Player Matchup

Izanami
Izanami
GodsGucci
Izanami
Level 44
God Stats
21W - 10L
1,529 SR
Queue Stats
23W - 15L
1,529 Elo+
Party 2
Nike
Nike
Jakegotcake
Nike
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
chrustufa
Scylla
Level 70
God Stats
1W - 0L
1,504 SR
Queue Stats
7W - 2L
1,465 Elo+
Party 2
Team Averages
Level 40
1,511 SR
1,498 Elo+

VS

Team Averages
Level 79
1,704 SR
1,380 Elo+
Bellona
Bellona
EmuOstrich
Bellona
Level 82
God Stats
0W - 1L
1,730 SR
Queue Stats
42W - 42L
1,384 Elo+
Party 1
Ah Puch
Ah Puch
EmuPeter
Ah Puch
Level 68
God Stats
3W - 1L
1,845 SR
Queue Stats
146W - 140L
1,373 Elo+
Party 1
Anhur
Anhur
RandyShadows
Anhur
Level 88
God Stats
13W - 15L
1,538 SR
Queue Stats
197W - 198L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GodsGucci
Izanami
10
1 / 2 / 7
7,671
767
4,429
6,627
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 6
7,670
767
8,779
9,008
6,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
chrustufa
Scylla
12
7 / 1 / 2
8,882
888
13,290
4,848
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EmuOstrich
Bellona
11
3 / 3 / 1
7,893
789
6,614
12,004
11,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
EmuPeter
Ah Puch
10
0 / 4 / 3
7,012
701
4,613
9,531
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 2 / 3
7,452
745
3,179
8,976
2,945
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
9
Kills
4
4
Deaths
9
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
EmuOstrich
Bellona
3
3
1
1.17
L
Ah Puch
EmuPeter
Ah Puch
0
4
3
0.38
W
Izanami
GodsGucci
Izanami
1
2
7
2.25
W
1
1
6
4
L
1
2
3
1.25
W
Scylla
chrustufa
Scylla
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
14,406
20,483
Taken
30,511
10,205
Mitigated
17,829
1,522
Healing
5,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
EmuOstrich
Bellona
6,614
1,543
0
1,094
12,004
11,771
0
5,263
6,320
0
22,895
L
Ah Puch
EmuPeter
Ah Puch
4,613
492
0
2,482
9,531
3,113
0
3,665
5,610
20,829
0
W
Izanami
GodsGucci
Izanami
4,429
2,633
0
471
6,627
2,115
977
1,385
4,999
0
23,219
W
8,779
595
0
1,051
9,008
6,601
300
2,511
6,225
1,454
27,364
L
3,179
1,283
0
1,774
8,976
2,945
123
4,655
4,047
0
22,269
W
Scylla
chrustufa
Scylla
13,290
987
0
0
4,848
1,489
0
1,071
3,609
32,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,223
Gold Earned
22,357
136
Minions Killed
95
0
Camps Cleared
0
533,542
Distance Traveled
530,888
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,893
789
34
3
0
184,984
3
L
Ah Puch
7,012
701
24
2
0
166,942
0
W
Izanami
7,671
767
54
5
0
168,806
0
W
Nike
7,670
767
35
4
0
193,492
0
L
Anhur
7,452
745
37
4
0
178,962
4
W
Scylla
8,882
888
47
5
0
171,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role