Player Matchup

Bellona
Bellona
Capno307
Bellona
Level 64
God Stats
1W - 3L
1,551 SR
Queue Stats
76W - 85L
1,421 Elo+
Party 1
Set
Set
NILLAWAFER78708
Set
Level 92
God Stats
1W - 2L
1,703 SR
Queue Stats
428W - 422L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
SAVAGExLEE
Zhong Kui
Level 123
God Stats
11W - 6L
1,813 SR
Queue Stats
522W - 534L
1,484 Elo+
Party 1
Thor
Thor
UG Phantom XO
Thor
Level 129
God Stats
1W - 2L
1,730 SR
Queue Stats
381W - 417L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
Zailian51
Sun Wukong
Level 87
God Stats
4W - 4L
1,566 SR
Queue Stats
143W - 143L
1,427 Elo+
Party 1
Team Averages
Level 99
1,673 SR
1,457 Elo+

VS

Team Averages
Level 145
1,583 SR
1,480 Elo+
Shiva
Shiva
GOD EATER 187
Shiva
Level 148
God Stats
6W - 4L
1,510 SR
Queue Stats
832W - 810L
1,479 Elo+
Solo
Thoth
Thoth
Las nocheZzz
Thoth
Level 156
God Stats
5W - 1L
1,700 SR
Queue Stats
216W - 228L
1,470 Elo+
Solo
Chaac
Chaac
Mr_KlydeFrewg
Chaac
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 29L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
SeppukuO
Danzaburou
Level 170
God Stats
11W - 8L
1,574 SR
Queue Stats
999W - 1,043L
1,472 Elo+
Solo
Anubis
Anubis
Webbthulhu
Anubis
Level 129
God Stats
1W - 0L
1,631 SR
Queue Stats
39W - 30L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Capno307
Bellona
13
1 / 9 / 1
7,588
690
3,376
15,720
8,687
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 7 / 2
7,146
650
4,864
12,056
5,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
SAVAGExLEE
Zhong Kui
15
2 / 2 / 2
7,542
686
8,393
8,773
11,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 3 / 3
7,882
717
8,490
10,849
7,789
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Zailian51
Sun Wukong
14
2 / 2 / 4
7,989
726
7,659
18,404
14,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 17
9,548
868
14,384
11,198
15,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 0 / 15
10,458
951
12,763
2,807
1,148
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 1 / 16
8,872
807
7,213
10,881
11,618
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
SeppukuO
Danzaburou
15
4 / 2 / 13
9,561
869
10,191
6,586
3,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Webbthulhu
Anubis
17
7 / 3 / 13
10,177
925
15,141
10,196
6,030
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
97
7
Kills
23
23
Deaths
8
12
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Bellona
Capno307
Bellona
1
9
1
0.17
W
5
2
17
6.75
W
6
0
15
13.5
W
1
1
16
9
L
0
7
2
0.14
L
Zhong Kui
SAVAGExLEE
Zhong Kui
2
2
2
1.5
W
Danzaburou
SeppukuO
Danzaburou
4
2
13
5.25
L
2
3
3
1.17
W
Anubis
Webbthulhu
Anubis
7
3
13
4.5
L
Sun Wukong
Zailian51
Sun Wukong
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,782
Damage
59,692
65,802
Taken
41,668
47,879
Mitigated
37,176
16,404
Healing
19,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Capno307
Bellona
3,376
509
843
681
15,720
8,687
0
8,747
6,973
50
12,038
W
14,384
1,213
1,941
3,627
11,198
15,269
84
2,927
8,271
2,024
21,074
W
12,763
559
559
536
2,807
1,148
1,885
302
2,505
28,979
0
W
7,213
599
1,600
5,102
10,881
11,618
167
1,558
9,323
0
14,856
L
4,864
1,666
122
1,476
12,056
5,625
0
5,156
6,900
0
13,567
L
Zhong Kui
SAVAGExLEE
Zhong Kui
8,393
578
972
2,371
8,773
11,030
0
3,288
5,485
18,684
0
W
Danzaburou
SeppukuO
Danzaburou
10,191
3,049
932
1,417
6,586
3,111
1,581
1,127
5,459
0
16,008
L
8,490
604
926
1,244
10,849
7,789
0
4,759
6,090
154
16,738
W
Anubis
Webbthulhu
Anubis
15,141
322
0
3,313
10,196
6,030
275
2,683
7,513
35,326
0
L
Sun Wukong
Zailian51
Sun Wukong
7,659
905
1,001
6,768
18,404
14,748
0
7,660
10,744
0
14,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,147
Gold Earned
48,616
98
Minions Killed
136
0
Camps Cleared
0
989,249
Distance Traveled
1,099,564
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,588
690
14
1
0
191,969
0
W
Shiva
9,548
868
23
2
0
228,326
0
W
Thoth
10,458
951
37
3
0
246,869
0
W
Chaac
8,872
807
15
1
0
254,591
0
L
Set
7,146
650
23
2
0
182,993
0
L
Zhong Kui
7,542
686
23
2
0
189,097
0
W
Danzaburou
9,561
869
17
2
0
167,167
5
L
Thor
7,882
717
21
2
0
210,643
0
W
Anubis
10,177
925
44
4
0
202,611
0
L
Sun Wukong
7,989
726
17
2
0
214,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role