Player Matchup

Ra
Ra
Cpl Canine
Ra
Level 122
God Stats
7W - 4L
1,639 SR
Queue Stats
39W - 41L
1,603 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SaMe SpAniArD
Kumbhakarna
Level 120
God Stats
6W - 5L
1,443 SR
Queue Stats
14W - 19L
1,283 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
poshI slays
Ah Muzen Cab
Level 141
God Stats
9W - 5L
1,536 SR
Queue Stats
142W - 146L
1,567 Elo+
Party 1
Team Averages
Level 128
1,540 SR
1,484 Elo+

VS

Team Averages
Level 56
1,505 SR
1,542 Elo+
Lancelot
Lancelot
 
Lancelot
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Bag of Tears
Raijin
Level 63
God Stats
1W - 2L
1,364 SR
Queue Stats
21W - 17L
1,636 Elo+
Party 2
Bacchus
Bacchus
TrueGoatKing
Bacchus
Level 36
God Stats
8W - 10L
1,652 SR
Queue Stats
25W - 31L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 3
11,949
797
14,244
8,066
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
SaMe SpAniArD
Kumbhakarna
13
0 / 2 / 9
10,080
672
4,344
14,825
14,305
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
poshI slays
Ah Muzen Cab
14
3 / 1 / 6
11,011
734
13,349
10,186
4,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
0 / 4 / 3
9,381
625
6,298
11,324
4,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
15
4 / 2 / 1
11,510
767
15,503
13,276
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
TrueGoatKing
Bacchus
11
1 / 3 / 2
9,369
625
5,512
11,662
13,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
9
Kills
5
5
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
3
0.38
L
Raijin
4
2
1
2.25
W
6
2
3
3.75
W
Kumbhakarna
SaMe SpAniArD
Kumbhakarna
0
2
9
2.25
L
Bacchus
TrueGoatKing
Bacchus
1
3
2
0.67
W
Ah Muzen Cab
poshI slays
Ah Muzen Cab
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,937
Damage
27,313
33,077
Taken
36,262
22,718
Mitigated
23,631
9,439
Healing
4,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,298
729
0
733
11,324
4,946
0
5,794
5,068
0
20,410
L
Raijin
15,503
1,609
0
4,157
13,276
5,062
34
7,364
5,165
83,190
0
W
14,244
1,189
4,471
2,602
8,066
3,509
960
5,108
2,776
69,906
0
W
Kumbhakarna
SaMe SpAniArD
Kumbhakarna
4,344
199
0
1,336
14,825
14,305
138
8,437
6,034
13,302
371
L
Bacchus
TrueGoatKing
Bacchus
5,512
343
0
0
11,662
13,623
0
5,004
6,043
13,366
0
W
Ah Muzen Cab
poshI slays
Ah Muzen Cab
13,349
5,376
0
1,030
10,186
4,904
1,753
6,714
3,134
0
44,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,040
Gold Earned
30,260
169
Minions Killed
189
0
Camps Cleared
0
819,464
Distance Traveled
817,755
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,381
625
30
2
0
294,860
0
L
Raijin
11,510
767
144
10
0
253,841
0
W
Ra
11,949
797
85
6
0
279,694
0
W
Kumbhakarna
10,080
672
8
1
0
254,368
0
L
Bacchus
9,369
625
15
1
0
269,054
3
W
Ah Muzen Cab
11,011
734
76
5
0
285,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role