Player Matchup

Ra
Ra
MachiasLildik
Ra
Level 147
God Stats
10W - 7L
1,579 SR
Queue Stats
225W - 221L
1,512 Elo+
Party 2
Loki
Loki
cklood14
Loki
Level 122
God Stats
7W - 5L
1,507 SR
Queue Stats
331W - 302L
1,473 Elo+
Solo
Danzaburou
Danzaburou
oooowaffles56
Danzaburou
Level 41
God Stats
12W - 12L
1,493 SR
Queue Stats
64W - 86L
1,386 Elo+
Party 2
Gilgamesh
Gilgamesh
starstike7
Gilgamesh
Level 129
God Stats
4W - 10L
1,320 SR
Queue Stats
293W - 298L
1,450 Elo+
Party 2
Yemoja
Yemoja
zHalunke-
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,637 Elo+
Solo
Team Averages
Level 97
1,480 SR
1,492 Elo+

VS

Team Averages
Level 71
1,394 SR
1,388 Elo+
Achilles
Achilles
CuriousTurtle1
Achilles
Level 65
God Stats
0W - 4L
1,099 SR
Queue Stats
92W - 79L
1,474 Elo+
Solo
Bastet
Bastet
DirtyCorgi
Bastet
Level 95
God Stats
0W - 2L
1,703 SR
Queue Stats
290W - 297L
1,445 Elo+
Party 1
Charon
Charon
SkilletHead77
Charon
Level 37
God Stats
2W - 4L
1,671 SR
Queue Stats
194W - 237L
1,335 Elo+
Solo
Ix Chel
Ix Chel
Thery123
Ix Chel
Level 57
God Stats
19W - 26L
1,461 SR
Queue Stats
155W - 180L
1,269 Elo+
Solo
Hou Yi
Hou Yi
jackofsnipers
Hou Yi
Level 100
God Stats
1W - 3L
1,037 SR
Queue Stats
212W - 215L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,462
546
3,091
4,434
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Loki
10
2 / 1 / 1
5,677
568
2,400
6,512
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
oooowaffles56
Danzaburou
9
0 / 1 / 3
5,243
524
1,876
4,825
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
starstike7
Gilgamesh
9
1 / 2 / 0
5,185
519
3,365
7,474
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
zHalunke-
Yemoja
8
2 / 0 / 0
5,252
525
1,296
4,360
2,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 1 / 1
5,596
560
2,420
6,936
4,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
DirtyCorgi
Bastet
7
1 / 4 / 0
4,783
478
2,143
8,112
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 0 / 1
5,254
525
2,954
3,372
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
Thery123
Ix Chel
5
0 / 0 / 0
4,306
431
1,030
1,466
342
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 1 / 0
5,391
539
3,881
6,423
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
4
5
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
1
1
0.5
L
Bastet
DirtyCorgi
Bastet
1
4
0
0.25
W
1
1
1
1.5
L
1
0
1
1.5
L
Ix Chel
Thery123
Ix Chel
0
0
0
0
W
Loki
2
1
1
2.5
L
2
1
0
2
W
Danzaburou
oooowaffles56
Danzaburou
0
1
3
1.5
W
Gilgamesh
starstike7
Gilgamesh
1
2
0
0.5
W
Yemoja
zHalunke-
Yemoja
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,028
Damage
12,428
27,605
Taken
26,309
11,596
Mitigated
11,067
5,947
Healing
5,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
2,420
835
0
694
6,936
4,804
515
841
5,924
0
31,574
L
Bastet
DirtyCorgi
Bastet
2,143
722
0
1,252
8,112
2,498
0
1,905
6,138
0
17,146
W
3,091
262
48
407
4,434
1,559
359
2,096
2,338
38,640
0
L
2,954
131
0
762
3,372
1,440
0
1,151
2,147
22,382
0
L
Ix Chel
Thery123
Ix Chel
1,030
226
44
129
1,466
342
30
0
1,466
18,151
0
W
Loki
2,400
769
0
770
6,512
2,140
0
145
6,367
0
43,272
L
3,881
1,615
0
2,292
6,423
1,983
702
490
5,895
0
26,171
W
Danzaburou
oooowaffles56
Danzaburou
1,876
647
0
955
4,825
1,727
0
685
4,140
0
27,217
W
Gilgamesh
starstike7
Gilgamesh
3,365
1,135
0
1,362
7,474
3,680
6
395
7,079
0
28,810
W
Yemoja
zHalunke-
Yemoja
1,296
258
1,639
766
4,360
2,490
400
663
3,697
11,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
25,330
258
Minions Killed
169
0
Camps Cleared
0
957,421
Distance Traveled
873,345
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,596
560
37
4
0
188,311
0
L
Bastet
4,783
478
28
3
0
212,082
0
W
Ra
5,462
546
72
7
0
206,082
0
L
Charon
5,254
525
28
3
0
190,782
4
L
Ix Chel
4,306
431
23
2
0
101,110
0
W
Loki
5,677
568
78
8
0
208,374
0
L
Hou Yi
5,391
539
53
5
0
181,060
6
W
Danzaburou
5,243
524
43
4
0
185,470
0
W
Gilgamesh
5,185
519
47
5
0
184,885
0
W
Yemoja
5,252
525
18
2
0
172,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role