Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Italogiord
Nike
Level 89
God Stats
3W - 3L
1,756 SR
Queue Stats
176W - 167L
1,532 Elo+
Solo
Tiamat
Tiamat
MrAntiRomântico
Tiamat
Level 154
God Stats
11W - 7L
1,544 SR
Queue Stats
487W - 424L
1,508 Elo+
Solo
Chronos
Chronos
SASUKAGE
Chronos
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 162L
1,558 Elo+
Party 1
Sun Wukong
Sun Wukong
XeiranC
Sun Wukong
Level 22
God Stats
1W - 2L
1,688 SR
Queue Stats
19W - 20L
1,533 Elo+
Party 1
Team Averages
Level 105
1,598 SR
1,526 Elo+

VS

Team Averages
Level 124
1,500 SR
1,506 Elo+
Hades
Hades
 
Hades
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
PRADÖS
Odin
Level 129
God Stats
7W - 5L
1,483 SR
Queue Stats
132W - 131L
1,452 Elo+
Solo
Izanami
Izanami
Playboyzinho
Izanami
Level 109
God Stats
24W - 20L
1,632 SR
Queue Stats
296W - 278L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
kerokerokeroro
Sun Wukong
Level 112
God Stats
9W - 7L
1,591 SR
Queue Stats
87W - 78L
1,511 Elo+
Solo
Hel
Hel
mãopeluda
Hel
Level 169
God Stats
2W - 0L
1,293 SR
Queue Stats
159W - 113L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 4 / 1
6,556
546
6,101
11,983
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 3 / 1
6,547
546
6,893
10,831
7,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 3
6,053
504
7,083
8,526
5,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
SASUKAGE
Chronos
11
0 / 3 / 0
5,945
495
5,512
8,444
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
XeiranC
Sun Wukong
9
1 / 2 / 0
5,697
475
3,496
9,619
7,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
4 / 2 / 6
7,339
612
9,103
13,133
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Odin
PRADÖS
Odin
11
1 / 3 / 2
6,822
569
3,679
9,242
7,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Playboyzinho
Izanami
12
1 / 0 / 1
6,759
563
4,626
5,809
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
kerokerokeroro
Sun Wukong
11
2 / 0 / 7
6,035
503
6,469
11,591
8,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
7 / 2 / 7
7,700
642
10,878
7,960
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
15
15
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
4
1
0.88
W
Hades
 
Hades
4
2
6
3.5
L
3
3
1
1.17
L
0
3
3
0.5
W
Odin
PRADÖS
Odin
1
3
2
0.67
W
Izanami
Playboyzinho
Izanami
1
0
1
1.5
L
Chronos
SASUKAGE
Chronos
0
3
0
0
L
Sun Wukong
XeiranC
Sun Wukong
1
2
0
0.5
W
Sun Wukong
kerokerokeroro
Sun Wukong
2
0
7
5.5
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,085
Damage
34,755
49,403
Taken
47,735
27,059
Mitigated
28,066
9,419
Healing
22,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,101
3,442
0
1,550
11,983
4,300
0
5,960
6,023
0
43,389
W
Hades
 
Hades
9,103
2,133
504
7,030
13,133
6,341
0
3,298
9,835
58,270
0
L
6,893
471
0
1,125
10,831
7,329
0
3,071
7,760
153
44,085
L
7,083
1,123
0
2,155
8,526
5,426
0
5,773
2,753
48,508
0
W
Odin
PRADÖS
Odin
3,679
509
0
1,250
9,242
7,611
347
0
9,242
0
55,131
W
Izanami
Playboyzinho
Izanami
4,626
3,061
0
2,841
5,809
2,458
504
2,707
3,102
0
57,532
L
Chronos
SASUKAGE
Chronos
5,512
2,653
0
1,542
8,444
2,634
0
2,090
6,354
50,657
0
L
Sun Wukong
XeiranC
Sun Wukong
3,496
837
0
3,047
9,619
7,370
0
3,087
6,532
0
18,859
W
Sun Wukong
kerokerokeroro
Sun Wukong
6,469
1,244
0
2,595
11,591
8,605
0
3,697
7,894
0
22,021
W
10,878
879
3,051
4,854
7,960
3,051
0
3,129
4,831
64,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,798
Gold Earned
34,655
344
Minions Killed
412
0
Camps Cleared
0
1,223,467
Distance Traveled
1,248,924
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,556
546
61
5
0
271,026
2
W
Hades
7,339
612
91
8
0
259,604
0
L
Nike
6,547
546
72
6
0
211,677
1
L
Tiamat
6,053
504
84
7
0
245,086
0
W
Odin
6,822
569
82
7
0
241,302
0
W
Izanami
6,759
563
112
9
0
215,356
2
L
Chronos
5,945
495
98
8
0
232,998
3
L
Sun Wukong
5,697
475
29
2
0
262,680
3
W
Sun Wukong
6,035
503
31
3
0
266,393
0
W
Hel
7,700
642
96
8
0
266,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role