Player Matchup

Ymir
Ymir
MelonCultist
Ymir
Level 79
God Stats
2W - 3L
1,500 SR
Queue Stats
48W - 77L
1,731 Elo+
Party 1
Olorun
Olorun
TSK Hawaii
Olorun
Level 82
God Stats
1W - 4L
1,221 SR
Queue Stats
37W - 56L
1,639 Elo+
Party 1
Set
Set
TonioCondones
Set
Level 16
God Stats
4W - 7L
1,449 SR
Queue Stats
25W - 44L
1,731 Elo+
Party 1
Neith
Neith
WetNoodle51
Neith
Level 2
God Stats
10W - 20L
1,704 SR
Queue Stats
24W - 40L
1,639 Elo+
Party 1
Sun Wukong
Sun Wukong
kyosee_JW
Sun Wukong
Level 5
God Stats
2W - 5L
1,464 SR
Queue Stats
6W - 14L
1,731 Elo+
Party 1
Team Averages
Level 37
1,467 SR
1,694 Elo+

VS

Team Averages
Level 61
1,527 SR
1,455 Elo+
Bakasura
Bakasura
 
Bakasura
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Anahime_04
Khepri
Level 32
God Stats
2W - 0L
1,726 SR
Queue Stats
57W - 52L
1,467 Elo+
Solo
Janus
Janus
PipeDice
Janus
Level 53
God Stats
7W - 3L
1,408 SR
Queue Stats
72W - 68L
1,433 Elo+
Party 2
Cernunnos
Cernunnos
StinkyPo0
Cernunnos
Level 43
God Stats
1W - 2L
1,139 SR
Queue Stats
63W - 69L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
jejea
Sun Wukong
Level 33
God Stats
8W - 0L
1,865 SR
Queue Stats
77W - 76L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,701
447
2,981
17,339
10,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
TSK Hawaii
Olorun
12
0 / 5 / 0
6,574
438
5,457
14,701
4,763
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 6 / 0
5,613
374
3,852
11,648
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 1
6,026
402
5,953
9,395
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
kyosee_JW
Sun Wukong
10
0 / 3 / 0
5,976
398
4,566
12,493
11,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
4 / 1 / 1
8,343
556
5,944
13,725
5,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
Anahime_04
Khepri
12
1 / 0 / 6
7,941
529
5,860
12,299
13,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
PipeDice
Janus
15
5 / 0 / 3
9,158
611
13,749
5,978
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
StinkyPo0
Cernunnos
13
3 / 0 / 3
8,184
546
12,236
6,486
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
jejea
Sun Wukong
14
6 / 0 / 1
9,263
618
10,198
11,577
8,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
19
19
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
1
4.5
W
Khepri
Anahime_04
Khepri
1
0
6
4
L
1
4
0
0.25
W
Janus
PipeDice
Janus
5
0
3
6.5
W
Cernunnos
StinkyPo0
Cernunnos
3
0
3
4.5
L
Olorun
TSK Hawaii
Olorun
0
5
0
0
L
0
6
0
0
L
0
1
1
0.5
W
Sun Wukong
jejea
Sun Wukong
6
0
1
6.5
L
Sun Wukong
kyosee_JW
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,809
Damage
47,987
65,576
Taken
50,065
34,030
Mitigated
33,759
12,272
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,944
4,453
0
5,902
13,725
5,915
0
715
13,010
0
61,592
W
Khepri
Anahime_04
Khepri
5,860
554
0
2,343
12,299
13,471
118
2,818
9,481
20,515
0
L
2,981
1,329
1,606
2,565
17,339
10,166
0
4,184
12,723
13,480
0
W
Janus
PipeDice
Janus
13,749
561
0
1,804
5,978
2,543
410
2,762
3,216
80,562
0
W
Cernunnos
StinkyPo0
Cernunnos
12,236
6,433
0
2,825
6,486
3,599
2,153
2,143
4,343
0
71,906
L
Olorun
TSK Hawaii
Olorun
5,457
1,941
317
4,117
14,701
4,763
0
8,599
5,470
52,160
0
L
3,852
2,051
78
462
11,648
4,423
132
2,070
9,506
0
29,951
L
5,953
3,752
0
2,625
9,395
2,949
0
4,025
5,049
0
37,920
W
Sun Wukong
jejea
Sun Wukong
10,198
2,154
0
3,435
11,577
8,231
458
0
11,577
0
59,346
L
Sun Wukong
kyosee_JW
Sun Wukong
4,566
1,124
57
445
12,493
11,729
163
0
12,465
0
27,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
42,889
254
Minions Killed
442
0
Camps Cleared
0
1,425,329
Distance Traveled
1,509,371
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,343
556
103
7
0
341,796
0
W
Khepri
7,941
529
21
1
0
319,839
6
L
Ymir
6,701
447
18
1
0
274,624
0
W
Janus
9,158
611
130
9
0
310,985
3
W
Cernunnos
8,184
546
96
6
0
243,552
0
L
Olorun
6,574
438
79
5
0
275,334
1
L
Set
5,613
374
41
3
0
310,129
0
L
Neith
6,026
402
71
5
0
274,393
0
W
Sun Wukong
9,263
618
92
6
0
293,199
0
L
Sun Wukong
5,976
398
45
3
0
290,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role