Player Matchup

Mulan
Mulan
Bigshootss47
Mulan
Level 29
God Stats
0W - 4L
1,298 SR
Queue Stats
69W - 97L
1,319 Elo+
Solo
Chaac
Chaac
Jerboa3Perna
Chaac
Level 67
God Stats
0W - 2L
1,366 SR
Queue Stats
68W - 84L
1,448 Elo+
Party 1
Cliodhna
Cliodhna
STARADAMS808
Cliodhna
Level 121
God Stats
4W - 5L
1,553 SR
Queue Stats
175W - 158L
1,526 Elo+
Solo
Hera
Hera
cudevidro
Hera
Level 76
God Stats
4W - 2L
1,641 SR
Queue Stats
77W - 89L
1,461 Elo+
Party 1
Thor
Thor
smokineverday
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,462 Elo+
Solo
Team Averages
Level 62
1,472 SR
1,443 Elo+

VS

Team Averages
Level 116
1,462 SR
1,493 Elo+
King Arthur
King Arthur
Alkaid311
King Arthur
Level 128
God Stats
2W - 2L
1,590 SR
Queue Stats
187W - 114L
1,609 Elo+
Party 2
Hou Yi
Hou Yi
Beneguh
Hou Yi
Level 155
God Stats
5W - 0L
1,421 SR
Queue Stats
199W - 112L
1,598 Elo+
Party 2
Charon
Charon
DirtNyoureye
Charon
Level 97
God Stats
1W - 0L
1,526 SR
Queue Stats
9W - 9L
1,362 Elo+
Solo
Cthulhu
Cthulhu
Ej-Redav
Cthulhu
Level 120
God Stats
1W - 1L
1,192 SR
Queue Stats
156W - 158L
1,461 Elo+
Solo
Anubis
Anubis
TromosLykos
Anubis
Level 78
God Stats
2W - 2L
1,582 SR
Queue Stats
127W - 145L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
8,076
808
4,288
12,930
7,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 5
7,441
744
11,950
10,842
11,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
STARADAMS808
Cliodhna
12
2 / 8 / 4
7,186
719
6,238
11,642
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hera
15
5 / 4 / 2
8,649
865
10,173
8,039
3,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 6 / 3
7,525
753
4,772
10,449
6,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alkaid311
King Arthur
16
4 / 2 / 17
9,102
910
7,448
11,993
13,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Beneguh
Hou Yi
16
7 / 4 / 14
9,825
983
13,167
12,094
6,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
16
7 / 2 / 16
9,711
971
12,083
9,515
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Ej-Redav
Cthulhu
15
2 / 4 / 15
9,616
962
9,342
14,659
15,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
14
5 / 1 / 11
8,863
886
7,389
5,758
3,328
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
98
13
Kills
25
25
Deaths
13
16
Assists
73
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alkaid311
King Arthur
4
2
17
6.25
W
Hou Yi
Beneguh
Hou Yi
7
4
14
3.5
L
4
5
2
1
W
Charon
7
2
16
7.5
W
Cthulhu
Ej-Redav
Cthulhu
2
4
15
2.38
L
1
2
5
1.75
L
Cliodhna
STARADAMS808
Cliodhna
2
8
4
0.5
W
Anubis
5
1
11
10.5
L
Hera
5
4
2
1.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,421
Damage
49,429
53,902
Taken
54,019
34,084
Mitigated
44,703
9,847
Healing
14,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alkaid311
King Arthur
7,448
800
1,363
1,268
11,993
13,889
333
1,281
10,712
2,195
11,198
W
Hou Yi
Beneguh
Hou Yi
13,167
5,639
1,737
2,102
12,094
6,381
3,044
557
11,537
0
25,285
L
4,288
666
180
2,052
12,930
7,600
0
7,521
5,409
0
11,028
W
Charon
12,083
1,693
2,340
1,197
9,515
5,660
625
1,837
7,678
28,332
0
W
Cthulhu
Ej-Redav
Cthulhu
9,342
178
877
1,011
14,659
15,445
0
4,961
9,698
17,215
353
L
11,950
473
260
3,448
10,842
11,226
0
5,827
5,015
802
21,394
L
Cliodhna
STARADAMS808
Cliodhna
6,238
516
658
879
11,642
5,455
0
5,984
5,658
0
9,569
W
Anubis
7,389
386
930
1,455
5,758
3,328
890
2,079
3,679
16,561
0
L
Hera
10,173
3,650
549
1,144
8,039
3,752
0
5,707
2,332
24,317
0
L
4,772
0
154
523
10,449
6,051
0
4,959
5,490
0
10,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,877
Gold Earned
47,117
89
Minions Killed
118
0
Camps Cleared
0
885,448
Distance Traveled
1,014,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,102
910
9
1
0
211,095
0
W
Hou Yi
9,825
983
29
3
0
192,903
0
L
Mulan
8,076
808
18
2
0
185,054
0
W
Charon
9,711
971
33
3
0
204,845
0
W
Cthulhu
9,616
962
28
3
0
204,739
0
L
Chaac
7,441
744
23
2
0
197,782
0
L
Cliodhna
7,186
719
8
1
0
183,476
0
W
Anubis
8,863
886
19
2
0
200,564
0
L
Hera
8,649
865
32
3
0
159,814
0
L
Thor
7,525
753
8
1
0
159,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role