Player Matchup

Cernunnos
Cernunnos
Silver I
BJamming
Cernunnos
Silver I
Level 61
God Stats
4W - 1L
1,682 SR
Queue Stats
54W - 44L
1,445 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Trikikan845
Kuzenbo
Silver II
Level 89
God Stats
22W - 7L
1,682 SR
Queue Stats
184W - 197L
1,193 MMR
Solo
Raijin
Raijin
Silver II
shokuninsensei
Raijin
Silver II
Level 137
God Stats
1W - 2L
1,743 SR
Queue Stats
80W - 74L
1,304 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,702 SR
1,314 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 101
1,573 SR
1,289 MMR
Ra
Ra
Bronze IV
LocolowCo
Ra
Bronze IV
Level 49
God Stats
0W - 1L
1,404 SR
Queue Stats
66W - 95L
1,240 MMR
Solo
Bacchus
Bacchus
Bronze I
WildCard0317
Bacchus
Bronze I
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,313 MMR
Party 2
Awilix
Awilix
Bronze I
w0lfgang132
Awilix
Bronze I
Level 154
God Stats
1W - 1L
1,816 SR
Queue Stats
3W - 8L
1,313 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BJamming
Cernunnos
15
5 / 4 / 7
12,102
864
15,784
12,320
5,469
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
Trikikan845
Kuzenbo
13
3 / 1 / 8
10,776
770
8,813
16,167
21,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 5 / 4
11,304
807
12,596
10,409
3,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesAphroditeArtemisBastetMorgan Le Fay

VS

Bans
DiscordiaAgniCthulhuJanusKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 8
10,538
753
7,147
9,546
3,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
WildCard0317
Bacchus
11
0 / 6 / 10
9,443
675
10,338
16,587
14,741
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
15
8 / 3 / 2
11,539
824
13,307
16,010
7,148
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
13
Kills
10
10
Deaths
13
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BJamming
Cernunnos
5
4
7
2.13
L
2
4
8
1.5
W
Kuzenbo
Trikikan845
Kuzenbo
3
1
8
7
L
Bacchus
WildCard0317
Bacchus
0
6
10
0.83
W
5
5
4
1.4
L
Awilix
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,193
Damage
30,792
38,896
Taken
42,143
31,302
Mitigated
25,758
6,839
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BJamming
Cernunnos
15,784
9,090
0
3,269
12,320
5,469
1,232
5,773
6,467
0
52,988
L
7,147
452
4,035
2,375
9,546
3,869
219
6,613
2,933
55,581
0
W
Kuzenbo
Trikikan845
Kuzenbo
8,813
3,354
130
3,207
16,167
21,941
190
6,836
9,262
26,286
274
L
Bacchus
WildCard0317
Bacchus
10,338
1,161
0
2,619
16,587
14,741
0
7,111
9,476
22,348
0
W
12,596
954
0
233
10,409
3,892
89
4,948
5,397
55,368
0
L
Awilix
13,307
5,254
0
1,587
16,010
7,148
267
8,032
7,978
0
38,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,182
Gold Earned
31,520
169
Minions Killed
140
0
Camps Cleared
0
757,857
Distance Traveled
793,076
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,102
864
73
5
0
248,465
0
L
Ra
10,538
753
65
5
0
247,265
0
W
Kuzenbo
10,776
770
19
1
0
282,018
0
L
Bacchus
9,443
675
25
2
0
263,460
0
W
Raijin
11,304
807
77
6
0
227,374
2
L
Awilix
11,539
824
50
4
0
282,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role