Player Matchup

Cu Chulainn
Cu Chulainn
MRELEPHENTTRUNK
Cu Chulainn
Level 156
God Stats
7W - 4L
1,631 SR
Queue Stats
185W - 202L
1,508 Elo+
Party 3
Freya
Freya
Octosquidz
Freya
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 108L
1,469 Elo+
Party 2
Fenrir
Fenrir
Shadeydutch
Fenrir
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 106L
1,449 Elo+
Party 2
Olorun
Olorun
dbourque
Olorun
Level 109
God Stats
10W - 6L
1,692 SR
Queue Stats
125W - 115L
1,458 Elo+
Party 2
Kuzenbo
Kuzenbo
soldierX300
Kuzenbo
Level 154
God Stats
6W - 10L
1,466 SR
Queue Stats
190W - 201L
1,517 Elo+
Party 3
Team Averages
Level 133
1,558 SR
1,480 Elo+

VS

Team Averages
Level 108
1,471 SR
1,423 Elo+
Achilles
Achilles
DerivedCraft
Achilles
Level 148
God Stats
0W - 1L
1,566 SR
Queue Stats
15W - 14L
1,478 Elo+
Party 1
Maui
Maui
TimeWarrior13
Maui
Level 146
God Stats
2W - 3L
1,510 SR
Queue Stats
14W - 13L
1,425 Elo+
Party 1
Ah Puch
Ah Puch
YT_DENIZ4
Ah Puch
Level 102
God Stats
0W - 3L
1,198 SR
Queue Stats
14W - 22L
1,393 Elo+
Solo
Mercury
Mercury
king_Duck12810
Mercury
Level 83
God Stats
7W - 5L
1,615 SR
Queue Stats
70W - 81L
1,385 Elo+
Solo
Cupid
Cupid
vBirkNowitzki
Cupid
Level 63
God Stats
41W - 53L
1,465 SR
Queue Stats
147W - 172L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MRELEPHENTTRUNK
Cu Chulainn
13
2 / 1 / 4
7,356
736
8,975
9,260
8,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Freya
14
1 / 0 / 2
7,478
748
4,560
2,218
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
15
3 / 0 / 3
7,870
787
7,498
8,245
5,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
dbourque
Olorun
14
1 / 1 / 4
7,357
736
6,064
6,202
3,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
soldierX300
Kuzenbo
12
1 / 0 / 5
6,862
686
4,033
7,936
10,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DerivedCraft
Achilles
13
1 / 1 / 0
6,731
673
6,755
10,849
12,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 0 / 1
7,333
733
3,698
9,078
8,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
YT_DENIZ4
Ah Puch
10
0 / 2 / 0
6,073
607
2,452
3,138
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 1
6,988
699
5,122
9,680
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 0
6,756
676
3,440
5,950
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
8
Kills
2
2
Deaths
8
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
DerivedCraft
Achilles
1
1
0
1
W
Cu Chulainn
MRELEPHENTTRUNK
Cu Chulainn
2
1
4
4
W
Freya
1
0
2
2
W
Fenrir
3
0
3
4.5
L
1
0
1
1.5
L
Ah Puch
YT_DENIZ4
Ah Puch
0
2
0
0
W
Olorun
dbourque
Olorun
1
1
4
3
L
0
3
1
0.17
W
Kuzenbo
soldierX300
Kuzenbo
1
0
5
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
21,467
33,861
Taken
38,695
27,568
Mitigated
28,491
6,117
Healing
7,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DerivedCraft
Achilles
6,755
997
0
1,658
10,849
12,537
0
4,440
6,249
0
17,257
W
Cu Chulainn
MRELEPHENTTRUNK
Cu Chulainn
8,975
1,015
0
1,476
9,260
8,208
319
1,845
7,020
0
25,753
W
Freya
4,560
1,159
0
768
2,218
1,066
1,248
137
2,032
20,992
0
W
Fenrir
7,498
1,859
0
1,401
8,245
5,015
262
262
7,934
0
24,918
L
3,698
982
1,178
1,556
9,078
8,011
0
4,247
4,621
16,367
0
L
Ah Puch
YT_DENIZ4
Ah Puch
2,452
0
0
201
3,138
1,120
0
711
2,427
8,071
0
W
Olorun
dbourque
Olorun
6,064
2,289
173
1,313
6,202
3,135
1,526
1,728
4,355
29,149
0
L
5,122
1,847
0
619
9,680
4,223
0
2,657
6,743
0
24,337
W
Kuzenbo
soldierX300
Kuzenbo
4,033
1,529
0
986
7,936
10,144
99
2,178
5,527
6,666
0
L
3,440
1,728
1,111
882
5,950
2,600
0
1,952
3,998
0
19,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,923
Gold Earned
33,881
199
Minions Killed
147
0
Camps Cleared
0
1,061,273
Distance Traveled
897,748
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,731
673
27
3
0
210,187
0
W
Cu Chulainn
7,356
736
39
4
0
205,196
0
W
Freya
7,478
748
56
6
0
207,530
0
W
Fenrir
7,870
787
39
4
0
240,014
1
L
Maui
7,333
733
23
2
0
188,557
0
L
Ah Puch
6,073
607
11
1
0
79,701
1
W
Olorun
7,357
736
59
6
0
197,260
0
L
Mercury
6,988
699
43
4
0
219,707
0
W
Kuzenbo
6,862
686
6
1
0
211,273
0
L
Cupid
6,756
676
43
4
0
199,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role