Player Matchup

Fenrir
Fenrir
FH Apocalypse
Fenrir
Level 68
God Stats
92W - 75L
1,503 SR
Queue Stats
129W - 127L
1,428 Elo+
Party 2
Guan Yu
Guan Yu
FH Knowledge
Guan Yu
Level 66
God Stats
5W - 2L
1,665 SR
Queue Stats
133W - 126L
1,448 Elo+
Party 2
Aphrodite
Aphrodite
FHVengeance
Aphrodite
Level 18
God Stats
14W - 15L
1,429 SR
Queue Stats
15W - 19L
1,531 Elo+
Party 2
Agni
Agni
WellDiegoH
Agni
Level 117
God Stats
0W - 2L
1,205 SR
Queue Stats
347W - 326L
1,493 Elo+
Solo
Skadi
Skadi
mikaxaqckerman
Skadi
Level 84
God Stats
7W - 3L
1,790 SR
Queue Stats
295W - 299L
1,327 Elo+
Solo
Team Averages
Level 71
1,518 SR
1,445 Elo+

VS

Team Averages
Level 127
1,503 SR
1,430 Elo+
Athena
Athena
Jasonash
Athena
Level 83
God Stats
98W - 85L
1,575 SR
Queue Stats
128W - 130L
1,422 Elo+
Solo
Skadi
Skadi
Njørðr
Skadi
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 93L
1,395 Elo+
Party 1
Sun Wukong
Sun Wukong
Ronaldo174dd
Sun Wukong
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 93L
1,450 Elo+
Party 1
Chang'e
Chang'e
celewde
Chang'e
Level 117
God Stats
28W - 24L
1,527 SR
Queue Stats
360W - 348L
1,420 Elo+
Solo
Freya
Freya
omarzito1997
Freya
Level 156
God Stats
4W - 2L
1,411 SR
Queue Stats
195W - 194L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,002
471
5,748
13,344
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
FH Knowledge
Guan Yu
13
1 / 4 / 0
7,935
467
12,314
18,483
15,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
FHVengeance
Aphrodite
11
0 / 1 / 1
7,341
432
2,223
5,836
2,229
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 7 / 2
7,938
467
9,941
11,808
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 4 / 1
9,039
532
6,602
13,201
5,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jasonash
Athena
13
1 / 0 / 5
8,374
493
4,401
14,580
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Njørðr
Skadi
14
3 / 2 / 5
9,199
541
10,417
10,082
3,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Ronaldo174dd
Sun Wukong
15
2 / 0 / 4
9,433
555
7,408
14,764
9,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
celewde
Chang'e
16
5 / 3 / 2
9,843
579
8,184
12,552
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 2 / 5
9,922
584
10,561
13,465
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
19
19
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Guan Yu
FH Knowledge
Guan Yu
1
4
0
0.25
L
Aphrodite
FHVengeance
Aphrodite
0
1
1
0.5
W
Athena
Jasonash
Athena
1
0
5
3.5
W
Skadi
Njørðr
Skadi
3
2
5
2.75
W
Sun Wukong
Ronaldo174dd
Sun Wukong
2
0
4
4
L
1
7
2
0.29
W
Chang'e
celewde
Chang'e
5
3
2
2
L
4
4
1
1.13
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,828
Damage
40,971
62,672
Taken
65,443
32,775
Mitigated
30,584
18,987
Healing
22,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,748
374
0
4,646
13,344
5,255
0
3,917
9,323
0
44,185
L
Guan Yu
FH Knowledge
Guan Yu
12,314
1,989
405
4,721
18,483
15,415
0
4,832
13,615
62
43,479
L
Aphrodite
FHVengeance
Aphrodite
2,223
494
2,034
2,732
5,836
2,229
0
1,265
4,507
35,586
0
W
Athena
Jasonash
Athena
4,401
811
453
5,009
14,580
8,137
121
4,034
10,355
25,240
0
W
Skadi
Njørðr
Skadi
10,417
4,978
0
2,390
10,082
3,625
2,011
1,962
8,120
0
72,585
W
Sun Wukong
Ronaldo174dd
Sun Wukong
7,408
1,855
0
4,701
14,764
9,294
161
175
13,389
0
68,759
L
9,941
1,261
0
1,560
11,808
4,510
0
7,207
4,257
63,098
0
W
Chang'e
celewde
Chang'e
8,184
181
1,040
5,529
12,552
4,414
814
4,658
7,847
72,230
0
L
6,602
3,945
0
2,889
13,201
5,366
622
5,341
7,824
0
56,491
W
10,561
3,028
0
3,491
13,465
5,114
744
1,652
11,766
52,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,255
Gold Earned
46,771
383
Minions Killed
448
0
Camps Cleared
0
1,591,643
Distance Traveled
1,742,482
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,002
471
56
3
0
366,244
0
L
Guan Yu
7,935
467
65
4
0
358,233
0
L
Aphrodite
7,341
432
70
4
0
311,885
0
W
Athena
8,374
493
35
2
0
388,209
0
W
Skadi
9,199
541
117
7
0
286,458
2
W
Sun Wukong
9,433
555
115
7
0
353,039
0
L
Agni
7,938
467
92
5
0
254,475
0
W
Chang'e
9,843
579
113
7
0
356,176
0
L
Skadi
9,039
532
100
6
0
300,806
2
W
Freya
9,922
584
68
4
0
358,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role