Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ElDoozenDonk
Thanatos
Level 44
God Stats
6W - 11L
1,437 SR
Queue Stats
12W - 29L
1,390 Elo+
Party 1
Nike
Nike
GigaWertz
Nike
Level 69
God Stats
1W - 5L
1,500 SR
Queue Stats
97W - 122L
1,461 Elo+
Party 1
Chiron
Chiron
SnuffLip34
Chiron
Level 112
God Stats
5W - 5L
1,599 SR
Queue Stats
265W - 264L
1,504 Elo+
Party 1
Janus
Janus
a16collins
Janus
Level 106
God Stats
0W - 1L
1,387 SR
Queue Stats
164W - 203L
1,497 Elo+
Party 1
Team Averages
Level 87
1,484 SR
1,470 Elo+

VS

Team Averages
Level 84
1,698 SR
1,544 Elo+
Scylla
Scylla
PrimeSingularity
Scylla
Level 65
God Stats
4W - 5L
1,607 SR
Queue Stats
20W - 15L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
The Snahks
Kuzenbo
Level 29
God Stats
11W - 4L
1,639 SR
Queue Stats
79W - 72L
1,508 Elo+
Party 3
Artemis
Artemis
TheConswoller
Artemis
Level 79
God Stats
1W - 1L
1,923 SR
Queue Stats
12W - 7L
1,601 Elo+
Party 2
Hades
Hades
adsasd2
Hades
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,492 Elo+
Solo
Bastet
Bastet
scarples
Bastet
Level 125
God Stats
11W - 3L
1,821 SR
Queue Stats
340W - 284L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 4 / 1
6,890
459
5,517
14,586
14,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
ElDoozenDonk
Thanatos
14
3 / 1 / 0
8,039
536
4,435
9,708
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nike
13
0 / 4 / 2
7,196
480
6,320
17,834
10,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
SnuffLip34
Chiron
11
1 / 3 / 1
6,840
456
8,668
11,229
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
13
0 / 5 / 1
7,341
489
1,454
9,535
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 0
9,867
658
6,511
3,636
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
The Snahks
Kuzenbo
13
1 / 1 / 6
8,024
535
6,734
7,932
8,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
13
1 / 3 / 2
7,639
509
7,673
10,572
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
adsasd2
Hades
16
4 / 2 / 0
9,723
648
11,643
14,157
6,660
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
scarples
Bastet
15
5 / 0 / 3
8,864
591
10,007
12,154
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
17
17
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
1
0.38
L
Thanatos
ElDoozenDonk
Thanatos
3
1
0
3
L
Nike
0
4
2
0.25
W
6
1
0
6
L
Chiron
SnuffLip34
Chiron
1
3
1
0.5
W
Kuzenbo
The Snahks
Kuzenbo
1
1
6
4
W
Artemis
1
3
2
0.67
L
Janus
0
5
1
0.1
W
Hades
adsasd2
Hades
4
2
0
2
W
Bastet
scarples
Bastet
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,394
Damage
42,568
62,892
Taken
48,451
36,746
Mitigated
25,776
17,363
Healing
23,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,517
714
0
3,622
14,586
14,211
0
3,467
11,108
21,986
0
L
Thanatos
ElDoozenDonk
Thanatos
4,435
383
0
7,222
9,708
4,132
82
1,646
8,018
0
60,941
L
Nike
6,320
565
0
3,080
17,834
10,935
0
10,700
7,134
0
58,305
W
6,511
567
0
698
3,636
1,151
62
683
2,933
78,802
0
L
Chiron
SnuffLip34
Chiron
8,668
1,189
317
2,242
11,229
3,946
0
3,215
8,014
0
56,468
W
Kuzenbo
The Snahks
Kuzenbo
6,734
3,088
0
1,721
7,932
8,578
0
2,291
5,637
23,970
230
W
Artemis
7,673
4,267
0
2,894
10,572
4,697
0
2,937
7,597
0
55,872
L
Janus
1,454
0
0
880
9,535
3,522
0
5,263
3,960
57,593
0
W
Hades
adsasd2
Hades
11,643
2,029
215
9,152
14,157
6,660
856
0
14,157
89,737
0
W
Bastet
scarples
Bastet
10,007
3,815
0
8,991
12,154
4,690
0
892
11,156
0
77,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,306
Gold Earned
44,117
435
Minions Killed
549
0
Camps Cleared
0
1,499,849
Distance Traveled
1,473,799
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,890
459
35
2
0
324,032
4
L
Thanatos
8,039
536
88
6
0
324,761
3
L
Nike
7,196
480
76
5
0
272,640
0
W
Scylla
9,867
658
141
9
0
289,874
2
L
Chiron
6,840
456
120
8
0
292,787
1
W
Kuzenbo
8,024
535
24
2
0
305,490
7
W
Artemis
7,639
509
119
8
0
259,506
3
L
Janus
7,341
489
116
8
0
285,629
7
W
Hades
9,723
648
159
11
0
249,656
0
W
Bastet
8,864
591
106
7
0
369,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role