Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Conquermane
Cliodhna
Level 156
God Stats
26W - 29L
1,420 SR
Queue Stats
274W - 271L
1,517 Elo+
Solo
Hercules
Hercules
FilthyGandhi
Hercules
Level 157
God Stats
242W - 279L
1,472 SR
Queue Stats
1,157W - 1,183L
1,553 Elo+
Solo
Team Averages
Level 157
1,464 SR
1,523 Elo+

VS

Team Averages
Level 145
1,533 SR
1,504 Elo+
Geb
Geb
I_Izzy_G
Geb
Level 155
God Stats
3W - 3L
1,508 SR
Queue Stats
301W - 211L
1,528 Elo+
Solo
Fenrir
Fenrir
Jake Behr
Fenrir
Level 123
God Stats
14W - 11L
1,583 SR
Queue Stats
239W - 244L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
TweakerOnThe360
Ix Chel
Level 158
God Stats
47W - 49L
1,509 SR
Queue Stats
701W - 719L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 4 / 0
7,470
679
4,004
5,384
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Conquermane
Cliodhna
9
0 / 3 / 0
6,963
633
7,371
9,843
3,460
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
FilthyGandhi
Hercules
10
0 / 2 / 1
7,167
652
3,396
9,020
8,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
8,327
757
4,931
8,568
8,270
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Jake Behr
Fenrir
12
4 / 0 / 5
8,749
795
8,056
8,566
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 1 / 4
8,388
763
6,319
6,396
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
9
9
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
4
0
0.25
L
Cliodhna
Conquermane
Cliodhna
0
3
0
0
L
Hercules
FilthyGandhi
Hercules
0
2
1
0.25
W
2
0
7
5.5
W
Fenrir
Jake Behr
Fenrir
4
0
5
6.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,771
Damage
19,306
24,247
Taken
23,530
13,724
Mitigated
13,905
6,174
Healing
7,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,004
39
0
1,032
5,384
1,805
0
2,657
2,727
16,078
0
L
Cliodhna
Conquermane
Cliodhna
7,371
699
0
3,342
9,843
3,460
0
4,641
5,202
0
31,493
L
Hercules
FilthyGandhi
Hercules
3,396
1,157
0
1,800
9,020
8,459
0
4,211
4,809
0
15,150
W
4,931
505
339
682
8,568
8,270
0
1,469
7,099
23,357
0
W
Fenrir
Jake Behr
Fenrir
8,056
2,248
0
1,444
8,566
3,255
0
1,255
7,311
0
32,139
W
6,319
611
2,389
2,375
6,396
2,380
174
1,892
4,504
32,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,600
Gold Earned
25,464
85
Minions Killed
129
0
Camps Cleared
0
520,798
Distance Traveled
637,302
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,470
679
20
2
0
130,074
0
L
Cliodhna
6,963
633
36
3
0
200,882
0
L
Hercules
7,167
652
29
3
0
189,842
1
W
Geb
8,327
757
31
3
0
218,413
0
W
Fenrir
8,749
795
49
4
0
221,739
1
W
Ix Chel
8,388
763
49
4
0
197,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role