Player Matchup

Sun Wukong
Sun Wukong
Silver I
TreeeMonsta
Sun Wukong
Silver I
Level 80
God Stats
26W - 23L
1,433 SR
Queue Stats
256W - 302L
1,247 MMR
Party 2
Izanami
Izanami
Silver IV
Wolf_wood_13
Izanami
Silver IV
Level 142
God Stats
6W - 3L
1,570 SR
Queue Stats
35W - 54L
900 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
shock-trooper1
Baron Samedi
Bronze III
Level 127
God Stats
1W - 0L
1,439 SR
Queue Stats
2W - 1L
1,541 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,481 SR
1,230 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 83
1,582 SR
858 MMR
Medusa
Medusa
Silver II
J_E_R_lVl
Medusa
Silver II
Level 95
God Stats
2W - 1L
1,659 SR
Queue Stats
26W - 30L
941 MMR
Party 1
Chronos
Chronos
Silver III
MoNStTR0SitTY
Chronos
Silver III
Level 48
God Stats
6W - 3L
1,569 SR
Queue Stats
51W - 53L
764 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver III
UnreaI Ace
Kumbhakarna
Silver III
Level 106
God Stats
18W - 15L
1,519 SR
Queue Stats
33W - 37L
869 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TreeeMonsta
Sun Wukong
16
7 / 3 / 12
13,804
812
20,511
26,599
28,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Wolf_wood_13
Izanami
18
12 / 4 / 7
15,237
896
26,012
18,018
8,520
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
shock-trooper1
Baron Samedi
16
2 / 3 / 15
13,229
778
33,460
15,178
7,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouKuzenboAo KuangAchillesBacchus

VS

Bans
HerculesAtlasSkadiPersephoneCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
J_E_R_lVl
Medusa
16
5 / 8 / 4
13,530
796
18,264
25,845
10,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
16
5 / 5 / 4
13,050
768
15,916
22,735
9,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
UnreaI Ace
Kumbhakarna
13
0 / 8 / 5
10,805
636
7,148
40,004
35,175
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
21
Kills
10
10
Deaths
21
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
J_E_R_lVl
Medusa
5
8
4
0.88
L
Chronos
5
5
4
1.4
W
Sun Wukong
TreeeMonsta
Sun Wukong
7
3
12
4.33
L
Kumbhakarna
UnreaI Ace
Kumbhakarna
0
8
5
0.31
W
Izanami
Wolf_wood_13
Izanami
12
4
7
3.88
W
Baron Samedi
shock-trooper1
Baron Samedi
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,983
Damage
41,328
59,795
Taken
88,584
45,243
Mitigated
54,883
19,876
Healing
18,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
J_E_R_lVl
Medusa
18,264
9,458
0
5,898
25,845
10,495
0
8,034
17,811
0
46,435
L
Chronos
15,916
2,005
406
3,228
22,735
9,213
0
9,985
12,750
64,706
0
W
Sun Wukong
TreeeMonsta
Sun Wukong
20,511
3,552
0
5,896
26,599
28,982
75
9,339
17,260
210
41,128
L
Kumbhakarna
UnreaI Ace
Kumbhakarna
7,148
339
162
8,333
40,004
35,175
42
15,864
24,140
18,491
537
W
Izanami
Wolf_wood_13
Izanami
26,012
16,478
0
3,372
18,018
8,520
2,880
8,678
9,340
0
107,084
W
Baron Samedi
shock-trooper1
Baron Samedi
33,460
1,728
4,595
6,013
15,178
7,741
488
5,022
10,156
62,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,270
Gold Earned
37,385
197
Minions Killed
135
0
Camps Cleared
0
905,384
Distance Traveled
833,428
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,530
796
47
3
0
248,269
1
L
Chronos
13,050
768
67
4
0
296,520
1
W
Sun Wukong
13,804
812
25
1
0
313,836
0
L
Kumbhakarna
10,805
636
21
1
0
288,639
0
W
Izanami
15,237
896
120
7
0
281,280
0
W
Baron Samedi
13,229
778
52
3
0
310,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role