Player Matchup

Tiamat
Tiamat
Silver III
Jack-D-Atlas
Tiamat
Silver III
Level 125
God Stats
2W - 1L
1,458 SR
Queue Stats
4W - 6L
1,337 MMR
Party 1
Danzaburou
Danzaburou
Silver V
Lysify
Danzaburou
Silver V
Level 75
God Stats
2W - 2L
1,552 SR
Queue Stats
7W - 10L
1,358 MMR
Party 1
Artio
Artio
Silver I
letsgosteelers43
Artio
Silver I
Level 128
God Stats
27W - 22L
1,508 SR
Queue Stats
48W - 44L
1,360 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,506 SR
1,352 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 113
1,657 SR
1,378 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze V
BigSteve394
Ah Muzen Cab
Bronze V
Level 81
God Stats
0W - 3L
1,378 SR
Queue Stats
19W - 28L
1,334 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Gamabroku
Cabrakan
Bronze III
Level 130
God Stats
3W - 3L
1,757 SR
Queue Stats
4W - 4L
1,544 MMR
Party 2
Zhong Kui
Zhong Kui
Silver III
W-wizz101
Zhong Kui
Silver III
Level 127
God Stats
2W - 2L
1,836 SR
Queue Stats
34W - 44L
1,257 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
9 / 3 / 9
14,573
857
15,503
14,056
11,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Lysify
Danzaburou
16
6 / 2 / 10
13,819
813
20,955
14,793
6,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 3 / 11
13,064
768
12,033
24,257
30,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
BacchusAh PuchMartichorasCharonKuzenbo

VS

Bans
ShivaHadesThe MorriganPoseidonMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigSteve394
Ah Muzen Cab
15
4 / 5 / 2
12,426
731
14,870
19,645
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Gamabroku
Cabrakan
14
2 / 7 / 6
11,875
699
9,905
18,185
25,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
W-wizz101
Zhong Kui
15
2 / 7 / 6
12,248
720
17,658
17,730
13,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
19
Kills
8
8
Deaths
19
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BigSteve394
Ah Muzen Cab
4
5
2
1
L
Cabrakan
Gamabroku
Cabrakan
2
7
6
0.71
W
Tiamat
9
3
9
4.5
W
Danzaburou
Lysify
Danzaburou
6
2
10
5.5
L
Zhong Kui
W-wizz101
Zhong Kui
2
7
6
0.71
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,491
Damage
42,433
53,106
Taken
55,560
48,119
Mitigated
47,390
12,775
Healing
8,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BigSteve394
Ah Muzen Cab
14,870
6,067
0
3,226
19,645
8,318
0
8,124
11,143
0
64,614
L
Cabrakan
Gamabroku
Cabrakan
9,905
1,389
0
992
18,185
25,640
0
7,940
9,626
21,862
0
W
Tiamat
15,503
1,421
0
2,987
14,056
11,162
634
6,789
7,071
59,237
0
W
Danzaburou
Lysify
Danzaburou
20,955
9,119
0
2,605
14,793
6,445
2,110
7,855
6,691
0
79,075
L
Zhong Kui
W-wizz101
Zhong Kui
17,658
1,609
0
4,241
17,730
13,432
0
9,432
7,971
56,409
0
W
12,033
789
1,675
5,508
24,257
30,512
0
12,281
11,338
25,713
1,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,456
Gold Earned
36,549
221
Minions Killed
180
0
Camps Cleared
0
940,732
Distance Traveled
834,129
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,426
731
80
5
0
305,114
4
L
Cabrakan
11,875
699
24
1
0
271,842
0
W
Tiamat
14,573
857
77
5
0
316,150
0
W
Danzaburou
13,819
813
103
6
0
288,282
0
L
Zhong Kui
12,248
720
76
4
0
257,173
7
W
Artio
13,064
768
41
2
0
336,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role