Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
CousThus
Ishtar
Level 157
God Stats
13W - 6L
1,811 SR
Queue Stats
663W - 672L
1,426 Elo+
Solo
Bellona
Bellona
ModernViking
Bellona
Level 105
God Stats
1W - 1L
1,691 SR
Queue Stats
44W - 53L
1,501 Elo+
Party 2
Neith
Neith
Selotath
Neith
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 29L
1,591 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Walnor
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,410 Elo+
Party 2
Team Averages
Level 106
1,600 SR
1,486 Elo+

VS

Team Averages
Level 153
1,498 SR
1,498 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Czen
Vamana
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
291W - 303L
1,515 Elo+
Party 1
Charon
Charon
Flopper1
Charon
Level 209
God Stats
11W - 6L
1,534 SR
Queue Stats
1,158W - 1,150L
1,518 Elo+
Party 1
Discordia
Discordia
Кимерис
Discordia
Level 145
God Stats
12W - 13L
1,457 SR
Queue Stats
698W - 709L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 5 / 4
7,213
721
4,552
11,668
11,821
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
CousThus
Ishtar
13
0 / 5 / 3
6,611
661
8,467
12,397
6,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
ModernViking
Bellona
12
1 / 5 / 2
6,702
670
4,241
12,290
14,695
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Selotath
Neith
14
2 / 4 / 3
7,609
761
10,257
9,935
5,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Walnor
Ah Muzen Cab
14
1 / 5 / 2
7,228
723
14,603
12,160
6,454
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
4 / 1 / 9
8,859
886
12,654
11,430
6,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
 
Kuzenbo
14
2 / 2 / 11
8,694
869
3,899
15,512
24,610
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Vamana
Czen
Vamana
16
4 / 2 / 15
8,984
898
10,662
12,573
14,991
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Flopper1
Charon
17
7 / 1 / 17
10,641
1,064
14,871
13,365
20,839
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Discordia
Кимерис
Discordia
16
7 / 0 / 11
9,445
945
14,475
8,761
4,766
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
87
5
Kills
24
24
Deaths
6
14
Assists
63
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
4
0.6
W
Cernunnos
 
Cernunnos
4
1
9
8.5
W
Kuzenbo
 
Kuzenbo
2
2
11
3.75
L
Ishtar
CousThus
Ishtar
0
5
3
0.3
W
Vamana
Czen
Vamana
4
2
15
5.75
W
Charon
Flopper1
Charon
7
1
17
15.5
L
Bellona
ModernViking
Bellona
1
5
2
0.4
L
Neith
Selotath
Neith
2
4
3
0.88
L
Ah Muzen Cab
Walnor
Ah Muzen Cab
1
5
2
0.4
W
Discordia
Кимерис
Discordia
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,120
Damage
56,561
58,450
Taken
61,641
44,675
Mitigated
71,833
11,650
Healing
22,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,552
449
390
375
11,668
11,821
0
4,978
6,690
0
6,609
W
Cernunnos
 
Cernunnos
12,654
5,709
2,344
2,192
11,430
6,627
4,124
0
11,430
0
29,675
W
Kuzenbo
 
Kuzenbo
3,899
1,165
3,012
3,686
15,512
24,610
333
0
15,512
6,692
0
L
Ishtar
CousThus
Ishtar
8,467
2,101
1,110
3,070
12,397
6,614
0
7,732
4,665
0
17,419
W
Vamana
Czen
Vamana
10,662
2,802
2,914
2,758
12,573
14,991
420
0
12,573
2,729
15,739
W
Charon
Flopper1
Charon
14,871
1,131
988
1,947
13,365
20,839
924
0
13,365
26,218
1,495
L
Bellona
ModernViking
Bellona
4,241
409
507
364
12,290
14,695
0
5,935
6,355
0
6,223
L
Neith
Selotath
Neith
10,257
2,613
679
2,183
9,935
5,091
0
7,393
2,542
0
22,202
L
Ah Muzen Cab
Walnor
Ah Muzen Cab
14,603
1,842
1,266
1,706
12,160
6,454
0
7,307
4,853
0
29,749
W
Discordia
Кимерис
Discordia
14,475
339
1,080
1,080
8,761
4,766
309
0
8,761
25,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
46,623
87
Minions Killed
130
0
Camps Cleared
0
936,989
Distance Traveled
1,002,727
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,213
721
3
0
0
200,487
1
W
Cernunnos
8,859
886
47
5
0
179,850
0
W
Kuzenbo
8,694
869
4
0
0
195,711
0
L
Ishtar
6,611
661
18
2
0
177,233
0
W
Vamana
8,984
898
26
3
0
225,379
0
W
Charon
10,641
1,064
29
3
0
192,641
0
L
Bellona
6,702
670
1
0
0
163,329
0
L
Neith
7,609
761
25
3
0
213,988
0
L
Ah Muzen Cab
7,228
723
40
4
0
181,952
0
W
Discordia
9,445
945
24
2
0
209,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role