Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
NeoScavenger
Merlin
Level 101
God Stats
3W - 2L
1,502 SR
Queue Stats
32W - 29L
1,459 Elo+
Party 2
Sylvanus
Sylvanus
SelkSOTAX
Sylvanus
Level 127
God Stats
4W - 4L
1,523 SR
Queue Stats
137W - 141L
1,501 Elo+
Party 2
Martichoras
Martichoras
Stickyrep
Martichoras
Level 139
God Stats
5W - 3L
1,617 SR
Queue Stats
294W - 303L
1,461 Elo+
Party 2
Team Averages
Level 128
1,528 SR
1,484 Elo+

VS

Team Averages
Level 44
1,311 SR
1,161 Elo+
Sun Wukong
Sun Wukong
Lucas75Hz
Sun Wukong
Level 22
God Stats
5W - 6L
1,325 SR
Queue Stats
18W - 64L
1,218 Elo+
Party 1
Bacchus
Bacchus
elbldode_santabr
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 49L
1,048 Elo+
Party 1
Ullr
Ullr
fazestefii69
Ullr
Level 48
God Stats
0W - 2L
1,303 SR
Queue Stats
33W - 115L
1,181 Elo+
Party 1
Freya
Freya
mateuchi2003
Freya
Level 66
God Stats
2W - 8L
1,224 SR
Queue Stats
39W - 120L
1,194 Elo+
Party 1
Bakasura
Bakasura
nacho-70-
Bakasura
Level 67
God Stats
2W - 11L
1,202 SR
Queue Stats
18W - 67L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 0
6,507
651
4,433
7,387
5,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
 
Da Ji
10
3 / 0 / 6
5,907
591
6,207
7,677
2,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
11
4 / 1 / 4
6,700
670
5,442
3,983
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
SelkSOTAX
Sylvanus
11
5 / 0 / 8
6,308
631
5,943
6,839
5,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
Stickyrep
Martichoras
10
6 / 0 / 5
6,342
634
7,731
6,064
2,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lucas75Hz
Sun Wukong
9
0 / 1 / 0
4,431
443
3,935
7,837
5,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

6
0 / 6 / 0
4,292
429
2,355
9,148
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 6 / 0
4,288
429
1,469
7,600
2,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 4 / 0
4,410
441
3,092
9,115
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
nacho-70-
Bakasura
8
0 / 2 / 0
4,676
468
1,449
8,697
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
19
Kills
1
1
Deaths
19
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
0
1
W
Da Ji
 
Da Ji
3
0
6
6
L
Sun Wukong
Lucas75Hz
Sun Wukong
0
1
0
0
W
Merlin
4
1
4
6
W
Sylvanus
SelkSOTAX
Sylvanus
5
0
8
9
W
Martichoras
Stickyrep
Martichoras
6
0
5
8.5
L
0
6
0
0
L
0
6
0
0
L
1
4
0
0.25
L
Bakasura
nacho-70-
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,756
Damage
12,300
31,950
Taken
42,397
17,988
Mitigated
21,976
10,393
Healing
6,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,433
745
0
1,670
7,387
5,402
0
0
7,387
0
53,537
W
Da Ji
 
Da Ji
6,207
1,739
0
2,571
7,677
2,983
0
455
7,211
0
38,487
L
Sun Wukong
Lucas75Hz
Sun Wukong
3,935
655
0
1,461
7,837
5,866
0
0
7,837
0
25,025
W
Merlin
5,442
518
0
488
3,983
1,380
258
1,731
2,252
46,145
0
W
Sylvanus
SelkSOTAX
Sylvanus
5,943
2,535
456
2,947
6,839
5,593
467
1,671
5,168
27,581
9,378
W
Martichoras
Stickyrep
Martichoras
7,731
3,345
0
2,261
6,064
2,630
1,707
1,590
4,474
0
43,183
L
2,355
848
0
723
9,148
7,644
0
3,619
5,529
11,794
0
L
1,469
1,224
0
72
7,600
2,025
0
2,799
4,801
0
23,422
L
3,092
1,241
0
2,506
9,115
3,385
0
3,021
6,094
24,056
0
L
Bakasura
nacho-70-
Bakasura
1,449
990
0
1,553
8,697
3,056
0
1,476
7,221
0
22,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,764
Gold Earned
22,097
352
Minions Killed
151
0
Camps Cleared
0
1,000,616
Distance Traveled
977,835
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,507
651
80
8
0
190,821
0
W
Da Ji
5,907
591
51
5
0
232,413
0
L
Sun Wukong
4,431
443
28
3
0
196,659
0
W
Merlin
6,700
670
95
10
0
193,158
0
W
Sylvanus
6,308
631
55
6
0
192,762
1
W
Martichoras
6,342
634
71
7
0
191,462
0
L
Bacchus
4,292
429
15
2
0
197,738
0
L
Ullr
4,288
429
30
3
0
173,650
0
L
Freya
4,410
441
31
3
0
189,049
1
L
Bakasura
4,676
468
47
5
0
220,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role