Player Matchup

Gilgamesh
Gilgamesh
Average-Arc
Gilgamesh
Level 88
God Stats
14W - 8L
1,906 SR
Queue Stats
257W - 229L
1,582 Elo+
Solo
Kukulkan
Kukulkan
JacoolPlay
Kukulkan
Level 136
God Stats
0W - 2L
1,569 SR
Queue Stats
209W - 204L
1,468 Elo+
Solo
Geb
Geb
PFC Flatcolt
Geb
Level 147
God Stats
7W - 7L
1,607 SR
Queue Stats
421W - 372L
1,566 Elo+
Solo
Fenrir
Fenrir
RpR-Striker
Fenrir
Level 113
God Stats
10W - 13L
1,502 SR
Queue Stats
160W - 143L
1,497 Elo+
Solo
Artemis
Artemis
mielbiel
Artemis
Level 123
God Stats
49W - 25L
1,755 SR
Queue Stats
373W - 314L
1,585 Elo+
Solo
Team Averages
Level 121
1,668 SR
1,540 Elo+

VS

Team Averages
Level 152
1,513 SR
1,500 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Chonodoku
Nox
Level 143
God Stats
9W - 11L
1,529 SR
Queue Stats
275W - 262L
1,505 Elo+
Party 1
Charybdis
Charybdis
Sayziel
Charybdis
Level 123
God Stats
2W - 1L
1,311 SR
Queue Stats
381W - 354L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
samlilylion
Sun Wukong
Level 210
God Stats
20W - 9L
1,724 SR
Queue Stats
533W - 479L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Average-Arc
Gilgamesh
9
0 / 3 / 2
5,203
473
8,232
10,787
7,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
JacoolPlay
Kukulkan
12
0 / 4 / 0
6,300
573
4,521
6,099
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 1 / 0
6,065
551
7,250
8,786
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
5
0 / 2 / 0
4,428
403
2,425
5,381
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
mielbiel
Artemis
11
3 / 1 / 0
6,375
580
5,287
7,676
2,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 0 / 3
7,808
710
7,877
10,220
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
 
Yemoja
9
0 / 1 / 4
5,855
532
3,305
8,915
5,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 2
6,287
572
4,189
5,012
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
Sayziel
Charybdis
10
2 / 2 / 0
6,400
582
4,531
7,313
2,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
samlilylion
Sun Wukong
13
1 / 0 / 0
7,704
700
5,360
12,179
6,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
3
7.5
W
Yemoja
 
Yemoja
0
1
4
2
L
Gilgamesh
Average-Arc
Gilgamesh
0
3
2
0.33
W
2
0
2
3
L
Kukulkan
JacoolPlay
Kukulkan
0
4
0
0
L
0
1
0
0
L
Fenrir
0
2
0
0
W
Charybdis
Sayziel
Charybdis
2
2
0
1
L
Artemis
mielbiel
Artemis
3
1
0
3
W
Sun Wukong
samlilylion
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,715
Damage
25,262
38,729
Taken
43,639
18,402
Mitigated
21,202
7,367
Healing
21,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,877
2,105
642
6,560
10,220
4,454
0
1,337
8,701
74,250
0
W
Yemoja
 
Yemoja
3,305
727
2,608
2,803
8,915
5,318
53
1,272
7,161
13,440
0
L
Gilgamesh
Average-Arc
Gilgamesh
8,232
2,099
0
2,287
10,787
7,070
0
6,110
4,603
0
22,557
W
4,189
545
0
650
5,012
2,126
0
2,132
2,838
29,963
0
L
Kukulkan
JacoolPlay
Kukulkan
4,521
385
0
494
6,099
2,437
0
4,046
2,053
60,885
0
L
7,250
1,079
0
1,000
8,786
4,218
0
261
8,525
41,890
0
L
Fenrir
2,425
948
0
1,162
5,381
1,820
0
3,300
2,081
0
13,445
W
Charybdis
Sayziel
Charybdis
4,531
2,216
0
2,222
7,313
2,364
847
0
7,238
0
46,815
L
Artemis
mielbiel
Artemis
5,287
2,170
0
2,424
7,676
2,857
1,139
1,580
6,096
0
44,910
W
Sun Wukong
samlilylion
Sun Wukong
5,360
1,303
0
5,682
12,179
6,940
0
6,250
5,167
0
65,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,371
Gold Earned
34,054
324
Minions Killed
379
0
Camps Cleared
0
1,035,482
Distance Traveled
1,148,820
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,808
710
111
10
0
249,735
0
W
Yemoja
5,855
532
23
2
0
224,240
7
L
Gilgamesh
5,203
473
32
3
0
243,488
3
W
Nox
6,287
572
52
5
0
236,820
2
L
Kukulkan
6,300
573
109
10
0
204,001
0
L
Geb
6,065
551
90
8
0
248,759
0
L
Fenrir
4,428
403
23
2
0
137,949
0
W
Charybdis
6,400
582
79
7
0
206,645
0
L
Artemis
6,375
580
70
6
0
201,285
2
W
Sun Wukong
7,704
700
114
10
0
231,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role