Player Matchup

Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MAGMA9204
Chiron
Level 100
God Stats
3W - 4L
1,569 SR
Queue Stats
14W - 25L
1,417 Elo+
Party 3
Baron Samedi
Baron Samedi
Sneekster
Baron Samedi
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
383W - 379L
1,491 Elo+
Party 2
Fenrir
Fenrir
Tuggertw0
Fenrir
Level 84
God Stats
117W - 129L
1,488 SR
Queue Stats
177W - 193L
1,460 Elo+
Party 3
Nike
Nike
forgetyourheart
Nike
Level 122
God Stats
11W - 16L
1,478 SR
Queue Stats
360W - 373L
1,488 Elo+
Party 2
Team Averages
Level 120
1,507 SR
1,471 Elo+

VS

Team Averages
Level 114
1,496 SR
1,369 Elo+
Jormungandr
Jormungandr
BrazyassOso
Jormungandr
Level 125
God Stats
3W - 6L
1,421 SR
Queue Stats
581W - 586L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
DRAGONFIST_ELITE
Danzaburou
Level 149
God Stats
16W - 20L
1,468 SR
Queue Stats
182W - 194L
1,459 Elo+
Solo
Fenrir
Fenrir
Halo12329
Fenrir
Level 44
God Stats
2W - 3L
1,333 SR
Queue Stats
6W - 10L
1,329 Elo+
Party 4
Mulan
Mulan
KevinTheMilkman
Mulan
Level 155
God Stats
0W - 1L
1,772 SR
Queue Stats
0W - 6L
1,144 Elo+
Party 4
Baba Yaga
Baba Yaga
P_olari_s
Baba Yaga
Level 99
God Stats
10W - 8L
1,484 SR
Queue Stats
357W - 378L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 3 / 5
8,689
483
6,356
16,947
15,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
MAGMA9204
Chiron
12
5 / 1 / 6
8,727
485
10,858
9,869
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Sneekster
Baron Samedi
13
1 / 7 / 4
8,231
457
5,813
13,291
6,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tuggertw0
Fenrir
16
3 / 3 / 3
9,570
532
7,215
16,872
8,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 1
8,694
483
6,703
17,724
13,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BrazyassOso
Jormungandr
16
8 / 1 / 3
10,821
601
13,585
13,087
11,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
DRAGONFIST_ELITE
Danzaburou
16
0 / 5 / 2
9,884
549
3,844
10,229
4,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Halo12329
Fenrir
13
0 / 4 / 7
8,730
485
6,949
17,735
7,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 2 / 6
9,889
549
10,486
16,313
17,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
P_olari_s
Baba Yaga
16
5 / 3 / 8
9,916
551
15,414
10,032
4,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
43
13
Kills
17
18
Deaths
15
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
5
1.83
L
Jormungandr
BrazyassOso
Jormungandr
8
1
3
9.5
L
Danzaburou
DRAGONFIST_ELITE
Danzaburou
0
5
2
0.2
L
Fenrir
Halo12329
Fenrir
0
4
7
0.88
L
4
2
6
3.5
W
Chiron
MAGMA9204
Chiron
5
1
6
8
L
Baba Yaga
P_olari_s
Baba Yaga
5
3
8
3
W
Baron Samedi
Sneekster
Baron Samedi
1
7
4
0.43
W
Fenrir
Tuggertw0
Fenrir
3
3
3
1.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,945
Damage
50,278
74,703
Taken
67,396
47,684
Mitigated
46,406
16,588
Healing
15,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,356
733
0
5,138
16,947
15,733
298
4,861
11,870
31,657
0
L
Jormungandr
BrazyassOso
Jormungandr
13,585
5,186
0
3,853
13,087
11,171
236
1,650
11,437
72,031
306
L
Danzaburou
DRAGONFIST_ELITE
Danzaburou
3,844
1,722
0
3,307
10,229
4,796
4,282
1,040
9,189
0
85,449
L
Fenrir
Halo12329
Fenrir
6,949
1,875
0
3,127
17,735
7,915
0
2,470
15,265
0
67,853
L
10,486
1,426
0
2,803
16,313
17,822
0
3,970
12,343
0
34,082
W
Chiron
MAGMA9204
Chiron
10,858
3,562
576
3,342
9,869
3,516
844
1,690
8,092
0
55,033
L
Baba Yaga
P_olari_s
Baba Yaga
15,414
1,008
0
2,736
10,032
4,702
610
3,968
6,064
53,804
0
W
Baron Samedi
Sneekster
Baron Samedi
5,813
623
249
1,802
13,291
6,164
372
5,327
7,421
51,651
0
W
Fenrir
Tuggertw0
Fenrir
7,215
1,519
0
3,535
16,872
8,532
0
5,278
11,375
0
86,030
W
6,703
631
0
1,946
17,724
13,739
278
10,285
7,252
1,748
66,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,911
Gold Earned
49,240
449
Minions Killed
438
0
Camps Cleared
0
1,690,993
Distance Traveled
1,747,066
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,689
483
34
2
0
343,768
0
L
Jormungandr
10,821
601
117
7
0
315,191
3
L
Danzaburou
9,884
549
111
6
0
329,028
0
L
Fenrir
8,730
485
90
5
0
398,569
0
L
Mulan
9,889
549
40
2
0
366,095
2
W
Chiron
8,727
485
93
5
0
380,954
0
L
Baba Yaga
9,916
551
80
4
0
338,183
1
W
Baron Samedi
8,231
457
71
4
0
269,607
0
W
Fenrir
9,570
532
114
6
0
384,974
0
W
Nike
8,694
483
137
8
0
311,690
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role