Player Matchup

Neith
Neith
IAMUNINDI
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,057 Elo+
Party 1
Yemoja
Yemoja
KingTP22
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,134 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PapisHh
Morgan Le Fay
Level 6
God Stats
4W - 8L
1,163 SR
Queue Stats
5W - 12L
1,091 Elo+
Party 1
Tyr
Tyr
Simpderella
Tyr
Level 46
God Stats
5W - 3L
1,464 SR
Queue Stats
14W - 19L
1,266 Elo+
Party 1
Ao Kuang
Ao Kuang
riskybron
Ao Kuang
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 13L
1,130 Elo+
Party 1
Team Averages
Level 13
1,425 SR
1,136 Elo+

VS

Team Averages
Level 47
1,502 SR
1,574 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Cynixe
Artio
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,763 Elo+
Party 2
Thanatos
Thanatos
DaniCR1910
Thanatos
Level 47
God Stats
6W - 5L
1,512 SR
Queue Stats
53W - 93L
1,343 Elo+
Solo
Mulan
Mulan
ManJuiceDrinker
Mulan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,763 Elo+
Party 2
Medusa
Medusa
bonbon5353
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IAMUNINDI
Neith
8
0 / 3 / 1
5,125
466
5,337
7,382
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
KingTP22
Yemoja
8
0 / 2 / 2
5,460
496
3,732
8,602
4,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
PapisHh
Morgan Le Fay
11
2 / 2 / 1
6,440
585
3,454
6,364
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
6 / 0 / 0
7,336
667
5,996
8,625
6,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
riskybron
Ao Kuang
10
5 / 0 / 2
6,271
570
5,605
7,055
2,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
2 / 3 / 0
6,377
580
6,014
6,589
2,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
Cynixe
Artio
8
1 / 0 / 3
5,391
490
2,929
7,128
4,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
DaniCR1910
Thanatos
8
0 / 2 / 2
5,331
485
2,980
7,310
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 6 / 0
4,695
427
4,433
9,738
4,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
bonbon5353
Medusa
8
4 / 2 / 1
5,502
500
7,008
8,680
2,848
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
13
Kills
7
7
Deaths
13
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
3
0
0.67
L
Artio
Cynixe
Artio
1
0
3
2.5
L
Thanatos
DaniCR1910
Thanatos
0
2
2
0.5
W
Neith
IAMUNINDI
Neith
0
3
1
0.17
W
Yemoja
KingTP22
Yemoja
0
2
2
0.5
L
0
6
0
0
W
Morgan Le Fay
PapisHh
Morgan Le Fay
2
2
1
1.25
W
6
0
0
6
L
Medusa
bonbon5353
Medusa
4
2
1
2.25
W
Ao Kuang
riskybron
Ao Kuang
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,124
Damage
23,364
38,028
Taken
39,445
18,251
Mitigated
17,181
5,304
Healing
12,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,014
0
0
1,302
6,589
2,674
0
4,660
1,929
42,081
0
L
Artio
Cynixe
Artio
2,929
363
310
3,085
7,128
4,511
0
1,173
5,955
11,559
0
L
Thanatos
DaniCR1910
Thanatos
2,980
1,301
0
3,170
7,310
2,788
0
2,286
5,024
0
36,633
W
Neith
IAMUNINDI
Neith
5,337
2,391
0
720
7,382
2,182
0
1,568
5,814
0
27,763
W
Yemoja
KingTP22
Yemoja
3,732
1,347
1,178
938
8,602
4,986
50
734
7,868
17,578
0
L
4,433
1,060
0
1,159
9,738
4,360
122
1,000
8,738
0
21,794
W
Morgan Le Fay
PapisHh
Morgan Le Fay
3,454
0
0
277
6,364
2,369
0
4,396
1,592
41,665
0
W
5,996
735
0
1,246
8,625
6,514
115
634
7,951
0
46,494
L
Medusa
bonbon5353
Medusa
7,008
4,052
0
3,576
8,680
2,848
141
3,747
4,933
0
28,180
W
Ao Kuang
riskybron
Ao Kuang
5,605
2,064
0
945
7,055
2,200
0
1,115
5,860
25,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,632
Gold Earned
27,296
263
Minions Killed
226
0
Camps Cleared
0
1,111,582
Distance Traveled
1,051,502
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,377
580
73
7
0
168,306
0
L
Artio
5,391
490
15
1
0
261,412
6
L
Thanatos
5,331
485
68
6
0
199,496
0
W
Neith
5,125
466
46
4
0
207,717
0
W
Yemoja
5,460
496
19
2
0
199,057
0
L
Mulan
4,695
427
31
3
0
218,826
0
W
Morgan Le Fay
6,440
585
95
9
0
218,563
0
W
Tyr
7,336
667
73
7
0
233,165
0
L
Medusa
5,502
500
39
4
0
203,462
0
W
Ao Kuang
6,271
570
30
3
0
253,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role