
6
L
Sun Wukong
9,517
560
124
7
0
302,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role