Player Matchup

Lancelot
Lancelot
CRAZE CHEWY
Lancelot
Level 113
God Stats
36W - 21L
1,649 SR
Queue Stats
152W - 134L
1,498 Elo+
Solo
Thoth
Thoth
Esuminy
Thoth
Level 158
God Stats
23W - 8L
1,762 SR
Queue Stats
524W - 417L
1,572 Elo+
Solo
Cernunnos
Cernunnos
StraightUpMonks
Cernunnos
Level 127
God Stats
19W - 15L
1,557 SR
Queue Stats
66W - 77L
1,461 Elo+
Solo
Ymir
Ymir
elwamba
Ymir
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 182L
1,485 Elo+
Solo
Hun Batz
Hun Batz
kdizzle24221220
Hun Batz
Level 116
God Stats
7W - 3L
1,681 SR
Queue Stats
169W - 144L
1,489 Elo+
Solo
Team Averages
Level 124
1,630 SR
1,501 Elo+

VS

Team Averages
Level 152
1,566 SR
1,504 Elo+
Tsukuyomi
Tsukuyomi
CM Maui
Tsukuyomi
Level 138
God Stats
2W - 3L
1,624 SR
Queue Stats
35W - 42L
1,582 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZenMartian
Cu Chulainn
Level 200
God Stats
48W - 60L
1,371 SR
Queue Stats
1,360W - 1,267L
1,497 Elo+
Solo
Merlin
Merlin
camringrozav
Merlin
Level 124
God Stats
2W - 1L
1,822 SR
Queue Stats
95W - 87L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
reddragonman87
Kuzenbo
Level 176
God Stats
41W - 28L
1,515 SR
Queue Stats
201W - 222L
1,441 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
toxicbomb56
Ah Muzen Cab
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CRAZE CHEWY
Lancelot
16
4 / 4 / 2
9,643
536
12,905
18,781
12,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Esuminy
Thoth
19
11 / 0 / 5
12,113
673
24,453
9,278
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
StraightUpMonks
Cernunnos
17
5 / 2 / 1
10,349
575
7,892
13,333
6,295
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
elwamba
Ymir
12
1 / 3 / 5
8,286
460
3,643
12,429
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
16
2 / 3 / 6
9,829
546
5,232
14,667
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CM Maui
Tsukuyomi
15
3 / 7 / 2
9,233
513
8,605
18,899
7,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
ZenMartian
Cu Chulainn
16
2 / 3 / 4
10,314
573
10,614
19,244
14,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Merlin
14
2 / 9 / 2
8,616
479
7,325
13,096
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 4
8,570
476
5,536
14,613
15,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
toxicbomb56
Ah Muzen Cab
15
4 / 3 / 0
9,645
536
10,487
10,937
3,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
23
Kills
12
12
Deaths
23
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CM Maui
Tsukuyomi
3
7
2
0.57
W
Lancelot
CRAZE CHEWY
Lancelot
4
4
2
1.25
W
Thoth
Esuminy
Thoth
11
0
5
13.5
W
Cernunnos
StraightUpMonks
Cernunnos
5
2
1
2.75
L
Cu Chulainn
ZenMartian
Cu Chulainn
2
3
4
1.33
L
Merlin
2
9
2
0.33
W
Ymir
elwamba
Ymir
1
3
5
1.17
W
Hun Batz
2
3
6
1.67
L
1
1
4
3
L
Ah Muzen Cab
toxicbomb56
Ah Muzen Cab
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,125
Damage
42,567
68,488
Taken
76,789
42,546
Mitigated
43,732
26,368
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CM Maui
Tsukuyomi
8,605
2,115
0
6,138
18,899
7,073
0
5,900
12,999
0
72,634
W
Lancelot
CRAZE CHEWY
Lancelot
12,905
1,459
0
4,874
18,781
12,824
745
1,846
16,893
794
74,164
W
Thoth
Esuminy
Thoth
24,453
1,630
0
3,842
9,278
4,001
135
3,769
5,323
118,293
0
W
Cernunnos
StraightUpMonks
Cernunnos
7,892
3,946
0
7,250
13,333
6,295
213
1,918
11,405
0
87,637
L
Cu Chulainn
ZenMartian
Cu Chulainn
10,614
1,907
0
1,227
19,244
14,188
0
3,004
16,240
0
86,142
L
Merlin
7,325
403
0
538
13,096
3,250
0
9,222
3,874
62,198
0
W
Ymir
elwamba
Ymir
3,643
363
167
2,771
12,429
13,221
0
3,763
8,581
33,582
0
W
Hun Batz
5,232
1,141
0
7,464
14,667
6,205
0
2,056
12,427
0
80,650
L
5,536
2,236
337
3,352
14,613
15,315
73
8,678
5,935
29,863
0
L
Ah Muzen Cab
toxicbomb56
Ah Muzen Cab
10,487
5,115
0
1,357
10,937
3,906
600
1,669
9,268
0
83,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,220
Gold Earned
46,378
607
Minions Killed
509
0
Camps Cleared
0
1,713,024
Distance Traveled
1,704,398
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,233
513
109
6
0
389,593
0
W
Lancelot
9,643
536
100
6
0
351,460
0
W
Thoth
12,113
673
182
10
0
380,500
1
W
Cernunnos
10,349
575
170
9
0
317,077
6
L
Cu Chulainn
10,314
573
130
7
0
317,363
2
L
Merlin
8,616
479
114
6
0
314,590
3
W
Ymir
8,286
460
37
2
0
330,556
4
W
Hun Batz
9,829
546
118
7
0
333,431
0
L
Kuzenbo
8,570
476
29
2
0
351,046
7
L
Ah Muzen Cab
9,645
536
127
7
0
331,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role