Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Blyflekk
Nox
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 101L
1,498 Elo+
Solo
Eset
Eset
Kidnios
Eset
Level 124
God Stats
2W - 3L
1,636 SR
Queue Stats
158W - 163L
1,451 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Regain
Ah Muzen Cab
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 38L
1,625 Elo+
Solo
Erlang Shen
Erlang Shen
malfnctn
Erlang Shen
Level 147
God Stats
1W - 1L
1,209 SR
Queue Stats
190W - 183L
1,525 Elo+
Party 1
Team Averages
Level 139
1,469 SR
1,520 Elo+

VS

Team Averages
Level 136
1,482 SR
1,513 Elo+
Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AlphaSpace
Zeus
Level 144
God Stats
2W - 2L
1,725 SR
Queue Stats
108W - 100L
1,467 Elo+
Solo
Odin
Odin
Goddard I 17 I
Odin
Level 146
God Stats
2W - 3L
1,175 SR
Queue Stats
386W - 372L
1,534 Elo+
Party 2
Bacchus
Bacchus
Risdekill
Bacchus
Level 127
God Stats
5W - 8L
1,533 SR
Queue Stats
238W - 222L
1,509 Elo+
Solo
Atlas
Atlas
SF I 19
Atlas
Level 157
God Stats
3W - 4L
1,477 SR
Queue Stats
365W - 355L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 2 / 18
9,533
867
15,486
10,023
6,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 15
9,328
848
10,157
9,638
5,617
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Eset
Kidnios
Eset
17
4 / 1 / 13
9,606
873
9,875
13,132
7,365
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Regain
Ah Muzen Cab
17
10 / 1 / 11
10,335
940
22,149
13,346
7,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
malfnctn
Erlang Shen
15
6 / 2 / 13
10,044
913
9,433
14,260
14,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 5 / 6
7,251
659
5,374
17,116
20,826
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 4 / 1
9,140
831
15,627
9,692
4,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 6 / 3
6,769
615
7,303
13,737
13,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Risdekill
Bacchus
14
1 / 6 / 6
7,831
712
8,699
17,995
19,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Atlas
SF I 19
Atlas
14
2 / 4 / 4
8,300
755
8,801
13,439
15,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
25
Kills
7
7
Deaths
25
70
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
2
18
5.5
L
Artio
 
Artio
0
5
6
0.6
L
4
4
1
1.13
W
3
1
15
10.5
L
0
6
3
0.25
W
Eset
Kidnios
Eset
4
1
13
10.5
W
Ah Muzen Cab
Regain
Ah Muzen Cab
10
1
11
15.5
L
Bacchus
Risdekill
Bacchus
1
6
6
0.67
L
Atlas
SF I 19
Atlas
2
4
4
1
W
Erlang Shen
malfnctn
Erlang Shen
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,100
Damage
45,804
60,399
Taken
71,979
41,926
Mitigated
73,382
19,841
Healing
17,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
15,486
1,642
1,694
1,343
10,023
6,640
1,755
7,058
2,965
0
26,067
L
Artio
 
Artio
5,374
652
1,735
3,508
17,116
20,826
0
5,346
11,770
7,087
0
L
15,627
1,372
1,258
2,066
9,692
4,158
0
2,324
7,368
34,644
0
W
10,157
2,079
631
1,845
9,638
5,617
2,021
7,162
2,476
22,779
0
L
7,303
468
542
1,351
13,737
13,582
0
2,947
10,790
0
12,445
W
Eset
Kidnios
Eset
9,875
358
997
2,824
13,132
7,365
1,542
8,194
4,938
17,169
0
W
Ah Muzen Cab
Regain
Ah Muzen Cab
22,149
8,246
360
3,071
13,346
7,526
3,096
8,594
4,752
0
54,547
L
Bacchus
Risdekill
Bacchus
8,699
669
787
3,428
17,995
19,013
0
6,474
11,521
12,994
0
L
Atlas
SF I 19
Atlas
8,801
2,617
487
2,170
13,439
15,803
0
2,941
10,498
18,159
0
W
Erlang Shen
malfnctn
Erlang Shen
9,433
4,387
2,935
4,141
14,260
14,778
441
7,493
6,767
0
12,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,846
Gold Earned
39,291
132
Minions Killed
109
0
Camps Cleared
0
1,188,093
Distance Traveled
1,007,928
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,533
867
29
3
0
244,486
0
L
Artio
7,251
659
8
1
0
218,649
0
L
Zeus
9,140
831
58
5
0
203,511
0
W
Nox
9,328
848
36
3
0
219,956
0
L
Odin
6,769
615
18
2
0
189,705
0
W
Eset
9,606
873
17
2
0
248,724
0
W
Ah Muzen Cab
10,335
940
45
4
0
243,801
0
L
Bacchus
7,831
712
13
1
0
206,856
0
L
Atlas
8,300
755
12
1
0
189,207
0
W
Erlang Shen
10,044
913
5
0
0
231,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role