Player Matchup

Mulan
Mulan
Masters
 
Mulan
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Masters
RickC1337
Xbalanque
Masters
Level 123
God Stats
27W - 15L
1,965 SR
Queue Stats
437W - 229L
2,490 MMR
Party 1
Yu Huang
Yu Huang
Masters
exturaa
Yu Huang
Masters
Level 159
God Stats
1W - 0L
1,361 SR
Queue Stats
149W - 92L
2,510 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 144
1,609 SR
2,167 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,583 SR
1,865 MMR
Agni
Agni
Platinum V
CptJackBlack
Agni
Platinum V
Level 127
God Stats
1W - 4L
1,729 SR
Queue Stats
30W - 25L
1,939 MMR
Party 2
Achilles
Achilles
Platinum IV
ItzCalculated
Achilles
Platinum IV
Level 124
God Stats
0W - 1L
1,473 SR
Queue Stats
46W - 39L
1,911 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
TenorTitan23
Cthulhu
Gold IV
Level 128
God Stats
8W - 8L
1,548 SR
Queue Stats
36W - 34L
1,745 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 2 / 5
9,012
693
7,065
11,616
12,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
RickC1337
Xbalanque
13
2 / 0 / 5
9,605
739
13,733
7,549
3,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
exturaa
Yu Huang
14
4 / 0 / 3
10,224
786
10,222
6,122
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CharonKuzenboNe ZhaMartichorasThoth

VS

Bans
BacchusHachimanBaron SamediSobekMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
8,799
677
7,138
7,737
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
ItzCalculated
Achilles
11
1 / 3 / 1
8,647
665
6,853
13,670
15,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
TenorTitan23
Cthulhu
11
1 / 1 / 1
8,560
658
7,086
13,742
12,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
2
5
1.75
L
0
3
2
0.33
L
Achilles
ItzCalculated
Achilles
1
3
1
0.5
W
Xbalanque
RickC1337
Xbalanque
2
0
5
4.5
L
Cthulhu
TenorTitan23
Cthulhu
1
1
1
1.5
W
Yu Huang
exturaa
Yu Huang
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,020
Damage
21,077
25,287
Taken
35,149
17,634
Mitigated
31,355
8,806
Healing
6,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,065
443
0
4,846
11,616
12,069
0
5,178
4,850
0
13,036
L
7,138
198
65
1,751
7,737
2,667
0
2,797
4,613
39,586
0
L
Achilles
ItzCalculated
Achilles
6,853
962
0
1,739
13,670
15,865
0
3,059
9,882
0
24,056
W
Xbalanque
RickC1337
Xbalanque
13,733
5,631
0
3,210
7,549
3,135
237
3,331
3,660
0
52,896
L
Cthulhu
TenorTitan23
Cthulhu
7,086
205
862
1,819
13,742
12,823
0
4,026
9,136
24,771
0
W
Yu Huang
exturaa
Yu Huang
10,222
633
0
750
6,122
2,430
405
4,012
1,474
53,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,841
Gold Earned
26,006
168
Minions Killed
132
0
Camps Cleared
0
780,950
Distance Traveled
785,860
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,012
693
12
1
0
256,867
2
L
Agni
8,799
677
70
5
0
245,328
5
L
Achilles
8,647
665
24
2
0
272,897
1
W
Xbalanque
9,605
739
77
6
0
260,009
6
L
Cthulhu
8,560
658
38
3
0
267,635
0
W
Yu Huang
10,224
786
79
6
0
264,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role