Player Matchup

King Arthur
King Arthur
BennyBlueBalls
King Arthur
Level 43
God Stats
16W - 27L
1,308 SR
Queue Stats
175W - 271L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
Rjaffer512
Danzaburou
Level 128
God Stats
5W - 11L
1,583 SR
Queue Stats
424W - 684L
1,447 Elo+
Party 1
Merlin
Merlin
da-shadow96
Merlin
Level 45
God Stats
17W - 30L
1,471 SR
Queue Stats
177W - 248L
1,344 Elo+
Party 1
Bacchus
Bacchus
munaf727
Bacchus
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 230L
1,309 Elo+
Party 1
Thor
Thor
raahin16
Thor
Level 127
God Stats
5W - 11L
1,429 SR
Queue Stats
408W - 619L
1,404 Elo+
Party 1
Team Averages
Level 71
1,458 SR
1,388 Elo+

VS

Team Averages
Level 70
1,505 SR
1,466 Elo+
Apollo
Apollo
RuuBackTaurus
Apollo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,460 Elo+
Party 2
Yemoja
Yemoja
Ruus2k
Yemoja
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,460 Elo+
Party 2
Poseidon
Poseidon
Sensei Trill
Poseidon
Level 141
God Stats
7W - 10L
1,531 SR
Queue Stats
215W - 193L
1,489 Elo+
Solo
Hercules
Hercules
TaurusSilverX
Hercules
Level 51
God Stats
2W - 3L
1,292 SR
Queue Stats
13W - 13L
1,460 Elo+
Party 2
Mercury
Mercury
WooBackDamage
Mercury
Level 65
God Stats
6W - 3L
1,699 SR
Queue Stats
16W - 12L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BennyBlueBalls
King Arthur
11
0 / 2 / 0
6,498
464
4,595
13,794
11,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Rjaffer512
Danzaburou
10
0 / 4 / 0
6,099
436
7,596
12,269
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 1 / 0
7,280
520
3,309
5,237
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
munaf727
Bacchus
10
0 / 3 / 0
6,451
461
2,067
7,223
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
12
1 / 3 / 0
6,838
488
3,693
11,760
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
7,427
531
10,982
9,123
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Ruus2k
Yemoja
12
3 / 0 / 4
7,919
566
3,851
8,610
5,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
Sensei Trill
Poseidon
16
1 / 0 / 0
9,269
662
5,324
6,335
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
TaurusSilverX
Hercules
12
2 / 1 / 0
7,389
528
7,258
9,916
12,594
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
13
2 / 0 / 2
7,654
547
2,251
8,080
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
13
13
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BennyBlueBalls
King Arthur
0
2
0
0
L
Danzaburou
Rjaffer512
Danzaburou
0
4
0
0
W
5
0
3
6.5
W
Yemoja
Ruus2k
Yemoja
3
0
4
5
W
Poseidon
Sensei Trill
Poseidon
1
0
0
1
W
Hercules
TaurusSilverX
Hercules
2
1
0
2
W
Mercury
2
0
2
3
L
Merlin
0
1
0
0
L
Bacchus
munaf727
Bacchus
0
3
0
0
L
Thor
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,260
Damage
29,666
50,283
Taken
42,064
29,007
Mitigated
28,456
9,405
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BennyBlueBalls
King Arthur
4,595
1,082
0
2,570
13,794
11,053
0
0
13,070
0
35,789
L
Danzaburou
Rjaffer512
Danzaburou
7,596
2,427
0
4,399
12,269
4,773
0
1,889
10,380
0
49,336
W
10,982
6,195
0
1,825
9,123
4,193
605
535
8,588
0
49,527
W
Yemoja
Ruus2k
Yemoja
3,851
1,102
2,942
2,600
8,610
5,867
250
1,856
6,754
24,044
0
W
Poseidon
Sensei Trill
Poseidon
5,324
1,126
0
1,502
6,335
2,531
0
3,046
3,231
89,795
0
W
Hercules
TaurusSilverX
Hercules
7,258
3,486
0
5,292
9,916
12,594
0
196
9,711
0
39,325
W
Mercury
2,251
1,115
0
750
8,080
3,271
0
876
7,204
0
78,114
L
Merlin
3,309
70
0
750
5,237
2,023
0
3,525
1,712
67,540
0
L
Bacchus
munaf727
Bacchus
2,067
413
0
1,186
7,223
6,503
0
1,750
5,473
18,141
0
L
Thor
3,693
664
0
500
11,760
4,655
0
2,011
9,704
0
53,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,166
Gold Earned
39,658
367
Minions Killed
460
0
Camps Cleared
0
1,419,548
Distance Traveled
1,481,097
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,498
464
58
4
0
321,715
0
L
Danzaburou
6,099
436
78
6
0
261,191
3
W
Apollo
7,427
531
87
6
0
272,817
0
W
Yemoja
7,919
566
29
2
0
281,356
4
W
Poseidon
9,269
662
167
12
0
282,207
0
W
Hercules
7,389
528
64
5
0
268,355
4
W
Mercury
7,654
547
113
8
0
376,362
0
L
Merlin
7,280
520
117
8
0
280,544
0
L
Bacchus
6,451
461
27
2
0
279,865
0
L
Thor
6,838
488
87
6
0
276,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role