Player Matchup

Hun Batz
Hun Batz
DeliverTheBeef
Hun Batz
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
Elijah__XL
Ao Kuang
Level 123
God Stats
2W - 5L
1,124 SR
Queue Stats
137W - 258L
1,374 Elo+
Party 2
Sol
Sol
RealestBaguette
Sol
Level 123
God Stats
3W - 1L
1,886 SR
Queue Stats
57W - 113L
1,371 Elo+
Party 2
Hera
Hera
icceykami
Hera
Level 102
God Stats
5W - 8L
1,500 SR
Queue Stats
151W - 235L
1,425 Elo+
Party 2
Ymir
Ymir
sobakill69
Ymir
Level 83
God Stats
1W - 1L
1,249 SR
Queue Stats
105W - 175L
1,387 Elo+
Party 2
Team Averages
Level 115
1,452 SR
1,408 Elo+

VS

Team Averages
Level 61
1,551 SR
1,483 Elo+
Xbalanque
Xbalanque
ElBoii
Xbalanque
Level 86
God Stats
1W - 2L
1,807 SR
Queue Stats
219W - 204L
1,541 Elo+
Solo
Janus
Janus
FredMx
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,488 Elo+
Party 1
Chaac
Chaac
SuperMasterChi2
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,439 Elo+
Party 1
Erlang Shen
Erlang Shen
kevinpoollx
Erlang Shen
Level 146
God Stats
2W - 3L
1,301 SR
Queue Stats
108W - 88L
1,508 Elo+
Party 1
Fafnir
Fafnir
pacifer_demon172
Fafnir
Level 36
God Stats
1W - 1L
1,647 SR
Queue Stats
24W - 22L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
6 / 3 / 3
8,562
571
7,106
12,589
5,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Elijah__XL
Ao Kuang
15
3 / 1 / 4
9,554
637
10,029
17,503
13,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 0 / 2
9,758
651
11,078
8,039
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
14
3 / 0 / 6
8,488
566
9,722
5,610
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 1 / 7
8,362
557
3,704
9,525
7,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ElBoii
Xbalanque
8
0 / 5 / 0
5,904
394
6,032
9,429
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
FredMx
Janus
11
0 / 7 / 1
6,841
456
1,817
9,445
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 0
7,768
518
8,606
13,404
10,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
kevinpoollx
Erlang Shen
14
4 / 2 / 1
8,494
566
6,263
17,951
11,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 4 / 0
6,334
422
2,833
13,085
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
21
Kills
5
5
Deaths
21
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
6
3
3
2.5
L
Xbalanque
ElBoii
Xbalanque
0
5
0
0
W
Ao Kuang
Elijah__XL
Ao Kuang
3
1
4
5
L
Janus
FredMx
Janus
0
7
1
0.07
W
6
0
2
7
L
1
3
0
0.33
W
Hera
3
0
6
6
L
Erlang Shen
kevinpoollx
Erlang Shen
4
2
1
2.25
L
0
4
0
0
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,639
Damage
25,551
53,266
Taken
63,314
32,109
Mitigated
40,339
20,233
Healing
21,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
7,106
2,176
0
1,040
12,589
5,107
2,270
896
11,570
0
58,897
L
Xbalanque
ElBoii
Xbalanque
6,032
3,015
0
2,837
9,429
3,498
0
6,608
2,821
0
39,605
W
Ao Kuang
Elijah__XL
Ao Kuang
10,029
2,608
0
9,070
17,503
13,760
1,943
414
16,195
70,602
0
L
Janus
FredMx
Janus
1,817
407
0
890
9,445
2,950
0
5,296
4,149
32,460
0
W
11,078
6,983
0
5,212
8,039
3,166
3,222
841
7,198
87,171
0
L
8,606
1,440
0
3,964
13,404
10,473
0
6,929
6,475
0
65,801
W
Hera
9,722
2,676
0
1,000
5,610
2,167
1,406
936
4,535
57,792
0
L
Erlang Shen
kevinpoollx
Erlang Shen
6,263
3,112
0
10,036
17,951
11,866
0
7,855
10,096
0
52,078
L
2,833
646
0
3,370
13,085
11,552
0
7,882
5,203
14,234
0
W
3,704
1,035
1,918
1,993
9,525
7,909
560
2,290
7,201
23,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,724
Gold Earned
35,341
465
Minions Killed
359
0
Camps Cleared
0
1,474,992
Distance Traveled
1,422,325
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,562
571
87
6
0
315,778
5
L
Xbalanque
5,904
394
55
4
0
179,317
0
W
Ao Kuang
9,554
637
120
8
0
290,248
0
L
Janus
6,841
456
79
5
0
233,691
2
W
Sol
9,758
651
142
9
0
267,797
4
L
Chaac
7,768
518
110
7
0
330,756
3
W
Hera
8,488
566
77
5
0
294,073
2
L
Erlang Shen
8,494
566
92
6
0
368,683
0
L
Fafnir
6,334
422
23
2
0
309,878
0
W
Ymir
8,362
557
39
3
0
307,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role