Player Matchup

Cu Chulainn
Cu Chulainn
AngeljrCM-Z-
Cu Chulainn
Level 121
God Stats
4W - 0L
1,680 SR
Queue Stats
62W - 66L
1,473 Elo+
Solo
Horus
Horus
Borasco
Horus
Level 110
God Stats
1W - 1L
1,242 SR
Queue Stats
212W - 270L
1,404 Elo+
Solo
Neith
Neith
NinaMedina
Neith
Level 65
God Stats
44W - 36L
1,571 SR
Queue Stats
85W - 75L
1,498 Elo+
Solo
Loki
Loki
Welkd
Loki
Level 68
God Stats
72W - 74L
1,404 SR
Queue Stats
253W - 270L
1,338 Elo+
Solo
Olorun
Olorun
welshmiester
Olorun
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 55L
1,551 Elo+
Solo
Team Averages
Level 89
1,479 SR
1,453 Elo+

VS

Team Averages
Level 84
1,542 SR
1,452 Elo+
Scylla
Scylla
Camilamateus
Scylla
Level 107
God Stats
2W - 5L
1,428 SR
Queue Stats
231W - 231L
1,450 Elo+
Solo
Cerberus
Cerberus
LemonSlice10
Cerberus
Level 83
God Stats
9W - 10L
1,558 SR
Queue Stats
170W - 158L
1,465 Elo+
Solo
Tyr
Tyr
MLGmae
Tyr
Level 65
God Stats
3W - 4L
1,521 SR
Queue Stats
111W - 112L
1,488 Elo+
Party 1
Skadi
Skadi
pkj6204
Skadi
Level 98
God Stats
15W - 10L
1,703 SR
Queue Stats
133W - 130L
1,477 Elo+
Solo
Bakasura
Bakasura
wcharles237
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 81L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AngeljrCM-Z-
Cu Chulainn
16
5 / 2 / 2
10,682
593
13,404
15,412
17,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Borasco
Horus
12
0 / 3 / 4
8,123
451
4,694
18,573
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
14
0 / 5 / 0
8,300
461
7,224
12,901
4,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Welkd
Loki
16
8 / 3 / 5
10,409
578
11,314
13,131
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
16
5 / 2 / 7
10,366
576
15,502
12,670
5,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 6 / 2
7,782
432
5,560
9,271
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
LemonSlice10
Cerberus
14
4 / 4 / 4
9,573
532
8,525
21,538
21,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tyr
MLGmae
Tyr
15
1 / 4 / 3
8,800
489
7,497
15,489
15,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Skadi
pkj6204
Skadi
19
6 / 0 / 3
11,163
620
13,742
12,165
5,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
wcharles237
Bakasura
16
1 / 4 / 1
9,233
513
7,103
15,605
7,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
18
Kills
13
15
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AngeljrCM-Z-
Cu Chulainn
5
2
2
3
W
Horus
Borasco
Horus
0
3
4
0.67
L
Scylla
1
6
2
0.33
L
Cerberus
LemonSlice10
Cerberus
4
4
4
1.5
L
Tyr
MLGmae
Tyr
1
4
3
0.63
W
Neith
0
5
0
0
W
Loki
Welkd
Loki
8
3
5
3.5
L
Skadi
pkj6204
Skadi
6
0
3
7.5
L
Bakasura
wcharles237
Bakasura
1
4
1
0.38
W
Olorun
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,138
Damage
42,427
72,687
Taken
74,068
44,224
Mitigated
53,669
22,274
Healing
17,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AngeljrCM-Z-
Cu Chulainn
13,404
1,016
0
1,918
15,412
17,439
12
359
15,031
10,891
73,123
W
Horus
Borasco
Horus
4,694
2,839
2,026
7,461
18,573
11,551
536
5,159
13,137
0
30,081
L
Scylla
5,560
741
0
1,060
9,271
3,552
358
5,776
3,159
39,545
0
L
Cerberus
LemonSlice10
Cerberus
8,525
639
0
3,917
21,538
21,743
204
6,343
14,791
44,464
0
L
Tyr
MLGmae
Tyr
7,497
1,416
0
2,431
15,489
15,462
348
2,899
12,552
0
54,901
W
Neith
7,224
1,963
0
3,039
12,901
4,391
628
1,422
11,479
0
61,260
W
Loki
Welkd
Loki
11,314
3,641
364
3,845
13,131
5,471
535
2,164
10,937
0
80,175
L
Skadi
pkj6204
Skadi
13,742
5,821
0
6,464
12,165
5,508
674
1,507
10,616
0
122,074
L
Bakasura
wcharles237
Bakasura
7,103
4,801
0
3,797
15,605
7,404
0
963
14,594
0
74,998
W
Olorun
15,502
5,295
450
3,171
12,670
5,372
450
5,235
7,155
88,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,880
Gold Earned
46,551
464
Minions Killed
537
0
Camps Cleared
0
1,773,740
Distance Traveled
1,697,297
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,682
593
126
7
0
320,984
1
W
Horus
8,123
451
28
2
0
376,677
0
L
Scylla
7,782
432
80
4
0
236,892
0
L
Cerberus
9,573
532
60
3
0
331,420
0
L
Tyr
8,800
489
92
5
0
361,133
3
W
Neith
8,300
461
95
5
0
309,525
0
W
Loki
10,409
578
94
5
0
415,889
0
L
Skadi
11,163
620
170
9
0
345,426
0
L
Bakasura
9,233
513
135
8
0
422,426
0
W
Olorun
10,366
576
121
7
0
350,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role