Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
StayAlert
Zeus
Level 156
God Stats
7W - 7L
1,592 SR
Queue Stats
381W - 362L
1,549 Elo+
Solo
Cthulhu
Cthulhu
Vodnick
Cthulhu
Level 53
God Stats
3W - 2L
1,560 SR
Queue Stats
24W - 28L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
WhiteWolf320
Sun Wukong
Level 147
God Stats
20W - 26L
1,523 SR
Queue Stats
224W - 211L
1,557 Elo+
Solo
Chang'e
Chang'e
w4k0
Chang'e
Level 117
God Stats
0W - 2L
1,264 SR
Queue Stats
158W - 160L
1,497 Elo+
Solo
Team Averages
Level 104
1,488 SR
1,522 Elo+

VS

Team Averages
Level 142
1,584 SR
1,502 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Gandlafpl
Zhong Kui
Level 185
God Stats
2W - 1L
1,759 SR
Queue Stats
69W - 68L
1,491 Elo+
Solo
Artemis
Artemis
SYZT
Artemis
Level 65
God Stats
44W - 52L
1,581 SR
Queue Stats
323W - 363L
1,475 Elo+
Solo
Atlas
Atlas
TheMoff
Atlas
Level 148
God Stats
4W - 1L
1,579 SR
Queue Stats
317W - 271L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 2 / 0
5,296
1,059
2,284
5,611
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
11
0 / 0 / 0
5,711
1,142
5,922
2,198
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Vodnick
Cthulhu
10
0 / 2 / 0
5,159
1,032
1,402
4,025
1,647
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
WhiteWolf320
Sun Wukong
10
0 / 0 / 0
5,492
1,098
1,966
6,192
4,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
w4k0
Chang'e
10
0 / 1 / 0
5,517
1,103
2,788
5,007
3,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

361

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 0 / 4
6,148
1,230
6,119
2,893
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
 
Ah Puch
11
0 / 0 / 4
5,702
1,140
3,991
1,214
516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Gandlafpl
Zhong Kui
11
0 / 0 / 4
6,095
1,219
2,443
3,520
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
SYZT
Artemis
11
1 / 0 / 2
5,849
1,170
4,616
3,275
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
TheMoff
Atlas
11
3 / 0 / 2
6,785
1,357
3,693
5,878
4,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
5
5
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Kukulkan
 
Kukulkan
1
0
4
3
W
Ah Puch
 
Ah Puch
0
0
4
2
W
Zhong Kui
Gandlafpl
Zhong Kui
0
0
4
2
W
Artemis
SYZT
Artemis
1
0
2
2
L
Zeus
0
0
0
0
W
Atlas
TheMoff
Atlas
3
0
2
4
L
Cthulhu
Vodnick
Cthulhu
0
2
0
0
L
Sun Wukong
WhiteWolf320
Sun Wukong
0
0
0
0
L
Chang'e
w4k0
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,362
Damage
20,862
23,033
Taken
16,780
12,743
Mitigated
11,043
4,452
Healing
3,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,284
599
0
896
5,611
2,778
0
3,999
1,462
0
5,343
W
Kukulkan
 
Kukulkan
6,119
482
0
500
2,893
1,161
0
1,347
1,504
18,887
0
W
Ah Puch
 
Ah Puch
3,991
302
0
392
1,214
516
0
399
779
12,198
0
W
Zhong Kui
Gandlafpl
Zhong Kui
2,443
198
0
0
3,520
3,528
0
1,662
1,817
18,808
0
W
Artemis
SYZT
Artemis
4,616
1,426
0
758
3,275
1,381
0
2,181
1,017
0
8,353
L
Zeus
5,922
391
0
0
2,198
795
0
1,423
625
18,994
0
W
Atlas
TheMoff
Atlas
3,693
1,602
897
770
5,878
4,457
0
4,373
1,311
6,693
0
L
Cthulhu
Vodnick
Cthulhu
1,402
63
0
140
4,025
1,647
0
2,521
1,354
3,594
0
L
Sun Wukong
WhiteWolf320
Sun Wukong
1,966
0
40
1,260
6,192
4,247
0
5,163
1,029
0
10,113
L
Chang'e
w4k0
Chang'e
2,788
74
688
1,428
5,007
3,276
0
2,690
1,867
13,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,175
Gold Earned
30,579
107
Minions Killed
121
2
Camps Cleared
9
483,037
Distance Traveled
516,590
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,296
1,059
9
2
0
104,375
0
W
Kukulkan
6,148
1,230
46
9
2
102,522
0
W
Ah Puch
5,702
1,140
20
4
0
96,717
0
W
Zhong Kui
6,095
1,219
27
5
6
91,967
0
W
Artemis
5,849
1,170
10
2
1
116,181
0
L
Zeus
5,711
1,142
41
8
1
115,598
4
W
Atlas
6,785
1,357
18
4
0
109,203
0
L
Cthulhu
5,159
1,032
8
2
0
44,906
0
L
Sun Wukong
5,492
1,098
17
3
1
115,917
0
L
Chang'e
5,517
1,103
32
6
0
102,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role