Player Matchup

Freya
Freya
 
Freya
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Beowulfone212
Lancelot
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
379W - 366L
1,388 Elo+
Party 2
Skadi
Skadi
FB_Ronny_
Skadi
Level 59
God Stats
4W - 3L
1,256 SR
Queue Stats
317W - 328L
1,404 Elo+
Party 2
Sun Wukong
Sun Wukong
GHOSTMARCOXIll1I
Sun Wukong
Level 105
God Stats
18W - 12L
1,476 SR
Queue Stats
274W - 270L
1,462 Elo+
Solo
Bacchus
Bacchus
M10_Samuu
Bacchus
Level 113
God Stats
4W - 1L
1,658 SR
Queue Stats
488W - 481L
1,399 Elo+
Party 2
Team Averages
Level 84
1,478 SR
1,431 Elo+

VS

Team Averages
Level 44
1,499 SR
1,282 Elo+
Serqet
Serqet
 
Serqet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
XTRMAT
Danzaburou
Level 35
God Stats
23W - 24L
1,262 SR
Queue Stats
392W - 371L
1,119 Elo+
Party 1
Chaac
Chaac
acesaboluffy231
Chaac
Level 21
God Stats
11W - 8L
1,500 SR
Queue Stats
252W - 257L
1,140 Elo+
Party 1
Cthulhu
Cthulhu
wcharles237
Cthulhu
Level 68
God Stats
2W - 1L
1,733 SR
Queue Stats
69W - 81L
1,404 Elo+
Solo
Anubis
Anubis
xldeegan17
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 3 / 0
7,322
523
3,503
11,388
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
Beowulfone212
Lancelot
13
4 / 0 / 4
8,043
575
7,494
9,300
4,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Skadi
FB_Ronny_
Skadi
12
5 / 2 / 6
7,546
539
11,754
9,935
3,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
GHOSTMARCOXIll1I
Sun Wukong
13
2 / 1 / 1
8,324
595
11,323
12,389
9,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
M10_Samuu
Bacchus
12
5 / 1 / 7
8,370
598
8,401
15,085
18,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 1 / 1
7,043
503
2,802
12,861
7,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mace

Mace

+10
Physical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
XTRMAT
Danzaburou
9
1 / 5 / 2
5,876
420
8,464
11,680
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 0
6,623
473
5,272
12,098
7,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
wcharles237
Cthulhu
9
1 / 5 / 1
6,657
476
8,281
14,401
10,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
xldeegan17
Anubis
13
3 / 3 / 1
7,930
566
8,875
8,228
4,102
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
17
Kills
7
7
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
1
3
0
0.33
L
Serqet
 
Serqet
2
1
1
2.5
W
Lancelot
Beowulfone212
Lancelot
4
0
4
6
W
Skadi
FB_Ronny_
Skadi
5
2
6
4
W
Sun Wukong
GHOSTMARCOXIll1I
Sun Wukong
2
1
1
2.5
W
Bacchus
M10_Samuu
Bacchus
5
1
7
8.5
L
Danzaburou
XTRMAT
Danzaburou
1
5
2
0.4
L
0
3
0
0
L
Cthulhu
wcharles237
Cthulhu
1
5
1
0.3
L
Anubis
xldeegan17
Anubis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,475
Damage
33,694
58,097
Taken
59,268
39,574
Mitigated
33,271
15,761
Healing
15,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,503
850
0
1,754
11,388
3,360
390
6,748
4,640
41,476
0
L
Serqet
 
Serqet
2,802
580
90
4,587
12,861
7,268
0
950
11,911
0
23,079
W
Lancelot
Beowulfone212
Lancelot
7,494
1,179
0
1,248
9,300
4,302
0
1,079
8,221
0
59,174
W
Skadi
FB_Ronny_
Skadi
11,754
4,426
0
1,359
9,935
3,931
642
4,074
5,766
0
51,979
W
Sun Wukong
GHOSTMARCOXIll1I
Sun Wukong
11,323
1,680
0
4,373
12,389
9,812
416
1,284
10,887
194
72,585
W
Bacchus
M10_Samuu
Bacchus
8,401
2,172
502
6,525
15,085
18,169
222
3,971
10,868
27,782
0
L
Danzaburou
XTRMAT
Danzaburou
8,464
3,240
0
2,435
11,680
4,564
0
4,617
7,063
0
29,784
L
5,272
1,150
0
1,735
12,098
7,201
0
65
12,033
0
46,961
L
Cthulhu
wcharles237
Cthulhu
8,281
1,526
1,332
2,147
14,401
10,136
0
2,904
11,497
30,300
0
L
Anubis
xldeegan17
Anubis
8,875
206
0
3,436
8,228
4,102
343
3,370
4,666
55,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,605
Gold Earned
34,129
385
Minions Killed
273
0
Camps Cleared
0
1,508,971
Distance Traveled
1,398,867
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,322
523
86
6
0
278,702
0
L
Serqet
7,043
503
32
2
0
312,962
1
W
Lancelot
8,043
575
84
6
0
371,296
0
W
Skadi
7,546
539
78
6
0
280,927
0
W
Sun Wukong
8,324
595
106
8
0
291,022
1
W
Bacchus
8,370
598
31
2
0
287,024
0
L
Danzaburou
5,876
420
46
3
0
254,867
0
L
Chaac
6,623
473
65
5
0
290,846
0
L
Cthulhu
6,657
476
38
3
0
300,250
1
L
Anubis
7,930
566
92
7
0
239,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role