Player Matchup

Scylla
Scylla
Lil Baynay
Scylla
Level 83
God Stats
4W - 1L
1,926 SR
Queue Stats
200W - 213L
1,368 Elo+
Party 1
Khepri
Khepri
Raspberry2427
Khepri
Level 58
God Stats
28W - 19L
1,619 SR
Queue Stats
242W - 273L
1,358 Elo+
Party 1
Chaac
Chaac
SMEY Fluff
Chaac
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 48L
1,388 Elo+
Party 1
Achilles
Achilles
SMEYTickles
Achilles
Level 126
God Stats
0W - 1L
1,267 SR
Queue Stats
84W - 91L
1,413 Elo+
Party 1
Anhur
Anhur
WickedPeridot
Anhur
Level 82
God Stats
1W - 3L
1,459 SR
Queue Stats
28W - 38L
1,376 Elo+
Party 1
Team Averages
Level 92
1,554 SR
1,380 Elo+

VS

Team Averages
Level 122
1,510 SR
1,472 Elo+
Odin
Odin
 
Odin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Marotta18PR
Charybdis
Level 109
God Stats
2W - 3L
1,266 SR
Queue Stats
227W - 221L
1,499 Elo+
Party 2
Surtr
Surtr
Sahid182
Surtr
Level 123
God Stats
4W - 2L
1,901 SR
Queue Stats
146W - 141L
1,460 Elo+
Solo
Thor
Thor
SqirrrttT
Thor
Level 151
God Stats
35W - 42L
1,520 SR
Queue Stats
860W - 886L
1,454 Elo+
Party 2
Ix Chel
Ix Chel
rasta-ld24
Ix Chel
Level 123
God Stats
2W - 5L
1,365 SR
Queue Stats
148W - 185L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lil Baynay
Scylla
11
0 / 3 / 2
6,153
513
3,471
5,742
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
5,982
499
2,788
9,981
6,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
11
4 / 0 / 1
6,697
558
7,410
9,191
8,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
SMEYTickles
Achilles
10
3 / 3 / 2
5,898
492
4,118
10,226
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
2,239
187
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
3 / 0 / 1
6,393
533
1,404
6,603
4,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Marotta18PR
Charybdis
12
2 / 0 / 2
7,082
590
6,935
8,592
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
Sahid182
Surtr
11
0 / 3 / 0
6,161
513
4,286
8,487
7,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thor
11
2 / 3 / 3
6,476
540
5,313
11,344
4,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
rasta-ld24
Ix Chel
10
2 / 2 / 2
5,941
495
2,963
6,342
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
9
9
Deaths
8
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
0
1
3.5
L
Scylla
Lil Baynay
Scylla
0
3
2
0.33
W
Charybdis
Marotta18PR
Charybdis
2
0
2
3
L
0
3
0
0
L
Chaac
4
0
1
4.5
L
Achilles
SMEYTickles
Achilles
3
3
2
1.33
W
Surtr
Sahid182
Surtr
0
3
0
0
W
Thor
2
3
3
1.17
L
0
0
0
0
W
Ix Chel
rasta-ld24
Ix Chel
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,787
Damage
20,901
35,140
Taken
41,368
21,010
Mitigated
22,008
9,393
Healing
15,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,404
500
0
1,405
6,603
4,412
0
1,559
5,002
0
14,611
L
Scylla
Lil Baynay
Scylla
3,471
125
0
1,250
5,742
1,845
0
1,931
3,811
41,237
0
W
Charybdis
Marotta18PR
Charybdis
6,935
5,168
0
4,690
8,592
3,355
2,365
1,886
6,706
0
64,945
L
2,788
391
0
3,285
9,981
6,145
0
0
9,981
33,268
0
L
Chaac
7,410
2,263
0
3,731
9,191
8,869
0
339
8,852
0
35,878
L
Achilles
SMEYTickles
Achilles
4,118
1,424
0
1,127
10,226
4,151
0
1,227
8,999
0
22,783
W
Surtr
Sahid182
Surtr
4,286
1,794
0
1,856
8,487
7,737
0
0
7,845
1,089
35,643
W
Thor
5,313
1,296
0
5,593
11,344
4,342
0
685
10,482
0
39,780
L
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
rasta-ld24
Ix Chel
2,963
428
137
1,454
6,342
2,162
90
1,829
4,262
31,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,969
Gold Earned
32,053
226
Minions Killed
304
0
Camps Cleared
0
879,253
Distance Traveled
1,112,024
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,393
533
14
1
0
234,277
0
L
Scylla
6,153
513
86
7
0
228,164
5
W
Charybdis
7,082
590
106
9
0
198,465
1
L
Khepri
5,982
499
47
4
0
208,545
0
L
Chaac
6,697
558
55
5
0
214,557
3
L
Achilles
5,898
492
38
3
0
227,987
0
W
Surtr
6,161
513
62
5
0
219,258
2
W
Thor
6,476
540
74
6
0
252,244
0
L
Anhur
2,239
187
0
0
0
0
0
W
Ix Chel
5,941
495
48
4
0
207,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role