Player Matchup

Lancelot
Lancelot
Kenurd
Lancelot
Level 157
God Stats
5W - 5L
1,626 SR
Queue Stats
600W - 534L
1,574 Elo+
Solo
Freya
Freya
TheJudicatør
Freya
Level 141
God Stats
7W - 6L
1,613 SR
Queue Stats
151W - 125L
1,616 Elo+
Party 1
Ravana
Ravana
Uplanding
Ravana
Level 102
God Stats
1W - 0L
1,848 SR
Queue Stats
25W - 21L
1,594 Elo+
Party 1
Merlin
Merlin
ViejoBorracho
Merlin
Level 158
God Stats
9W - 8L
1,649 SR
Queue Stats
251W - 220L
1,573 Elo+
Solo
Cu Chulainn
Cu Chulainn
justusharris21
Cu Chulainn
Level 153
God Stats
8W - 8L
1,552 SR
Queue Stats
131W - 102L
1,508 Elo+
Solo
Team Averages
Level 142
1,658 SR
1,573 Elo+

VS

Team Averages
Level 117
1,626 SR
1,584 Elo+
Chernobog
Chernobog
Dakkarism
Chernobog
Level 147
God Stats
1W - 3L
1,490 SR
Queue Stats
79W - 65L
1,646 Elo+
Party 2
Charon
Charon
Heevs
Charon
Level 127
God Stats
2W - 3L
1,577 SR
Queue Stats
87W - 74L
1,594 Elo+
Party 2
Ra
Ra
Mrpolarbear
Ra
Level 144
God Stats
2W - 2L
1,700 SR
Queue Stats
60W - 56L
1,586 Elo+
Solo
Nike
Nike
OneLungMcLung
Nike
Level 105
God Stats
12W - 6L
1,649 SR
Queue Stats
730W - 675L
1,570 Elo+
Solo
Fenrir
Fenrir
reeferman69
Fenrir
Level 63
God Stats
1W - 1L
1,716 SR
Queue Stats
244W - 203L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Kenurd
Lancelot
13
4 / 2 / 2
7,839
603
5,084
7,617
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 2
7,876
606
7,268
7,733
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
Uplanding
Ravana
9
0 / 2 / 4
6,276
483
2,506
7,717
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 2 / 4
8,338
641
5,074
7,604
2,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
justusharris21
Cu Chulainn
14
1 / 1 / 0
8,061
620
10,678
13,199
11,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dakkarism
Chernobog
12
1 / 3 / 4
7,001
539
7,552
9,264
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
Heevs
Charon
11
2 / 1 / 2
7,029
541
4,919
7,898
5,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 2 / 1
7,821
602
4,719
7,692
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 1
7,723
594
8,085
16,520
11,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
7
1 / 2 / 3
5,412
416
2,810
5,105
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
9
Kills
9
9
Deaths
9
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Dakkarism
Chernobog
1
3
4
1
L
Charon
Heevs
Charon
2
1
2
3
W
Lancelot
Kenurd
Lancelot
4
2
2
2.5
L
5
2
1
2.75
L
0
1
1
0.5
W
3
2
2
2
W
Ravana
Uplanding
Ravana
0
2
4
1
W
1
2
4
1.5
W
Cu Chulainn
justusharris21
Cu Chulainn
1
1
0
1
L
Fenrir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,610
Damage
28,085
43,870
Taken
46,479
24,996
Mitigated
25,861
12,429
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Dakkarism
Chernobog
7,552
3,908
0
2,353
9,264
3,246
450
4,642
4,622
0
61,619
L
Charon
Heevs
Charon
4,919
1,385
1,562
2,622
7,898
5,733
225
3,645
4,253
26,900
0
W
Lancelot
Kenurd
Lancelot
5,084
821
0
3,353
7,617
2,915
0
1,327
6,290
0
48,938
L
4,719
715
684
1,813
7,692
3,469
0
3,202
4,490
68,985
0
L
8,085
2,251
0
3,999
16,520
11,637
0
0
16,520
0
76,174
W
7,268
2,525
0
4,052
7,733
2,953
0
1,916
5,817
59,787
0
W
Ravana
Uplanding
Ravana
2,506
647
0
2,189
7,717
4,823
0
1,758
5,959
0
27,987
W
5,074
475
0
625
7,604
2,550
0
4,222
3,382
81,632
0
W
Cu Chulainn
justusharris21
Cu Chulainn
10,678
1,895
0
2,210
13,199
11,755
0
415
12,784
0
73,773
L
Fenrir
2,810
830
0
1,874
5,105
1,776
0
853
4,252
0
17,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,390
Gold Earned
34,986
467
Minions Killed
427
0
Camps Cleared
0
1,327,972
Distance Traveled
1,167,617
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,001
539
112
9
0
251,582
1
L
Charon
7,029
541
32
2
0
266,604
2
W
Lancelot
7,839
603
76
6
0
330,011
1
L
Ra
7,821
602
120
9
0
280,463
1
L
Nike
7,723
594
130
10
0
246,061
0
W
Freya
7,876
606
103
8
0
254,551
1
W
Ravana
6,276
483
30
2
0
240,489
5
W
Merlin
8,338
641
141
11
0
251,238
2
W
Cu Chulainn
8,061
620
117
9
0
251,683
2
L
Fenrir
5,412
416
33
3
0
122,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role