Player Matchup

Cliodhna
Cliodhna
Gold III
Duck-with-hat
Cliodhna
Gold III
Level 83
God Stats
9W - 3L
1,685 SR
Queue Stats
49W - 45L
1,526 MMR
Party 1
Neith
Neith
Silver II
Guitarist1029
Neith
Silver II
Level 129
God Stats
1W - 0L
2,010 SR
Queue Stats
44W - 53L
1,486 MMR
Solo
Bakasura
Bakasura
Gold V
Jieshu72
Bakasura
Gold V
Level 123
God Stats
2W - 3L
1,651 SR
Queue Stats
41W - 40L
1,467 MMR
Party 1
Scylla
Scylla
Gold V
WhySoIcy-
Scylla
Gold V
Level 102
God Stats
16W - 11L
1,645 SR
Queue Stats
71W - 79L
1,491 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
rinzlaer
Kuzenbo
Silver I
Level 126
God Stats
5W - 4L
1,811 SR
Queue Stats
34W - 32L
1,477 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,760 SR
1,489 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,572 SR
1,489 MMR
Sun Wukong
Sun Wukong
Gold III
ChecoFuHer
Sun Wukong
Gold III
Level 148
God Stats
4W - 4L
1,615 SR
Queue Stats
121W - 127L
1,486 MMR
Solo
Bastet
Bastet
Gold II
Sahniper
Bastet
Gold II
Level 158
God Stats
8W - 13L
1,502 SR
Queue Stats
501W - 505L
1,493 MMR
Solo
Danzaburou
Danzaburou
Silver II
ZexionTheBloody
Danzaburou
Silver II
Level 61
God Stats
0W - 1L
1,400 SR
Queue Stats
16W - 14L
1,557 MMR
Party 2
Bacchus
Bacchus
Silver I
armurs
Bacchus
Silver I
Level 104
God Stats
1W - 2L
1,850 SR
Queue Stats
17W - 25L
1,473 MMR
Solo
Janus
Janus
Silver II
darkxvegas
Janus
Silver II
Level 145
God Stats
0W - 3L
1,495 SR
Queue Stats
12W - 14L
1,438 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Duck-with-hat
Cliodhna
16
5 / 2 / 5
10,414
579
11,852
15,850
6,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 3 / 5
9,695
539
9,673
12,757
5,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Jieshu72
Bakasura
17
4 / 1 / 6
11,020
612
14,279
21,001
18,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Scylla
WhySoIcy-
Scylla
15
2 / 4 / 4
9,344
519
4,579
10,288
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
rinzlaer
Kuzenbo
14
4 / 0 / 5
9,459
526
8,506
13,293
15,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
MartichorasKaliBaba Yaga

VS

Bans
Ao KuangAthenaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChecoFuHer
Sun Wukong
13
0 / 5 / 2
8,326
463
11,697
19,681
12,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Bastet
Sahniper
Bastet
17
7 / 1 / 2
10,245
569
14,248
17,894
8,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
ZexionTheBloody
Danzaburou
14
1 / 2 / 2
8,856
492
5,291
12,023
5,318
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
armurs
Bacchus
12
0 / 2 / 0
7,765
431
8,433
12,484
11,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
14
2 / 5 / 0
8,727
485
6,808
10,356
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
15
Kills
10
10
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChecoFuHer
Sun Wukong
0
5
2
0.2
W
Cliodhna
Duck-with-hat
Cliodhna
5
2
5
3.75
W
0
3
5
0.83
W
Bakasura
Jieshu72
Bakasura
4
1
6
7
L
Bastet
Sahniper
Bastet
7
1
2
8
W
Scylla
WhySoIcy-
Scylla
2
4
4
1
L
Danzaburou
ZexionTheBloody
Danzaburou
1
2
2
1
L
Bacchus
armurs
Bacchus
0
2
0
0
L
Janus
2
5
0
0.4
W
Kuzenbo
rinzlaer
Kuzenbo
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,889
Damage
46,477
73,189
Taken
72,438
49,626
Mitigated
40,725
20,988
Healing
23,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChecoFuHer
Sun Wukong
11,697
1,708
0
5,904
19,681
12,221
236
3,085
14,736
0
72,043
W
Cliodhna
Duck-with-hat
Cliodhna
11,852
2,265
0
1,599
15,850
6,609
1,932
3,097
12,601
0
86,221
W
9,673
3,483
0
3,167
12,757
5,120
0
2,071
10,686
0
85,537
W
Bakasura
Jieshu72
Bakasura
14,279
9,139
0
12,145
21,001
18,455
605
1,862
19,126
0
61,366
L
Bastet
Sahniper
Bastet
14,248
3,086
0
8,339
17,894
8,034
0
1,427
15,557
0
104,841
W
Scylla
WhySoIcy-
Scylla
4,579
1,066
0
935
10,288
3,969
0
3,923
6,169
74,372
0
L
Danzaburou
ZexionTheBloody
Danzaburou
5,291
1,626
0
5,057
12,023
5,318
849
1,595
10,428
0
60,867
L
Bacchus
armurs
Bacchus
8,433
1,265
0
2,578
12,484
11,752
0
4,261
7,725
39,831
0
L
Janus
6,808
312
0
1,690
10,356
3,400
0
2,468
7,532
70,568
0
W
Kuzenbo
rinzlaer
Kuzenbo
8,506
3,799
0
3,142
13,293
15,473
84
4,632
8,584
29,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
43,919
564
Minions Killed
531
0
Camps Cleared
0
1,852,334
Distance Traveled
1,853,541
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,326
463
92
5
0
347,140
4
W
Cliodhna
10,414
579
119
7
0
421,401
0
W
Neith
9,695
539
143
8
0
338,058
3
W
Bakasura
11,020
612
146
8
0
350,473
0
L
Bastet
10,245
569
129
7
0
409,828
1
W
Scylla
9,344
519
125
7
0
351,423
2
L
Danzaburou
8,856
492
121
7
0
349,439
0
L
Bacchus
7,765
431
62
3
0
375,089
3
L
Janus
8,727
485
127
7
0
372,045
0
W
Kuzenbo
9,459
526
31
2
0
390,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role